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Name Type Cat. PP Att. Acc. Effect
Aurora Beam Aurora Beam - ICE 20 65 100 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Aurora Veil Aurora Veil - ICE 20 -- 101 This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
Avalanche Avalanche - ICE 10 60 100 This move's power is doubled if the target has inflicted damage on the user in the same turn.
Blizzard Blizzard - ICE 5 110 70 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Chilly Reception Chilly Reception - ICE 10 -- 101 The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
Freeze Shock Freeze Shock - ICE 5 140 90 The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.
Freeze-Dry Freeze-Dry - ICE 20 70 100 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Freezy Frost Freezy Frost - ICE 10 100 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Frost Breath Frost Breath - ICE 10 60 90 The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Glacial Lance Glacial Lance - ICE 5 120 100 The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Glaciate Glaciate - ICE 10 65 95 The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats.
Hail Hail - ICE 10 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Haze Haze - ICE 30 -- 101 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Ice Ball Ice Ball - ICE 20 30 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Ice Beam Ice Beam - ICE 10 90 100 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Burn Ice Burn - ICE 5 140 90 The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn.
Ice Fang Ice Fang - ICE 15 65 95 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Hammer Ice Hammer - ICE 10 100 90 The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Ice Punch Ice Punch - ICE 15 75 100 The target is attacked with an icy punch. This may also leave the target frozen.
Ice Shard Ice Shard - ICE 30 40 100 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Ice Spinner Ice Spinner - ICE 15 80 100 The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icicle Crash Icicle Crash - ICE 10 85 90 The user attacks by crashing large icicles onto the target. This may also make the target flinch.
Icicle Spear Icicle Spear - ICE 30 25 100 The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
Icy Wind Icy Wind - ICE 15 55 95 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Max Hailstorm Max Hailstorm - ICE 10 10 101 This is an Ice-type attack Dynamax Pokémon use. The user summons a snowstorm lasting five turns.
Mist Mist - ICE 30 -- 101 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Mountain Gale Mountain Gale - ICE 10 100 85 The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.
Powder Snow Powder Snow - ICE 25 40 100 The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen.
Sheer Cold Sheer Cold - ICE 5 -- 30 The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
Snowscape Snowscape - ICE 10 -- 101 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Subzero Slammer Subzero Slammer - ICE 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Subzero Slammer Subzero Slammer - ICE 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Triple Axel Triple Axel - ICE 10 20 90 A consecutive three-kick attack that becomes more powerful with each successful hit.