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Name Type Cat. PP Att. Acc. Effect
Anchor Shot Anchor Shot - STEEL 20 80 100 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Autotomize Autotomize - STEEL 15 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Behemoth Bash Behemoth Bash - STEEL 5 100 100 The user's body becomes a firm shield and slams into the target fiercely.
Behemoth Blade Behemoth Blade - STEEL 5 100 100 The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.
Bullet Punch Bullet Punch - STEEL 30 40 100 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Doom Desire Doom Desire - STEEL 5 140 100 Two turns after this move is used, a concentrated bundle of light blasts the target.
Double Iron Bash Double Iron Bash - STEEL 5 60 100 The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.
Flash Cannon Flash Cannon - STEEL 10 80 100 The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Gear Grind Gear Grind - STEEL 15 50 85 The user attacks by throwing steel gears at the target twice in a row.
Gear Up Gear Up - STEEL 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Gigaton Hammer Gigaton Hammer - STEEL 5 160 100 The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
Gyro Ball Gyro Ball - STEEL 5 -- 100 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Hard Press Hard Press - STEEL 10 -- 100 The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Heavy Slam Heavy Slam - STEEL 10 -- 100 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Iron Defense Iron Defense - STEEL 15 -- 101 The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Head Iron Head - STEEL 15 80 100 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail Iron Tail - STEEL 15 100 75 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
King's Shield King's Shield - STEEL 10 -- 101 The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact.
Magnet Bomb Magnet Bomb - STEEL 20 60 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Make It Rain Make It Rain - STEEL 5 120 100 The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
Max Steelspike Max Steelspike - STEEL 10 10 101 This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats.
Metal Burst Metal Burst - STEEL 10 -- 100 The user retaliates with much greater force against the opponent that last inflicted damage on it.
Metal Claw Metal Claw - STEEL 35 50 95 The target is raked with steel claws. This may also boost the user's Attack stat.
Metal Sound Metal Sound - STEEL 40 -- 85 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Meteor Mash Meteor Mash - STEEL 10 90 90 The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat.
Mirror Shot Mirror Shot - STEEL 10 65 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Searing Sunraze Smash Searing Sunraze Smash - STEEL 1 200 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Shelter Shelter - STEEL 10 -- 101 The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
Shift Gear Shift Gear - STEEL 10 -- 101 The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
Smart Strike Smart Strike - STEEL 10 70 101 The user stabs the target with a sharp horn. This attack never misses.
Spin Out Spin Out - STEEL 5 100 100 The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
Steel Beam Steel Beam - STEEL 5 140 95 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel Roller Steel Roller - STEEL 5 130 100 The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Steel Wing Steel Wing - STEEL 25 70 90 The target is hit with wings of steel. This may also boost the user's Defense stat.
Sunsteel Strike Sunsteel Strike - STEEL 5 100 100 The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.
Tachyon Cutter Tachyon Cutter - STEEL 10 50 101 The user attacks by launching particle blades at the target twice in a row. This attack never misses.