| 
		Name
		 | 
		
		Type
		 | 
		
		Cat.
		 | 
		
		PP
		 | 
		
		Att.
		 | 
		
		Acc.
		 | 
		
		Effect
		 | 
	
		
		| 
		Anchor Shot
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		80
		 | 
		
		100
		 | 
		
		The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
		 | 		
		
		| 
		Autotomize
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		101
		 | 
		
		This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
		 | 		
		
		| 
		Behemoth Bash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		100
		 | 
		
		100
		 | 
		
		The user's body becomes a firm shield and slams into the target fiercely.
		 | 		
		
		| 
		Behemoth Blade
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		100
		 | 
		
		100
		 | 
		
		The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.
		 | 		
		
		| 
		Bullet Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The user strikes the target with tough punches as fast as bullets. This move always goes first.
		 | 		
		
		| 
		Corkscrew Crash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		--
		 | 
		
		101
		 | 
		
		This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
		 | 		
		
		| 
		Corkscrew Crash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		--
		 | 
		
		101
		 | 
		
		This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
		 | 		
		
		| 
		Doom Desire
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		140
		 | 
		
		100
		 | 
		
		Two turns after this move is used, a concentrated bundle of light blasts the target.
		 | 		
		
		| 
		Double Iron Bash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		60
		 | 
		
		100
		 | 
		
		The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.
		 | 		
		
		| 
		Flash Cannon
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		80
		 | 
		
		100
		 | 
		
		The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
		 | 		
		
		| 
		Gear Grind
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		50
		 | 
		
		85
		 | 
		
		The user attacks by throwing steel gears at the target twice in a row.
		 | 		
		
		| 
		Gear Up
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		101
		 | 
		
		This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
		 | 		
		
		| 
		Gigaton Hammer
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		160
		 | 
		
		100
		 | 
		
		The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
		 | 		
		
		| 
		Gyro Ball
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
		 | 		
		
		| 
		Hard Press
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
		 | 		
		
		| 
		Heavy Slam
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
		 | 		
		
		| 
		Iron Defense
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		101
		 | 
		
		The user hardens its body's surface like iron, sharply boosting its Defense stat.
		 | 		
		
		| 
		Iron Head
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		80
		 | 
		
		100
		 | 
		
		The user slams the target with its steel-hard head. This may also make the target flinch.
		 | 		
		
		| 
		Iron Tail
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		100
		 | 
		
		75
		 | 
		
		The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
		 | 		
		
		| 
		King's Shield
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		101
		 | 
		
		The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact.
		 | 		
		
		| 
		Magnet Bomb
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		60
		 | 
		
		101
		 | 
		
		This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
		 | 		
		
		| 
		Make It Rain
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		120
		 | 
		
		100
		 | 
		
		The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
		 | 		
		
		| 
		Max Steelspike
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		10
		 | 
		
		101
		 | 
		
		This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats.
		 | 		
		
		| 
		Metal Burst
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user retaliates with much greater force against the opponent that last inflicted damage on it.
		 | 		
		
		| 
		Metal Claw
		 | 
		
		 
		 | 
		
		 
		 | 
		
		35
		 | 
		
		50
		 | 
		
		95
		 | 
		
		The target is raked with steel claws. This may also boost the user's Attack stat.
		 | 		
		
		| 
		Metal Sound
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		85
		 | 
		
		A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
		 | 		
		
		| 
		Meteor Mash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		90
		 | 
		
		90
		 | 
		
		The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat.
		 | 		
		
		| 
		Mirror Shot
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		65
		 | 
		
		85
		 | 
		
		This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
		 | 		
		
		| 
		Searing Sunraze Smash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		200
		 | 
		
		101
		 | 
		
		This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
		 | 		
		
		| 
		Shelter
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		101
		 | 
		
		The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
		 | 		
		
		| 
		Shift Gear
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		101
		 | 
		
		The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
		 | 		
		
		| 
		Smart Strike
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		70
		 | 
		
		101
		 | 
		
		The user stabs the target with a sharp horn. This attack never misses.
		 | 		
		
		| 
		Spin Out
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		100
		 | 
		
		100
		 | 
		
		The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
		 | 		
		
		| 
		Steel Beam
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		140
		 | 
		
		95
		 | 
		
		The user fires a beam of steel that it collected from its entire body. This also damages the user.
		 | 		
		
		| 
		Steel Roller
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		130
		 | 
		
		100
		 | 
		
		The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
		 | 		
		
		| 
		Steel Wing
		 | 
		
		 
		 | 
		
		 
		 | 
		
		25
		 | 
		
		70
		 | 
		
		90
		 | 
		
		The target is hit with wings of steel. This may also boost the user's Defense stat.
		 | 		
		
		| 
		Sunsteel Strike
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		100
		 | 
		
		100
		 | 
		
		The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.
		 | 		
		
		| 
		Tachyon Cutter
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		50
		 | 
		
		101
		 | 
		
		The user attacks by launching particle blades at the target twice in a row. This attack never misses.
		 |