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Name Type Cat. PP Att. Acc. Effect
Absorb Absorb - GRASS 25 20 100 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Apple Acid Apple Acid - GRASS 10 80 100 The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
Aromatherapy Aromatherapy - GRASS 5 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Bloom Doom Bloom Doom - GRASS 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Bloom Doom Bloom Doom - GRASS 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Branch Poke Branch Poke - GRASS 40 40 100 The user attacks the target by poking it with a sharply pointed branch.
Bullet Seed Bullet Seed - GRASS 30 25 100 The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
Chloroblast Chloroblast - GRASS 5 150 95 The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
Cotton Guard Cotton Guard - GRASS 10 -- 101 The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
Cotton Spore Cotton Spore - GRASS 40 -- 100 The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
Drum Beating Drum Beating - GRASS 10 80 100 The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
Energy Ball Energy Ball - GRASS 10 90 100 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Flower Trick Flower Trick - GRASS 10 70 101 The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
Forest's Curse Forest's Curse - GRASS 20 -- 100 The user puts a forest curse on the target. This adds Grass type to the target's type.
Frenzy Plant Frenzy Plant - GRASS 5 150 90 The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
Giga Drain Giga Drain - GRASS 10 75 100 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Grass Knot Grass Knot - GRASS 20 -- 100 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grass Pledge Grass Pledge - GRASS 10 80 100 A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
Grass Whistle Grass Whistle - GRASS 15 -- 55 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Grassy Glide Grassy Glide - GRASS 20 55 100 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy Terrain Grassy Terrain - GRASS 10 -- 101 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Grav Apple Grav Apple - GRASS 10 80 100 The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
Horn Leech Horn Leech - GRASS 10 75 100 The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
Ingrain Ingrain - GRASS 20 -- 101 The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Ivy Cudgel Ivy Cudgel - GRASS 10 100 100 The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
Jungle Healing Jungle Healing - GRASS 10 -- 101 The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
Leaf Blade Leaf Blade - GRASS 15 90 100 The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
Leaf Storm Leaf Storm - GRASS 5 130 90 The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Leaf Tornado Leaf Tornado - GRASS 10 65 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Leafage Leafage - GRASS 40 40 100 The user attacks by pelting the target with leaves.
Leech Seed Leech Seed - GRASS 10 -- 90 A seed is planted on the target. It steals some HP from the target every turn.
Magical Leaf Magical Leaf - GRASS 20 60 101 The user scatters curious leaves that chase the target. This attack never misses.
Matcha Gotcha Matcha Gotcha - GRASS 15 80 90 The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
Max Overgrowth Max Overgrowth - GRASS 10 10 101 This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Mega Drain Mega Drain - GRASS 15 40 100 A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Needle Arm Needle Arm - GRASS 15 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Petal Blizzard Petal Blizzard - GRASS 15 90 100 The user stirs up a violent petal blizzard and damages everything around it.
Petal Dance Petal Dance - GRASS 10 120 100 The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Power Whip Power Whip - GRASS 10 120 85 The user violently whirls its vines, tentacles, or the like to lash the target.
Razor Leaf Razor Leaf - GRASS 25 55 95 Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
Sappy Seed Sappy Seed - GRASS 10 100 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Seed Bomb Seed Bomb - GRASS 15 80 100 The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Seed Flare Seed Flare - GRASS 5 120 85 The user emits a shock wave from its body to attack the target. This may also harshly lower the target's Sp. Def stat.
Sleep Powder Sleep Powder - GRASS 15 -- 75 The user scatters a cloud of soporific dust that puts the target to sleep.
Snap Trap Snap Trap - GRASS 15 35 100 The user snares the target in a snap trap that inflicts damage for four to five turns.
Solar Beam Solar Beam - GRASS 10 120 100 The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Solar Blade Solar Blade - GRASS 10 125 100 The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
Spicy Extract Spicy Extract - GRASS 15 -- 101 The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
Spiky Shield Spiky Shield - GRASS 10 -- 101 In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
Spore Spore - GRASS 15 -- 100 The user scatters bursts of spores that induce sleep.
Strength Sap Strength Sap - GRASS 10 -- 100 The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
Stun Spore Stun Spore - GRASS 30 -- 75 The user scatters a cloud of numbing powder that paralyzes the target.
Synthesis Synthesis - GRASS 5 -- 101 The user restores its own HP. The amount of HP regained varies with the weather.
Syrup Bomb Syrup Bomb - GRASS 10 60 85 The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
Trailblaze Trailblaze - GRASS 20 50 100 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trop Kick Trop Kick - GRASS 15 70 100 The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
Vine Whip Vine Whip - GRASS 25 45 100 The target is struck with slender, whiplike vines to inflict damage.
Wood Hammer Wood Hammer - GRASS 15 120 100 The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Worry Seed Worry Seed - GRASS 10 -- 100 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.