|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
10,000,000 Volt Thunderbolt
|
|
|
1
|
195
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Absorb
|
|
|
25
|
20
|
100
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
|
Acid
|
|
|
30
|
40
|
100
|
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
|
|
Acid Downpour
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Acid Spray
|
|
|
20
|
40
|
100
|
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
|
|
Aeroblast
|
|
|
5
|
100
|
95
|
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
|
|
Air Cutter
|
|
|
25
|
60
|
95
|
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
|
|
Air Slash
|
|
|
15
|
75
|
95
|
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
|
|
All-Out Pummeling
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Ancient Power
|
|
|
5
|
60
|
100
|
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
|
|
Apple Acid
|
|
|
10
|
80
|
100
|
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
|
|
Astral Barrage
|
|
|
5
|
120
|
100
|
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
|
|
Aura Sphere
|
|
|
20
|
80
|
101
|
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
|
|
Aurora Beam
|
|
|
20
|
65
|
100
|
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
|
|
Baddy Bad
|
|
|
15
|
80
|
95
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Belch
|
|
|
10
|
120
|
90
|
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
|
|
Bitter Malice
|
|
|
15
|
60
|
100
|
The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move’s power is doubled if the target has a status condition.
|
|
Black Hole Eclipse
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Blast Burn
|
|
|
5
|
150
|
90
|
The target is razed by a fiery explosion. The user can't move on the next turn.
|
|
Bleakwind Storm
|
|
|
5
|
95
|
80
|
The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.
|
|
Blizzard
|
|
|
5
|
110
|
70
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
|
|
Bloom Doom
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Blue Flare
|
|
|
5
|
130
|
85
|
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
|
|
Boomburst
|
|
|
10
|
140
|
100
|
The user attacks everything around it with the destructive power of a terrible, explosive sound.
|
|
Bouncy Bubble
|
|
|
20
|
60
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Breakneck Blitz
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Brine
|
|
|
10
|
65
|
100
|
If the target's HP is half or less, this attack will hit with double the power.
|
|
Bubble
|
|
|
30
|
40
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Bubble Beam
|
|
|
20
|
65
|
100
|
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
|
|
Bug Buzz
|
|
|
10
|
90
|
100
|
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
|
|
Burn Up
|
|
|
5
|
130
|
100
|
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
|
|
Burning Jealousy
|
|
|
5
|
70
|
100
|
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
|
|
Buzzy Buzz
|
|
|
20
|
60
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Charge Beam
|
|
|
10
|
50
|
90
|
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
|
|
Chatter
|
|
|
20
|
65
|
100
|
The user attacks the target with sound waves of deafening chatter. This confuses the target.
|
|
Chloroblast
|
|
|
5
|
120
|
95
|
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user’s action speed.
|
|
Clanging Scales
|
|
|
5
|
110
|
100
|
The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack.
|
|
Clangorous Soulblaze
|
|
|
1
|
185
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Clear Smog
|
|
|
15
|
50
|
101
|
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
|
|
Confusion
|
|
|
25
|
50
|
100
|
The target is hit by a weak telekinetic force. This may also confuse the target.
|
|
Continental Crush
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Core Enforcer
|
|
|
10
|
100
|
100
|
If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability.
|
|
Corkscrew Crash
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Dark Pulse
|
|
|
15
|
80
|
100
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
|
|
Dazzling Gleam
|
|
|
10
|
80
|
100
|
The user damages opposing Pokémon by emitting a powerful flash.
|
|
Devastating Drake
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Disarming Voice
|
|
|
15
|
40
|
101
|
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
|
|
Discharge
|
|
|
15
|
80
|
100
|
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
|
|
Doom Desire
|
|
|
5
|
140
|
100
|
Two turns after this move is used, a concentrated bundle of light blasts the target.
|
|
Draco Meteor
|
|
|
5
|
130
|
90
|
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
|
|
Dragon Breath
|
|
|
20
|
60
|
100
|
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
|
|
Dragon Energy
|
|
|
5
|
150
|
100
|
Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.
|
|
Dragon Pulse
|
|
|
10
|
85
|
100
|
The target is attacked with a shock wave generated by the user's gaping mouth.
|
|
Dragon Rage
|
|
|
10
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Draining Kiss
|
|
|
10
|
50
|
100
|
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
|
|
Dream Eater
|
|
|
15
|
100
|
100
|
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
|
|
Dynamax Cannon
|
|
|
5
|
100
|
100
|
The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.
|
|
Earth Power
|
|
|
10
|
90
|
100
|
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
|
|
Echoed Voice
|
|
|
15
|
40
|
100
|
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
|
|
Eerie Spell
|
|
|
5
|
80
|
100
|
The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.
|
|
Electro Ball
|
|
|
10
|
--
|
100
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
|
|
Electroweb
|
|
|
15
|
55
|
95
|
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
|
|
Ember
|
|
|
25
|
40
|
100
|
The target is attacked with small flames. This may also leave the target with a burn.
|
|
Energy Ball
|
|
|
10
|
90
|
100
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
|
|
Eruption
|
|
|
5
|
150
|
100
|
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
|
|
Esper Wing
|
|
|
10
|
75
|
90
|
The user slashes the target with aura-enriched wings. This also raises the user’s action speed. This move has a heightened chance of landing a critical hit.
|
|
Eternabeam
|
|
|
5
|
160
|
90
|
This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
|
|
Expanding Force
|
|
|
10
|
80
|
100
|
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
|
|
Extrasensory
|
|
|
20
|
80
|
100
|
The user attacks with an odd, unseeable power. This may also make the target flinch.
|
|
Fairy Wind
|
|
|
30
|
40
|
100
|
The user stirs up a fairy wind and strikes the target with it.
|
|
Fiery Dance
|
|
|
10
|
80
|
100
|
Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat.
|
|
Fiery Wrath
|
|
|
10
|
90
|
100
|
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
|
|
Final Gambit
|
|
|
5
|
--
|
100
|
The user risks everything to attack its target. The user faints but does damage equal to its HP.
|
|
Fire Blast
|
|
|
5
|
110
|
85
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
|
|
Fire Pledge
|
|
|
10
|
80
|
100
|
A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
|
|
Fire Spin
|
|
|
15
|
35
|
85
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
|
|
Flame Burst
|
|
|
15
|
70
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Flamethrower
|
|
|
15
|
90
|
100
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
|
|
Flash Cannon
|
|
|
10
|
80
|
100
|
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
|
|
Fleur Cannon
|
|
|
5
|
130
|
90
|
The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
|
|
Focus Blast
|
|
|
5
|
120
|
70
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
|
|
Freeze-Dry
|
|
|
20
|
70
|
100
|
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
|
|
Freezing Glare
|
|
|
10
|
90
|
100
|
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
|
|
Freezy Frost
|
|
|
10
|
100
|
90
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Frenzy Plant
|
|
|
5
|
150
|
90
|
The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
|
|
Frost Breath
|
|
|
10
|
60
|
90
|
The user blows its cold breath on the target. This attack always results in a critical hit.
|
|
Fusion Flare
|
|
|
5
|
100
|
100
|
The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.
|
|
Future Sight
|
|
|
10
|
120
|
100
|
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
|
Genesis Supernova
|
|
|
1
|
185
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Giga Drain
|
|
|
10
|
75
|
100
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
|
Gigavolt Havoc
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Glaciate
|
|
|
10
|
65
|
95
|
The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats.
|
|
Glitzy Glow
|
|
|
15
|
80
|
95
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Grass Knot
|
|
|
20
|
--
|
100
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
|
|
Grass Pledge
|
|
|
10
|
80
|
100
|
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
|
|
Guardian of Alola
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Gust
|
|
|
35
|
40
|
100
|
A gust of wind is whipped up by wings and launched at the target to inflict damage.
|
|
Heat Wave
|
|
|
10
|
95
|
90
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
|
|
Hex
|
|
|
10
|
65
|
100
|
This relentless attack does massive damage to a target affected by status conditions.
|
|
Hidden Power
|
|
|
15
|
60
|
100
|
A unique attack that varies in type depending on the Pokémon using it.
|
|
Hurricane
|
|
|
10
|
110
|
70
|
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
|
|
Hydro Cannon
|
|
|
5
|
150
|
90
|
The target is hit with a watery blast. The user can't move on the next turn.
|
|
Hydro Pump
|
|
|
5
|
110
|
80
|
The target is blasted by a huge volume of water launched under great pressure.
|
|
Hydro Vortex
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Hyper Beam
|
|
|
5
|
150
|
90
|
The target is attacked with a powerful beam. The user can't move on the next turn.
|
|
Hyper Voice
|
|
|
10
|
90
|
100
|
The user lets loose a horribly echoing shout with the power to inflict damage.
|
|
Hyperspace Hole
|
|
|
5
|
80
|
101
|
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
|
|
Ice Beam
|
|
|
10
|
90
|
100
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
|
|
Ice Burn
|
|
|
5
|
140
|
90
|
On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
|
|
Icy Wind
|
|
|
15
|
55
|
95
|
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
|
|
Incinerate
|
|
|
15
|
60
|
100
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
|
|
Infernal Parade
|
|
|
15
|
60
|
100
|
The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition.
|
|
Inferno
|
|
|
5
|
100
|
50
|
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
|
|
Inferno Overdrive
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Infestation
|
|
|
20
|
20
|
100
|
The target is infested and attacked for four to five turns. The target can't flee during this time.
|
|
Judgment
|
|
|
10
|
100
|
100
|
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
|
|
Lava Plume
|
|
|
15
|
80
|
100
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
|
Leaf Storm
|
|
|
5
|
130
|
90
|
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
|
|
Leaf Tornado
|
|
|
10
|
65
|
90
|
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
|
|
Light That Burns the Sky
|
|
|
1
|
200
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Light of Ruin
|
|
|
5
|
140
|
90
|
Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
|
|
Luster Purge
|
|
|
5
|
70
|
100
|
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
|
|
Magical Leaf
|
|
|
20
|
60
|
101
|
The user scatters curious leaves that chase the target. This attack never misses.
|
|
Magma Storm
|
|
|
5
|
100
|
75
|
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
|
|
Mega Drain
|
|
|
15
|
40
|
100
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
|
Menacing Moonraze Maelstrom
|
|
|
1
|
200
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Meteor Beam
|
|
|
10
|
120
|
90
|
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
|
|
Mind Blown
|
|
|
5
|
150
|
100
|
The user attacks everything around it by causing its own head to explode. This also damages the user.
|
|
Mirror Coat
|
|
|
20
|
--
|
100
|
A retaliation move that counters any special attack, inflicting double the damage taken.
|
|
Mirror Shot
|
|
|
10
|
65
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Mist Ball
|
|
|
5
|
70
|
100
|
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
|
|
Misty Explosion
|
|
|
5
|
100
|
100
|
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
|
|
Moonblast
|
|
|
15
|
95
|
100
|
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
|
|
Moongeist Beam
|
|
|
5
|
100
|
100
|
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
|
|
Mud Bomb
|
|
|
10
|
65
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Mud Shot
|
|
|
15
|
55
|
95
|
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
|
|
Mud-Slap
|
|
|
10
|
20
|
100
|
The user hurls mud in the target's face to inflict damage and lower its accuracy.
|
|
Muddy Water
|
|
|
10
|
90
|
85
|
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
|
|
Mystical Fire
|
|
|
10
|
75
|
100
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
|
|
Mystical Power
|
|
|
10
|
70
|
90
|
The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised.
|
|
Nature's Madness
|
|
|
10
|
--
|
90
|
The user hits the target with the force of nature. It halves the target's HP.
|
|
Never-Ending Nightmare
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Night Daze
|
|
|
10
|
85
|
95
|
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
|
|
Night Shade
|
|
|
15
|
--
|
100
|
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
|
|
Oblivion Wing
|
|
|
10
|
80
|
100
|
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
|
|
Oceanic Operetta
|
|
|
1
|
195
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Octazooka
|
|
|
10
|
65
|
85
|
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
|
|
Ominous Wind
|
|
|
5
|
60
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Origin Pulse
|
|
|
10
|
110
|
85
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
|
Overdrive
|
|
|
10
|
80
|
100
|
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
|
|
Overheat
|
|
|
5
|
130
|
90
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
|
|
Parabolic Charge
|
|
|
20
|
65
|
100
|
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
|
|
Petal Dance
|
|
|
10
|
120
|
100
|
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
|
|
Photon Geyser
|
|
|
5
|
100
|
100
|
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
|
|
Pika Papow
|
|
|
20
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Pollen Puff
|
|
|
15
|
90
|
100
|
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
|
|
Powder Snow
|
|
|
25
|
40
|
100
|
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
|
|
Power Gem
|
|
|
20
|
80
|
100
|
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
|
Prismatic Laser
|
|
|
10
|
160
|
100
|
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
|
|
Psybeam
|
|
|
20
|
65
|
100
|
The target is attacked with a peculiar ray. This may also leave the target confused.
|
|
Psychic
|
|
|
10
|
90
|
100
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
|
|
Psycho Boost
|
|
|
5
|
140
|
90
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
|
|
Psyshock
|
|
|
10
|
80
|
100
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
|
Psystrike
|
|
|
10
|
100
|
100
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
|
Psywave
|
|
|
15
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Razor Wind
|
|
|
10
|
80
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Relic Song
|
|
|
10
|
75
|
100
|
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
|
|
Revelation Dance
|
|
|
15
|
90
|
100
|
The user attacks the target by dancing very hard. The user's type determines the type of this move.
|
|
Rising Voltage
|
|
|
20
|
70
|
100
|
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
|
|
Roar of Time
|
|
|
5
|
150
|
90
|
The user blasts the target with power that distorts even time. The user can't move on the next turn.
|
|
Round
|
|
|
15
|
60
|
100
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
|
|
Sandsear Storm
|
|
|
5
|
95
|
80
|
The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn.
|
|
Savage Spin-Out
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Scald
|
|
|
15
|
80
|
100
|
The user shoots boiling hot water at its target. This may also leave the target with a burn.
|
|
Scorching Sands
|
|
|
10
|
70
|
100
|
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
|
|
Searing Shot
|
|
|
5
|
100
|
100
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
|
Secret Sword
|
|
|
10
|
85
|
100
|
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
|
|
Seed Flare
|
|
|
5
|
120
|
85
|
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
|
|
Shadow Ball
|
|
|
15
|
80
|
100
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
|
|
Shattered Psyche
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Sheer Cold
|
|
|
5
|
--
|
30
|
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
|
|
Shell Side Arm
|
|
|
10
|
90
|
100
|
This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.
|
|
Shell Trap
|
|
|
5
|
150
|
100
|
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
|
|
Shock Wave
|
|
|
20
|
60
|
101
|
The user strikes the target with a quick jolt of electricity. This attack never misses.
|
|
Signal Beam
|
|
|
15
|
75
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Silver Wind
|
|
|
5
|
60
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Sludge
|
|
|
20
|
65
|
100
|
Unsanitary sludge is hurled at the target. This may also poison the target.
|
|
Sludge Bomb
|
|
|
10
|
90
|
100
|
Unsanitary sludge is hurled at the target. This may also poison the target.
|
|
Sludge Wave
|
|
|
10
|
95
|
100
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
|
|
Smog
|
|
|
20
|
30
|
70
|
The target is attacked with a discharge of filthy gases. This may also poison the target.
|
|
Snarl
|
|
|
15
|
55
|
95
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
|
|
Snipe Shot
|
|
|
15
|
80
|
100
|
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
|
|
Snore
|
|
|
15
|
50
|
100
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
|
Solar Beam
|
|
|
10
|
120
|
100
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
|
|
Sonic Boom
|
|
|
20
|
--
|
90
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Spacial Rend
|
|
|
5
|
100
|
95
|
The user tears the target along with the space around it. Critical hits land more easily.
|
|
Sparkling Aria
|
|
|
10
|
90
|
100
|
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
|
|
Sparkly Swirl
|
|
|
5
|
120
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Spit Up
|
|
|
10
|
--
|
100
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
|
|
Splishy Splash
|
|
|
15
|
90
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Springtide Storm
|
|
|
5
|
95
|
80
|
The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form.
|
|
Steam Eruption
|
|
|
5
|
110
|
95
|
The user immerses the target in superheated steam. This may also leave the target with a burn.
|
|
Steel Beam
|
|
|
5
|
140
|
95
|
The user fires a beam of steel that it collected from its entire body. This also damages the user.
|
|
Stoked Sparksurfer
|
|
|
1
|
175
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Stored Power
|
|
|
10
|
20
|
100
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
|
|
Strange Steam
|
|
|
10
|
90
|
95
|
The user attacks the target by emitting steam. This may also confuse the target.
|
|
Struggle Bug
|
|
|
20
|
50
|
100
|
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
|
|
Subzero Slammer
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Supersonic Skystrike
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Surf
|
|
|
15
|
90
|
100
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
|
Swift
|
|
|
20
|
60
|
101
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
|
|
Synchronoise
|
|
|
10
|
120
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Techno Blast
|
|
|
5
|
120
|
100
|
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
|
|
Tectonic Rage
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Terrain Pulse
|
|
|
10
|
50
|
100
|
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
|
|
Thunder
|
|
|
10
|
110
|
70
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
|
|
Thunder Cage
|
|
|
15
|
80
|
90
|
The user traps the target in a cage of sparking electricity for four to five turns.
|
|
Thunder Shock
|
|
|
30
|
40
|
100
|
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
|
|
Thunderbolt
|
|
|
15
|
90
|
100
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
|
|
Tri Attack
|
|
|
10
|
80
|
100
|
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
|
|
Trump Card
|
|
|
5
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Twinkle Tackle
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Twister
|
|
|
20
|
40
|
100
|
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
|
|
Uproar
|
|
|
10
|
90
|
100
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
|
|
Vacuum Wave
|
|
|
30
|
40
|
100
|
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
|
|
Venoshock
|
|
|
10
|
65
|
100
|
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
|
|
Volt Switch
|
|
|
20
|
70
|
100
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
|
Water Gun
|
|
|
25
|
40
|
100
|
The target is blasted with a forceful shot of water.
|
|
Water Pledge
|
|
|
10
|
80
|
100
|
A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
|
|
Water Pulse
|
|
|
20
|
60
|
100
|
The user attacks the target with a pulsing blast of water. This may also confuse the target.
|
|
Water Shuriken
|
|
|
20
|
15
|
100
|
The user hits the target with throwing stars two to five times in a row. This move always goes first.
|
|
Water Spout
|
|
|
5
|
150
|
100
|
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
|
|
Weather Ball
|
|
|
10
|
50
|
100
|
This attack move varies in power and type depending on the weather.
|
|
Whirlpool
|
|
|
15
|
35
|
85
|
The user traps the target in a violent swirling whirlpool for four to five turns.
|
|
Wildbolt Storm
|
|
|
5
|
95
|
80
|
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis.
|
|
Wring Out
|
|
|
5
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Zap Cannon
|
|
|
5
|
120
|
50
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
|