|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Acid Armor
|
|
|
20
|
--
|
101
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
|
|
Acupressure
|
|
|
30
|
--
|
101
|
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
|
|
After You
|
|
|
15
|
--
|
101
|
The user helps the target and makes it use its move right after the user.
|
|
Agility
|
|
|
30
|
--
|
101
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
|
|
Ally Switch
|
|
|
15
|
--
|
101
|
The user teleports using a strange power and switches places with one of its allies.
|
|
Amnesia
|
|
|
20
|
--
|
101
|
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
|
|
Aqua Ring
|
|
|
20
|
--
|
101
|
The user envelops itself in a veil made of water. It regains some HP every turn.
|
|
Aromatherapy
|
|
|
5
|
--
|
101
|
The user releases a soothing scent that heals all status conditions affecting the user's party.
|
|
Aromatic Mist
|
|
|
20
|
--
|
101
|
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
|
|
Assist
|
|
|
20
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Attract
|
|
|
15
|
--
|
100
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
|
Aurora Veil
|
|
|
20
|
--
|
101
|
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
|
|
Autotomize
|
|
|
15
|
--
|
101
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
|
Baby-Doll Eyes
|
|
|
30
|
--
|
100
|
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
|
|
Baneful Bunker
|
|
|
10
|
--
|
101
|
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
|
|
Barrier
|
|
|
20
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Baton Pass
|
|
|
40
|
--
|
101
|
The user switches places with a party Pokémon in waiting and passes along any stat changes.
|
|
Belly Drum
|
|
|
10
|
--
|
101
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
|
Bestow
|
|
|
15
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Block
|
|
|
5
|
--
|
101
|
The user blocks the target's way with arms spread wide to prevent escape.
|
|
Bulk Up
|
|
|
20
|
--
|
101
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
|
|
Calm Mind
|
|
|
20
|
--
|
101
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
|
Camouflage
|
|
|
20
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Captivate
|
|
|
20
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Celebrate
|
|
|
40
|
--
|
101
|
The Pokémon congratulates you on your special day!
|
|
Charge
|
|
|
20
|
--
|
101
|
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
|
|
Charm
|
|
|
20
|
--
|
100
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
|
|
Clangorous Soul
|
|
|
5
|
--
|
100
|
The user raises all its stats by using some of its HP.
|
|
Coaching
|
|
|
10
|
--
|
--
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
|
Coil
|
|
|
20
|
--
|
101
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
|
|
Confide
|
|
|
20
|
--
|
101
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
|
|
Confuse Ray
|
|
|
10
|
--
|
100
|
The target is exposed to a sinister ray that triggers confusion.
|
|
Conversion
|
|
|
30
|
--
|
101
|
The user changes its type to become the same type as the move at the top of the list of moves it knows.
|
|
Conversion 2
|
|
|
30
|
--
|
101
|
The user changes its type to make itself resistant to the type of the attack the target used last.
|
|
Copycat
|
|
|
20
|
--
|
101
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
|
Corrosive Gas
|
|
|
40
|
--
|
100
|
The user surrounds everything around it with highly acidic gas and melts away items they hold.
|
|
Cosmic Power
|
|
|
20
|
--
|
101
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
|
Cotton Guard
|
|
|
10
|
--
|
101
|
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
|
|
Cotton Spore
|
|
|
40
|
--
|
100
|
The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
|
|
Court Change
|
|
|
10
|
--
|
100
|
With its mysterious power, the user swaps the effects on either side of the field.
|
|
Crafty Shield
|
|
|
10
|
--
|
101
|
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
|
|
Curse
|
|
|
10
|
--
|
101
|
A move that works differently for the Ghost type than for all other types.
|
|
Dark Void
|
|
|
10
|
--
|
50
|
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
|
|
Decorate
|
|
|
15
|
--
|
101
|
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
|
|
Defend Order
|
|
|
10
|
--
|
101
|
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
|
|
Defense Curl
|
|
|
40
|
--
|
101
|
The user curls up to conceal weak spots and raise its Defense stat.
|
|
Defog
|
|
|
15
|
--
|
101
|
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
|
|
Destiny Bond
|
|
|
5
|
--
|
101
|
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
|
|
Detect
|
|
|
5
|
--
|
101
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
|
Disable
|
|
|
20
|
--
|
100
|
For four turns, this move prevents the target from using the move it last used.
|
|
Double Team
|
|
|
15
|
--
|
101
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
|
Dragon Dance
|
|
|
20
|
--
|
101
|
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
|
|
Eerie Impulse
|
|
|
15
|
--
|
100
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
|
|
Electric Terrain
|
|
|
10
|
--
|
101
|
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
|
|
Electrify
|
|
|
20
|
--
|
101
|
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
|
|
Embargo
|
|
|
15
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Encore
|
|
|
5
|
--
|
100
|
The user compels the target to keep using the move it encored for three turns.
|
|
Endure
|
|
|
10
|
--
|
101
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
|
|
Entrainment
|
|
|
15
|
--
|
100
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
|
|
Extreme Evoboost
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Fairy Lock
|
|
|
10
|
--
|
101
|
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
|
|
Fake Tears
|
|
|
20
|
--
|
100
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
|
|
Feather Dance
|
|
|
15
|
--
|
100
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
|
|
Flash
|
|
|
20
|
--
|
100
|
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
|
|
Flatter
|
|
|
15
|
--
|
100
|
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
|
|
Floral Healing
|
|
|
10
|
--
|
101
|
The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
|
|
Flower Shield
|
|
|
10
|
--
|
101
|
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
|
|
Focus Energy
|
|
|
30
|
--
|
101
|
The user takes a deep breath and focuses so that critical hits land more easily.
|
|
Follow Me
|
|
|
20
|
--
|
101
|
The user draws attention to itself, making all targets take aim only at the user.
|
|
Foresight
|
|
|
40
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Forest's Curse
|
|
|
20
|
--
|
100
|
The user puts a forest curse on the target. The target is now Grass type as well.
|
|
Gastro Acid
|
|
|
10
|
--
|
100
|
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
|
|
Gear Up
|
|
|
20
|
--
|
101
|
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
|
|
Geomancy
|
|
|
10
|
--
|
101
|
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
|
|
Glare
|
|
|
30
|
--
|
100
|
The user intimidates the target with the pattern on its belly to cause paralysis.
|
|
Grass Whistle
|
|
|
15
|
--
|
55
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Grassy Terrain
|
|
|
10
|
--
|
101
|
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
|
|
Gravity
|
|
|
5
|
--
|
101
|
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
|
|
Growl
|
|
|
40
|
--
|
100
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
|
|
Growth
|
|
|
20
|
--
|
101
|
The user's body grows all at once, raising the Attack and Sp. Atk stats.
|
|
Grudge
|
|
|
5
|
--
|
101
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
|
|
Guard Split
|
|
|
10
|
--
|
101
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
|
|
Guard Swap
|
|
|
10
|
--
|
101
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
|
|
Hail
|
|
|
10
|
--
|
101
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
|
|
Happy Hour
|
|
|
30
|
--
|
101
|
Using Happy Hour doubles the amount of prize money received after battle.
|
|
Harden
|
|
|
30
|
--
|
101
|
The user stiffens all the muscles in its body to raise its Defense stat.
|
|
Haze
|
|
|
30
|
--
|
101
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
|
Heal Bell
|
|
|
5
|
--
|
101
|
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
|
|
Heal Block
|
|
|
15
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Heal Order
|
|
|
10
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Heal Pulse
|
|
|
10
|
--
|
101
|
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
|
|
Healing Wish
|
|
|
10
|
--
|
101
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
|
|
Heart Swap
|
|
|
10
|
--
|
101
|
The user employs its psychic power to switch stat changes with the target.
|
|
Helping Hand
|
|
|
20
|
--
|
101
|
The user assists an ally by boosting the power of that ally's attack.
|
|
Hold Hands
|
|
|
40
|
--
|
101
|
The user and an ally hold hands. This makes them very happy.
|
|
Hone Claws
|
|
|
15
|
--
|
101
|
The user sharpens its claws to boost its Attack stat and accuracy.
|
|
Howl
|
|
|
40
|
--
|
101
|
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
|
|
Hypnosis
|
|
|
20
|
--
|
60
|
The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
|
Imprison
|
|
|
10
|
--
|
101
|
If opposing Pokémon know any move also known by the user, they are prevented from using it.
|
|
Ingrain
|
|
|
20
|
--
|
101
|
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
|
|
Instruct
|
|
|
15
|
--
|
101
|
The user instructs the target to use the target's last move again.
|
|
Ion Deluge
|
|
|
25
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Iron Defense
|
|
|
15
|
--
|
101
|
The user hardens its body's surface like iron, sharply raising its Defense stat.
|
|
Jungle Healing
|
|
|
10
|
--
|
101
|
The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.
|
|
Kinesis
|
|
|
15
|
--
|
80
|
The user distracts the target by bending a spoon. This lowers the target's accuracy.
|
|
King's Shield
|
|
|
10
|
--
|
101
|
The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
|
|
Laser Focus
|
|
|
30
|
--
|
101
|
The user concentrates intensely. The attack on the next turn always results in a critical hit.
|
|
Leech Seed
|
|
|
10
|
--
|
90
|
A seed is planted on the target. It steals some HP from the target every turn.
|
|
Leer
|
|
|
30
|
--
|
100
|
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
|
|
Life Dew
|
|
|
10
|
--
|
101
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
|
|
Light Screen
|
|
|
30
|
--
|
101
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
|
|
Lock-On
|
|
|
5
|
--
|
101
|
The user takes sure aim at the target. This ensures the next attack does not miss the target.
|
|
Lovely Kiss
|
|
|
10
|
--
|
75
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
|
|
Lucky Chant
|
|
|
30
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Lunar Blessing
|
|
|
10
|
--
|
101
|
The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.
|
|
Lunar Dance
|
|
|
10
|
--
|
101
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
|
|
Magic Coat
|
|
|
15
|
--
|
101
|
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
|
|
Magic Powder
|
|
|
20
|
--
|
100
|
The user scatters a cloud of magic powder that changes the target to Psychic type.
|
|
Magic Room
|
|
|
10
|
--
|
101
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
|
|
Magnet Rise
|
|
|
10
|
--
|
101
|
The user levitates using electrically generated magnetism for five turns.
|
|
Magnetic Flux
|
|
|
20
|
--
|
101
|
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
|
|
Mat Block
|
|
|
10
|
--
|
101
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
|
|
Max Guard
|
|
|
10
|
--
|
101
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
|
Me First
|
|
|
20
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Mean Look
|
|
|
5
|
--
|
101
|
The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
|
Meditate
|
|
|
40
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Memento
|
|
|
10
|
--
|
100
|
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
|
|
Metal Sound
|
|
|
40
|
--
|
85
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
|
|
Metronome
|
|
|
10
|
--
|
101
|
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
|
Milk Drink
|
|
|
10
|
--
|
101
|
The user restores its own HP by up to half of its max HP.
|
|
Mimic
|
|
|
10
|
--
|
101
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
|
|
Mind Reader
|
|
|
5
|
--
|
101
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
|
|
Minimize
|
|
|
10
|
--
|
101
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
|
|
Miracle Eye
|
|
|
40
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Mirror Move
|
|
|
20
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Mist
|
|
|
30
|
--
|
101
|
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
|
|
Misty Terrain
|
|
|
10
|
--
|
101
|
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
|
|
Moonlight
|
|
|
5
|
--
|
101
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
|
Morning Sun
|
|
|
5
|
--
|
101
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
|
Mud Sport
|
|
|
15
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Nasty Plot
|
|
|
20
|
--
|
101
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
|
|
Nature Power
|
|
|
20
|
--
|
101
|
This attack makes use of nature's power. Its effects vary depending on the user's environment.
|
|
Nightmare
|
|
|
15
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
No Retreat
|
|
|
5
|
--
|
101
|
This move raises all the user's stats but prevents the user from switching out or fleeing.
|
|
Noble Roar
|
|
|
30
|
--
|
100
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
|
|
Obstruct
|
|
|
10
|
--
|
100
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
|
|
Octolock
|
|
|
15
|
--
|
100
|
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
|
|
Odor Sleuth
|
|
|
40
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Pain Split
|
|
|
20
|
--
|
101
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
|
|
Parting Shot
|
|
|
20
|
--
|
100
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
|
|
Perish Song
|
|
|
5
|
--
|
101
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
|
|
Play Nice
|
|
|
20
|
--
|
101
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
|
|
Poison Gas
|
|
|
40
|
--
|
90
|
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits.
|
|
Poison Powder
|
|
|
35
|
--
|
75
|
The user scatters a cloud of poisonous dust that poisons the target.
|
|
Powder
|
|
|
20
|
--
|
100
|
The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
|
|
Power Shift
|
|
|
10
|
--
|
101
|
The user swaps its offensive and defensive stats.
|
|
Power Split
|
|
|
10
|
--
|
101
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
|
|
Power Swap
|
|
|
10
|
--
|
101
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
|
|
Power Trick
|
|
|
10
|
--
|
101
|
The user employs its psychic power to switch its Attack stat with its Defense stat.
|
|
Protect
|
|
|
10
|
--
|
101
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
|
Psych Up
|
|
|
10
|
--
|
101
|
The user hypnotizes itself into copying any stat change made by the target.
|
|
Psychic Terrain
|
|
|
10
|
--
|
101
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
|
|
Psycho Shift
|
|
|
10
|
--
|
100
|
Using its psychic power of suggestion, the user transfers its status conditions to the target.
|
|
Purify
|
|
|
20
|
--
|
101
|
The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
|
|
Quash
|
|
|
15
|
--
|
100
|
The user suppresses the target and makes its move go last.
|
|
Quick Guard
|
|
|
15
|
--
|
101
|
The user protects itself and its allies from priority moves.
|
|
Quiver Dance
|
|
|
20
|
--
|
101
|
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
|
|
Rage Powder
|
|
|
20
|
--
|
101
|
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
|
|
Rain Dance
|
|
|
5
|
--
|
101
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
|
|
Recover
|
|
|
10
|
--
|
101
|
Restoring its own cells, the user restores its own HP by half of its max HP.
|
|
Recycle
|
|
|
10
|
--
|
101
|
The user recycles a held item that has been used in battle so it can be used again.
|
|
Reflect
|
|
|
20
|
--
|
101
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
|
|
Reflect Type
|
|
|
15
|
--
|
101
|
The user reflects the target's type, making the user the same type as the target.
|
|
Refresh
|
|
|
20
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Rest
|
|
|
10
|
--
|
101
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
|
|
Roar
|
|
|
20
|
--
|
101
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
|
Rock Polish
|
|
|
20
|
--
|
101
|
The user polishes its body to reduce drag. This sharply raises the Speed stat.
|
|
Role Play
|
|
|
10
|
--
|
101
|
The user mimics the target completely, copying the target's Ability.
|
|
Roost
|
|
|
10
|
--
|
101
|
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
|
|
Rototiller
|
|
|
10
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Safeguard
|
|
|
25
|
--
|
101
|
The user creates a protective field that prevents status conditions for five turns.
|
|
Sand Attack
|
|
|
15
|
--
|
100
|
Sand is hurled in the target's face, reducing the target's accuracy.
|
|
Sandstorm
|
|
|
10
|
--
|
101
|
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
|
|
Scary Face
|
|
|
10
|
--
|
100
|
The user frightens the target with a scary face to harshly lower its Speed stat.
|
|
Screech
|
|
|
40
|
--
|
85
|
An earsplitting screech harshly lowers the target's Defense stat.
|
|
Sharpen
|
|
|
30
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Shell Smash
|
|
|
15
|
--
|
101
|
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
|
|
Shelter
|
|
|
10
|
--
|
101
|
The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.
|
|
Shift Gear
|
|
|
10
|
--
|
101
|
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
|
|
Shore Up
|
|
|
10
|
--
|
101
|
The user regains up to half of its max HP. It restores more HP in a sandstorm.
|
|
Simple Beam
|
|
|
15
|
--
|
100
|
The user's mysterious psychic wave changes the target's Ability to Simple.
|
|
Sing
|
|
|
15
|
--
|
55
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
|
|
Sketch
|
|
|
1
|
--
|
101
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
|
|
Skill Swap
|
|
|
10
|
--
|
101
|
The user employs its psychic power to exchange Abilities with the target.
|
|
Slack Off
|
|
|
10
|
--
|
101
|
The user slacks off, restoring its own HP by up to half of its max HP.
|
|
Sleep Powder
|
|
|
15
|
--
|
75
|
The user scatters a big cloud of sleep-inducing dust around the target.
|
|
Sleep Talk
|
|
|
10
|
--
|
101
|
While it is asleep, the user randomly uses one of the moves it knows.
|
|
Smokescreen
|
|
|
20
|
--
|
100
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
|
|
Snatch
|
|
|
10
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Soak
|
|
|
20
|
--
|
100
|
The user shoots a torrent of water at the target and changes the target's type to Water.
|
|
Soft-Boiled
|
|
|
10
|
--
|
101
|
The user restores its own HP by up to half of its max HP.
|
|
Speed Swap
|
|
|
10
|
--
|
101
|
The user exchanges Speed stats with the target.
|
|
Spider Web
|
|
|
10
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Spikes
|
|
|
20
|
--
|
101
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
|
|
Spiky Shield
|
|
|
10
|
--
|
101
|
In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
|
|
Spite
|
|
|
10
|
--
|
100
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
|
|
Splash
|
|
|
40
|
--
|
101
|
The user just flops and splashes around to no effect at all...
|
|
Spore
|
|
|
15
|
--
|
100
|
The user scatters bursts of spores that induce sleep.
|
|
Spotlight
|
|
|
15
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Stealth Rock
|
|
|
20
|
--
|
101
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
|
|
Sticky Web
|
|
|
20
|
--
|
101
|
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
|
|
Stockpile
|
|
|
20
|
--
|
101
|
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
|
|
Strength Sap
|
|
|
10
|
--
|
100
|
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
|
|
String Shot
|
|
|
40
|
--
|
95
|
Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
|
|
Stuff Cheeks
|
|
|
10
|
--
|
101
|
The user eats its held Berry, then sharply raises its Defense stat.
|
|
Stun Spore
|
|
|
30
|
--
|
75
|
The user scatters a cloud of numbing powder that paralyzes the target.
|
|
Substitute
|
|
|
10
|
--
|
101
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
|
|
Sunny Day
|
|
|
5
|
--
|
101
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
|
|
Supersonic
|
|
|
20
|
--
|
55
|
The user generates odd sound waves from its body that confuse the target.
|
|
Swagger
|
|
|
15
|
--
|
85
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
|
|
Swallow
|
|
|
10
|
--
|
101
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
|
|
Sweet Kiss
|
|
|
10
|
--
|
75
|
The user kisses the target with a sweet, angelic cuteness that causes confusion.
|
|
Sweet Scent
|
|
|
20
|
--
|
100
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
|
|
Switcheroo
|
|
|
10
|
--
|
100
|
The user trades held items with the target faster than the eye can follow.
|
|
Swords Dance
|
|
|
20
|
--
|
101
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
|
|
Synthesis
|
|
|
5
|
--
|
101
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
|
Tail Glow
|
|
|
20
|
--
|
101
|
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
|
|
Tail Whip
|
|
|
30
|
--
|
100
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
|
|
Tailwind
|
|
|
15
|
--
|
101
|
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
|
|
Take Heart
|
|
|
10
|
--
|
101
|
The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.
|
|
Tar Shot
|
|
|
15
|
--
|
100
|
The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
|
|
Taunt
|
|
|
20
|
--
|
100
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
|
Tearful Look
|
|
|
20
|
--
|
101
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
|
|
Teatime
|
|
|
10
|
--
|
101
|
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
|
|
Teeter Dance
|
|
|
20
|
--
|
100
|
The user performs a wobbly dance that confuses the Pokémon around it.
|
|
Telekinesis
|
|
|
15
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Teleport
|
|
|
20
|
--
|
101
|
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
|
|
Thunder Wave
|
|
|
20
|
--
|
90
|
The user launches a weak jolt of electricity that paralyzes the target.
|
|
Tickle
|
|
|
20
|
--
|
100
|
The user tickles the target into laughing, reducing its Attack and Defense stats.
|
|
Topsy-Turvy
|
|
|
20
|
--
|
101
|
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
|
|
Torment
|
|
|
15
|
--
|
100
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
|
Toxic
|
|
|
10
|
--
|
90
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
|
Toxic Spikes
|
|
|
20
|
--
|
101
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
|
|
Toxic Thread
|
|
|
20
|
--
|
100
|
The user shoots poisonous threads to poison the target and lower the target's Speed stat.
|
|
Transform
|
|
|
10
|
--
|
101
|
The user transforms into a copy of the target right down to having the same move set.
|
|
Trick
|
|
|
10
|
--
|
100
|
The user catches the target off guard and swaps its held item with its own.
|
|
Trick Room
|
|
|
5
|
--
|
101
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
|
Trick-or-Treat
|
|
|
20
|
--
|
100
|
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
|
|
Venom Drench
|
|
|
20
|
--
|
100
|
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
|
|
Victory Dance
|
|
|
10
|
--
|
101
|
The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent.
|
|
Water Sport
|
|
|
15
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Whirlwind
|
|
|
20
|
--
|
101
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
|
Wide Guard
|
|
|
10
|
--
|
101
|
The user and its allies are protected from wide-ranging attacks for one turn.
|
|
Will-O-Wisp
|
|
|
15
|
--
|
85
|
The user shoots a sinister flame at the target to inflict a burn.
|
|
Wish
|
|
|
10
|
--
|
101
|
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
|
|
Withdraw
|
|
|
40
|
--
|
101
|
The user withdraws its body into its hard shell, raising its Defense stat.
|
|
Wonder Room
|
|
|
10
|
--
|
101
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
|
|
Work Up
|
|
|
30
|
--
|
101
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
|
Worry Seed
|
|
|
10
|
--
|
100
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
|
|
Yawn
|
|
|
10
|
--
|
101
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|