#640 Virizion
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Virizion
Japan: Virizion
ビリジオン
French: Viridium
German: Viridium
Korean: 비리디온
National: #640
BW Unova: #146
B2W2 Unova: #227
Virizion is Genderless
Abilities: Justified
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Classification Height Weight Capture Rate Base Egg Steps
Grassland Pokémon 6’07”
2m
440.9lbs
200kg
3 20,480
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,250,000 Points
Slow
35 3 Sp. Defense Point(s)
0
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *4 *2 *1 *0.5 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
Virizion cannot breed
Evolutionary Chain
Locations - In-Depth Details
Black Pinwheel Forest (Interact)Details
White Pinwheel Forest (Interact)Details
Black 2 Route 11Details
White 2 Route 11Details

Flavor Text
Black This Pokémon fought humans in order to protect its friends. Legends about it continue to be passed down.
White Its head sprouts horns as sharp as blades. Using whirlwind-like movements, it confounds and swiftly cuts opponents.
Black 2 Legends say this Pokémon confounded opponents with its swift movements.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Double Kick 30 100 30 --
The target is quickly kicked twice in succession using both feet.
13 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
19 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
31 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
37 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
42 Sacred Sword 90 100 20 --
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
49 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
55 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
61 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
67 Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
73 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 91 90 72 90 129 108
Max Stats
Hindering Nature
Lv. 50 151 - 198 85 - 127 69 - 111 85 - 127 120 - 162 101 - 144
Lv. 100 292 - 386 166 - 251 134 - 218 166 - 251 236 - 321 198 - 283
Max Stats
Neutral Nature
Lv. 50 151 - 198 95 - 142 77 - 124 95 - 142 134 - 181 113 - 160
Lv. 100 292 - 386 185 - 279 149 - 243 185 - 279 263 - 357 221 - 315
Max Stats
Beneficial Nature
Lv. 50 151 - 198 104 - 156 84 - 136 104 - 156 147 - 199 124 - 176
Lv. 100 292 - 386 203 - 306 163 - 267 203 - 306 289 - 392 243 - 346

<--- #639
Terrakion
#641
Tornadus
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