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 #128 Tauros
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Tauros
Japan: Kentauros
ケンタロス
French: Tauros
German: Tauros
Korean: 켄타로스
National: #128
Johto: #148
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Wild Bull Pokémon 4'07"
1.4m
194.9lbs
88.4kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 75 Hit Points
100 Attack
95 Defense
40 Special Attack
70 Special Defense
110 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
- RBY
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Route 38, Route 39Details
Silver Route 38, Route 39Details
Crystal Route 38, Route 39Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
4 Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
8 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
13 Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
19 Scary Face -- 90 10 --
A horrific look that scares the victim, sharply reducing the target's SPEED.
26 Pursuit 40 100 20 --
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
34 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
43 Thrash 90 100 20 --
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
53 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM38 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Stomp 65 100 20 30Lv. 21Lv. 21
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
Leer -- 100 30 --Lv. 35Lv. 35
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Horn Drill ?? 30 5 -- Gen I TM07
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Ice Beam 95 100 10 10 Gen I TM13
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Thunderbolt 95 100 15 10 Gen I TM24
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Fissure ?? 30 5 -- Gen I TM27
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 75 100 95 40 70 110
Max Stats Lv. 50 135 - 181 105 - 151 100 - 146 45 - 91 75 - 121 115 - 161
Lv. 100 260 - 353 205 - 298 195 - 288 85 - 178 145 - 238 225 - 318

<--- #127
Pinsir
#129
Magikarp
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