#128 Tauros
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Tauros
Japan: Kentauros
ケンタロス
French: Tauros
German: Tauros
Korean: 켄타로스
National: #128
Alola: #170
Melemele: #---
Akala: #071
Ula'ula: #---
Poni: #073
Kanto: #128
Male :100%
Female :0%
Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Wild Bull Pokémon 4'07"
1.4m
194.9lbs
88.4kg
455,120
Abilities: Intimidate - Anger Point - Sheer Force (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Opponents in S.O.S. Battles are more likely to call for help.
Anger Point: Increases Attack to maximum level upon taking a critical hit.
Hidden Ability (Available):
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 1 Attack Point(s)
1 Speed Point(s)
Rare
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardQuick Candy RewardQuick Candy L RewardQuick Candy XL RewardTauros Candy Reward
Mighty CandyMighty Candy LMighty Candy XLQuick CandyQuick Candy LQuick Candy XLTauros Candy
Field
Evolutionary Chain
Tauros
Locations - In-Depth Details
Sun Paniola Ranch, Poni PlainsDetails
Moon Paniola Ranch, Poni PlainsDetails
Ultra Sun Paniola Ranch, Poni PlainsDetails
Ultra Moon Paniola Ranch, Poni PlainsDetails
Let's Go, Pikachu! Route 14, Route 15Details
Let's Go, Eevee! Route 14, Route 15Details
Trainer Locations  Details
Flavor Text
Sun Historically, people in areas all over the world have ridden Tauros, but the practice is said to have started in Alola.
Moon Although it’s known to be a fierce Pokémon, Tauros in the Alola region are said to possess a measure of calmness.
Ultra Sun They live in groups. The one with the longest, thickest, and most-scarred horns is the boss of the herd.
Ultra Moon The climate seems to be related to the reason Tauros in Alola are a little calmer than those in other regions.
Let's Go, Pikachu! A rowdy Pokémon with a lot of stamina. Once running, it won’t stop until it hits something.
Let's Go, Eevee!

  • Level Up Anchors Sun/Moon Ultra Sun/Ultra Moon
    Sun/Moon Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    3 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    5 Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    8 Horn Attack Horn Attack - Normal-type Horn Attack: Physical Move 65 100 25 --
    The target is jabbed with a sharply pointed horn to inflict damage.
    11 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
    The user frightens the target with a scary face to harshly lower its Speed stat.
    15 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    19 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    24 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    29 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    35 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    41 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    48 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    50 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    63 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.

    Ultra Sun/Ultra Moon Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    3 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    5 Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    8 Horn Attack Horn Attack - Normal-type Horn Attack: Physical Move 65 100 25 --
    The target is jabbed with a sharply pointed horn to inflict damage.
    11 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
    The user frightens the target with a scary face to harshly lower its Speed stat.
    15 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    19 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    24 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    29 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    35 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    41 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    48 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    55 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    63 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    71 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.

    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM67 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 -- 10 --
    The user stabs the target with a sharp horn. This attack never misses.
    TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    UproarUproar - Normal-typeUproar: Special Move9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Role PlayRole Play - Psychic-typeRole Play: Other Move----10--
    The user mimics the target completely, copying the target's natural Ability.
    Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    SpiteSpite - Ghost-typeSpite: Other Move--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
    The user assists an ally by boosting the power of that ally's attack.
    EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    OutrageOutrage - Dragon-typeOutrage: Physical Move12010010--
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Physical Move 180 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush Continental Crush - Rock-type Physical Move 180 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Special Move 185 -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex Hydro Vortex - Water-type Special Move 175 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Special Move 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 175(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche Shattered Psyche - Psychic-type Physical Move 160 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake Devastating Drake - Dragon-type Physical Move 190 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 100 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 100 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Stomp 65 100 20 30RB Lv. 21Y Lv. 21
    The target is stomped with a big foot. This may also make the target flinch.
    Leer -- 100 30 100RB Lv. 35Y Lv. 35
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Horn Drill ?? 30 5 -- Gen I TM07
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 490 75 100 95 40 70 110
    Max Stats
    Hindering Nature
    Lv. 50 135 - 182 94 - 136 90 - 132 40 - 82 67 - 109 103 - 145
    Lv. 100 260 - 354 184 - 269 175 - 260 76 - 161 130 - 215 202 - 287
    Max Stats
    Neutral Nature
    Lv. 50 135 - 182 105 - 152 100 - 147 45 - 92 75 - 122 115 - 162
    Lv. 100 260 - 354 205 - 299 195 - 289 85 - 179 145 - 239 225 - 319
    Max Stats
    Beneficial Nature
    Lv. 50 135 - 182 115 - 167 110 - 161 49 - 101 82 - 134 126 - 178
    Lv. 100 260 - 354 225 - 328 214 - 317 93 - 196 159 - 262 247 - 350
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    6 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    12 Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    18 Horn Attack Horn Attack - Normal-type Horn Attack: Physical Move 65 100 25 --
    The target is jabbed with a sharply pointed horn to inflict damage.
    24 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    30 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    34 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    38 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    42 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    46 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    50 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM39 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 490 75 100 95 40 70 110
    Max Stats
    Hindering Nature
    Lv. 50No Candy 135 - 150 94 - 118 90 - 113 40 - 59 67 - 89 103 - 128
    Candy 135 - 350 94 - 318 90 - 313 40 - 259 67 - 289 103 - 328
    Lv. 100No Candy 260 - 291 184 - 233 175 - 223 76 - 114 130 - 173 202 - 253
    Candy 260 - 491 184 - 433 175 - 423 76 - 314 130 - 373 202 - 453
    Max Stats
    Neutral Nature
    Lv. 50No Candy 135 - 150 105 - 132 100 - 126 45 - 66 75 - 99 115 - 143
    Candy 135 - 350 105 - 332 100 - 326 45 - 266 75 - 299 115 - 343
    Lv. 100No Candy 260 - 291 205 - 259 195 - 248 85 - 127 145 - 193 225 - 281
    Candy 260 - 491 205 - 459 195 - 448 85 - 327 145 - 393 225 - 481
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 135 - 150 115 - 145 110 - 139 49 - 72 82 - 108 126 - 157
    Candy 135 - 350 115 - 345 110 - 339 49 - 272 82 - 308 126 - 357
    Lv. 100No Candy 260 - 291 225 - 284 214 - 272 93 - 139 159 - 212 247 - 309
    Candy 260 - 491 225 - 484 214 - 472 93 - 339 159 - 412 247 - 509

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP30 CP2,670 CP
    Level 501,710 CP2,169 CP6,969 CP
    Level 1006,636 CP8,484 CP10,000 CP

<--- Pinsir #127
Pinsir
#129
Magikarp
Magikarp --->