TM03 | Water Pulse | | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
TM06 | Toxic | | -- | 85 | 10 | 100 |
Poisons the foe with an intensifying toxin. |
TM10 | Hidden Power | | ?? | 100 | 15 | -- |
The effectiveness varies with the user. |
TM11 | Sunny Day | | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
TM16 | Light Screen | | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
TM17 | Protect | | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
TM18 | Rain Dance | | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
TM20 | Safeguard | | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
TM21 | Frustration | | ?? | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
TM22 | Solarbeam | | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
TM27 | Return | | ?? | 100 | 20 | -- |
An attack that increases in power with friendship. |
TM28 | Dig | | 60 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
TM29 | Psychic | | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
TM30 | Shadow Ball | | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe's SP. DEF. |
TM32 | Double Team | | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
TM33 | Reflect | | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
TM34 | Shock Wave | | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
TM35 | Flamethrower | | 95 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
TM38 | Fire Blast | | 120 | 85 | 5 | 10 |
A fiery blast that scorches all. May cause a burn. |
TM42 | Facade | | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
TM44 | Rest | | -- | -- | 10 | -- |
The user sleeps for 2 turns, restoring HP and status. |
TM45 | Attract | | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
HM05 | Flash | | -- | 70 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |