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#189 Jumpluff | |
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the DS Generation Pokédex, Click here |
Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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189
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334
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Jumpluff
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ワタッコ Watakko
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Ability: Chlorophyll
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When Sunny Day is in effect, Jumpluff's Speed is Doubled.
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Cottonweed Pokémon
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2'07"
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6.6 lbs
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Evolution Chain
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Blue
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Flavour Text
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Ruby
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JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.
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Sapphire
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JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.
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Emerald
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JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.
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Fire Red
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It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
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Leaf Green
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Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
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Location
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Game
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Rarity
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Location
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Ruby
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None
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Trade from FireRed/LeafGreen/Colosseum/XD
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Sapphire
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None
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Trade from FireRed/LeafGreen/Colosseum/XD
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Emerald
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None
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Trade from FireRed/LeafGreen/Colosseum/XD
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FireRed
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Evolve
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Evolve Skiploom
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LeafGreen
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Evolve
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Evolve Skiploom
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Colosseum
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Evolve
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Evolve Skiploom
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XD
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Evolve
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Evolve Skiploom
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Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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— | Splash | | -- | -- | 40 | -- | It's just a splash... Has no effect whatsoever. | — | Synthesis | | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | — | Tail Whip | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 5 | Synthesis | | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 5 | Tail Whip | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 10 | Tackle | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 13 | Poisonpowder | | -- | 75 | 35 | -- | Scatters a toxic powder that may poison the foe. | 15 | Stun Spore | | -- | 75 | 30 | -- | Scatters a powder that may paralyze the foe. | 17 | Sleep Powder | | -- | 75 | 15 | -- | Scatters a powder that may cause the foe to sleep. | 22 | Leech Seed | | -- | 90 | 10 | -- | Plants a seed on the foe to steal HP on every turn. | 33 | Cotton Spore | | -- | 85 | 40 | -- | Spores cling to the foe, sharply reducing SPEED. | 44 | Mega Drain | | 40 | 100 | 10 | -- | An attack that absorbs half the damage inflicted. |
Fire Red/Leaf Green Level Up |
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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— | Splash | | -- | -- | 40 | -- | It's just a splash... Has no effect whatsoever. | — | Synthesis | | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | — | Tail Whip | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | — | Tackle | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 5 | Synthesis | | -- | -- | 5 | -- | Restores HP. The amount varies with the weather. | 5 | Tail Whip | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 10 | Tackle | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 13 | Poisonpowder | | -- | 75 | 35 | -- | Scatters a toxic powder that may poison the foe. | 15 | Stun Spore | | -- | 75 | 30 | -- | Scatters a powder that may paralyze the foe. | 17 | Sleep Powder | | -- | 75 | 15 | -- | Scatters a powder that may cause the foe to sleep. | 22 | Leech Seed | | -- | 90 | 10 | -- | Plants a seed on the foe to steal HP on every turn. | 33 | Cotton Spore | | -- | 85 | 40 | -- | Spores cling to the foe, sharply reducing SPEED. | 44 | Mega Drain | | 40 | 100 | 10 | -- | An attack that absorbs half the damage inflicted. |
TM & HM Attacks |
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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TM06 | Toxic | | -- | 85 | 10 | 100 | Poisons the foe with an intensifying toxin. | TM09 | Bullet Seed | | 10 | 100 | 30 | -- | Shoots 2 to 5 seeds in a row to strike the foe. | TM10 | Hidden Power | | ?? | 100 | 15 | -- | The effectiveness varies with the user. | TM11 | Sunny Day | | -- | -- | 5 | -- | Boosts the power of FIRE- type moves for 5 turns. | TM15 | Hyper Beam | | 150 | 90 | 5 | -- | Powerful, but leaves the user immobile the next turn. | TM17 | Protect | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | TM19 | Giga Drain | | 60 | 100 | 5 | -- | An attack that steals half the damage inflicted. | TM21 | Frustration | | ?? | 100 | 20 | -- | An attack that is stronger if the TRAINER is disliked. | TM22 | Solarbeam | | 120 | 100 | 10 | -- | Absorbs light in one turn, then attacks next turn. | TM27 | Return | | ?? | 100 | 20 | -- | An attack that increases in power with friendship. | TM32 | Double Team | | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | TM40 | Aerial Ace | | 60 | -- | 20 | -- | An extremely speedy and unavoidable attack. | TM42 | Facade | | 70 | 100 | 20 | -- | Boosts ATTACK when burned, paralyzed, or poisoned. | TM43 | Secret Power | | 70 | 100 | 20 | 30 | An attack with effects that vary by location. | TM44 | Rest | | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | TM45 | Attract | | -- | 100 | 15 | -- | Makes the opposite gender less likely to attack. | HM05 | Flash | | -- | 70 | 20 | -- | Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks |
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Attack Name | Type | Att. | Acc. | PP | Effect % |
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Swords Dance | | -- | -- | 30 | -- | A fighting dance that sharply raises ATTACK. | Double-edge | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | Mimic | | -- | 100 | 10 | -- | Copies a move used by the foe during one battle. | Substitute | | -- | -- | 10 | -- | Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks |
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Attack Name | Type | Att. | Acc. | PP | Effect % |
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Snore | | 40 | 100 | 15 | 30 | A loud attack that can be used only while asleep. | Endure | | -- | -- | 10 | -- | Endures any attack for 1 turn, leaving at least 1HP. | Swagger | | -- | 90 | 15 | 100 | Confuses the foe, but also sharply raises ATTACK. | Sleep Talk | | -- | -- | 10 | -- | Uses an own move randomly while asleep. | Defense Curl | | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. |
Egg Moves |
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Attack Name | Type | Att. | Acc. | PP | Effect % |
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Confusion | | 50 | 100 | 25 | 10 | A psychic attack that may cause confusion. | Encore | | -- | 100 | 5 | -- | Makes the foe repeat its last move over 2 to 6 turns. | Double-edge | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | Reflect | | -- | -- | 20 | -- | Creates a wall of light that weakens physical attacks. | Amnesia | | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | Helping Hand | | -- | 100 | 20 | -- | Boosts the power of the recipient's moves. | Psych Up | | -- | -- | 10 | -- | Copies the foe's effect(s) and gives to the user. |
Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Speed: 3 Points
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45
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Egg Groups | Lists Of Groups | Group Names | | Fairy | | Plant |
Stats | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | Base Stats | 75 | 55 | 70 | 55 | 85 | 110 | Max Stats Hindering Nature | 354 | 188 | 215 | 188 | 242 | 287 | Max Stats Neutral Nature | 354 | 209 | 239 | 209 | 269 | 319 | Max Stats Beneficial Nature | 354 | 229 | 262 | 229 | 295 | 350 |
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