#033 Nidorino
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Nidorino
Japan: Nidorino
ニドリーノ
French: Nidorino
German: Nidorino
Korean: 니드리노
National: #033
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #033
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Poison Pin Pokémon 2'11"
0.9m
43.0lbs
19.5kg
1205,120
Abilities: Poison Point - Rivalry - Hustle (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Hidden Ability (Available through transfer):
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 2 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty CandyMighty Candy LMighty Candy XLNidoranM Candy
Monster
Field
Evolutionary Chain
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 9, Route 10, Route 23Details
Let's Go, Eevee! Route 9, Route 10, Route 23Details
Flavor Text
Let's Go, Pikachu! Its horn contains venom. If it stabs an enemy with the horn, the impact makes the poison leak out.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Peck 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    7 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    9 Double Kick 30 100 30 --
    The target is quickly kicked twice in succession using both feet.
    13 Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    20 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    23 Horn Attack 65 100 25 --
    The target is jabbed with a sharply pointed horn to inflict damage.
    28 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    35 Toxic Spikes -- -- 20 --
    The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
    38 Flatter -- 100 15 --
    Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
    43 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    50 Captivate -- 100 20 --
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    58 Horn Drill ?? 30 5 --
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM65 Shadow Claw 70 100 15 --
    The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    TM67 Smart Strike 70 -- 10 --
    The user stabs the target with a sharp horn. This attack never misses.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Counter ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Disable -- 100 20 -- Details
    For four turns, this move prevents the target from using the move it last used.
    Supersonic -- 55 20 -- Details
    The user generates odd sound waves from its body that confuse the target.
    Take Down 90 85 20 -- Details
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Amnesia -- -- 20 -- Details
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    Confusion 50 100 25 10 Details
    The target is hit by a weak telekinetic force. This may also confuse the target.
    Beat Up ?? 100 10 -- Details
    The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
    Sucker Punch 70 100 5 -- Details
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Head Smash 150 80 5 -- Details
    The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
    Iron Tail 100 75 15 30 Details
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Poison Tail 50 100 25 10 Details
    The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    Endure -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Chip Away 70 100 20 -- Details
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    Venom Drench -- 100 20 100 Details
    Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Super Fang??9010--
    The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    Drill Run809510--
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Helping Hand----20--
    The user assists an ally by boosting the power of that ally's attack.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 180(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 100 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike 100 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour 160(Phy)/175(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage 160 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 200 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Never-Ending Nightmare 140 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex 120 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 185 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 100 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 140 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 195 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Tectonic Rage 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Hone Claws -- -- 15 -- Gen VI TM01
    The user sharpens its claws to boost its Attack stat and accuracy.
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Defense Curl -- -- 40 -- Move Tutor - Emerald
    The user curls up to conceal weak spots and raise its Defense stat.
    Tackle 40 100 35 --GS Lv. 1C Lv. 1
    A physical attack in which the user charges and slams into the target with its whole body.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Tackle 40 100 35 --RB Lv. 1Y Lv. 1
    A physical attack in which the user charges and slams into the target with its whole body.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 365 61 72 57 55 55 65
    Max Stats
    Hindering Nature
    Lv. 50 121 - 168 69 - 111 55 - 98 54 - 96 54 - 96 63 - 105
    Lv. 100 232 - 326 134 - 218 107 - 191 103 - 188 103 - 188 121 - 206
    Max Stats
    Neutral Nature
    Lv. 50 121 - 168 77 - 124 62 - 109 60 - 107 60 - 107 70 - 117
    Lv. 100 232 - 326 149 - 243 119 - 213 115 - 209 115 - 209 135 - 229
    Max Stats
    Beneficial Nature
    Lv. 50 121 - 168 84 - 136 68 - 119 66 - 117 66 - 117 77 - 128
    Lv. 100 232 - 326 163 - 267 130 - 234 126 - 229 126 - 229 148 - 251

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Peck 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    3 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    6 Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    9 Double Kick 30 100 30 --
    The target is quickly kicked twice in succession using both feet.
    12 Horn Attack 65 100 25 --
    The target is jabbed with a sharply pointed horn to inflict damage.
    15 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    23 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    31 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    39 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    47 Horn Drill ?? 30 5 --
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM26 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM58 Drill Run 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 365 61 72 57 55 55 65
    Max Stats
    Hindering Nature
    Lv. 50No Candy 121 - 136 69 - 91 55 - 75 54 - 73 54 - 73 63 - 83
    Candy 121 - 336 69 - 291 55 - 275 54 - 273 54 - 273 63 - 283
    Lv. 100No Candy 232 - 263 134 - 178 107 - 148 103 - 144 103 - 144 121 - 163
    Candy 232 - 463 134 - 378 107 - 348 103 - 344 103 - 344 121 - 363
    Max Stats
    Neutral Nature
    Lv. 50No Candy 121 - 136 77 - 101 62 - 84 60 - 82 60 - 82 70 - 93
    Candy 121 - 336 77 - 301 62 - 284 60 - 282 60 - 282 70 - 293
    Lv. 100No Candy 232 - 263 149 - 198 119 - 165 115 - 160 115 - 160 135 - 182
    Candy 232 - 463 149 - 398 119 - 365 115 - 360 115 - 360 135 - 382
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 121 - 136 84 - 111 68 - 93 66 - 91 66 - 91 77 - 103
    Candy 121 - 336 84 - 311 68 - 293 66 - 291 66 - 291 77 - 303
    Lv. 100No Candy 232 - 263 163 - 217 130 - 181 126 - 176 126 - 176 148 - 200
    Candy 232 - 463 163 - 417 130 - 381 126 - 376 126 - 376 148 - 400

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP26 CP2,666 CP
    Level 501,332 CP1,737 CP6,537 CP
    Level 1005,118 CP6,786 CP10,000 CP

<--- #032
Nidoran♂
#034
Nidoking
--->

 
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