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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Nidoking Pokémon Sword & Shield data |
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Abilities: Poison Point - Rivalry - Sheer Force (Hidden Ability) | |||||
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon. Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender. Hidden Ability (Available through transfer): Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,059,862 Points Medium Slow |
70 | 3 Attack Point(s) | Not Wild |
Weakness |
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*1 | *1 | *2 | *0 | *1 | *2 | *0.5 | *0.25 | *2 | *1 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||||
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Evolutionary Chain | |||||||||||||
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Locations- In-Depth Details |
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Sun | Transfer required | |
Moon | Transfer required | |
Ultra Sun | Transfer required | |
Ultra Moon | Transfer required | |
Let's Go, Pikachu! | Route 23 | Details |
Let's Go, Eevee! | Route 23 | Details |
Trainer Locations | Details |
Flavor Text |
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Let's Go, Pikachu! | Its steel-like hide adds to its powerful tackle. Its horns are so hard, they can pierce a diamond. | |
Let's Go, Eevee! |
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Attacks
Generation VII Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Megahorn 120 85 10 -- Using its tough and impressive horn, the user rams into the target with no letup. — Peck 35 100 35 -- The target is jabbed with a sharply pointed beak or horn. — Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. — Double Kick 30 100 30 -- The target is quickly kicked twice in succession using both feet. — Poison Sting 15 100 35 30 The user stabs the target with a poisonous stinger. This may also poison the target. 23 Chip Away 70 100 20 -- Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. 35 Thrash 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. 43 Earth Power 90 100 10 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. 58 Megahorn 120 85 10 -- Using its tough and impressive horn, the user rams into the target with no letup. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM05 Roar -- -- 20 -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM09 Venoshock 65 100 10 -- The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM12 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM13 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM14 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM23 Smack Down 50 100 15 100 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. TM24 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM25 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM26 Earthquake 100 100 10 -- The user sets off an earthquake that strikes every Pokémon around it. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM31 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM34 Sludge Wave 95 100 10 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. TM35 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM36 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. TM38 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM39 Rock Tomb 60 95 15 100 Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. TM41 Torment -- 100 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM49 Echoed Voice 40 100 15 -- The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. TM52 Focus Blast 120 70 5 10 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. TM56 Fling ?? 100 10 -- The user flings its held item at the target to attack. This move's power and effects depend on the item. TM60 Quash -- 100 15 -- The user suppresses the target and makes its move go last. TM65 Shadow Claw 70 100 15 -- The user slashes with a sharp claw made from shadows. Critical hits land more easily. TM67 Smart Strike 70 -- 10 -- The user stabs the target with a sharp horn. This attack never misses. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM71 Stone Edge 100 80 5 -- The user stabs the target from below with sharpened stones. Critical hits land more easily. TM78 Bulldoze 60 100 20 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM82 Dragon Tail 60 90 10 -- The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM84 Poison Jab 80 100 20 30 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM94 Surf 90 100 15 -- The user attacks everything around it by swamping its surroundings with a giant wave. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Counter ?? 100 20 -- Details A retaliation move that counters any physical attack, inflicting double the damage taken. Disable -- 100 20 -- Details For four turns, this move prevents the target from using the move it last used. Supersonic -- 55 20 -- Details The user generates odd sound waves from its body that confuse the target. Take Down 90 85 20 -- Details A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Amnesia -- -- 20 -- Details The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. Confusion 50 100 25 10 Details The target is hit by a weak telekinetic force. This may also confuse the target. Beat Up ?? 100 10 -- Details The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. Sucker Punch 70 100 5 -- Details This move enables the user to attack first. This move fails if the target is not readying an attack. Head Smash 150 80 5 -- Details The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. Iron Tail 100 75 15 30 Details The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Poison Tail 50 100 25 10 Details The user hits the target with its tail. This may also poison the target. Critical hits land more easily. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Chip Away 70 100 20 -- Details Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. Venom Drench -- 100 20 100 Details Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Super Fang ?? 90 10 -- The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. Drill Run 80 95 10 -- The user crashes into its target while rotating its body like a drill. Critical hits land more easily. Uproar 90 100 10 -- The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. Thunder Punch 75 100 15 10 The target is punched with an electrified fist. This may also leave the target with paralysis. Fire Punch 75 100 15 10 The target is punched with a fiery fist. This may also leave the target with a burn. Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. Earth Power 90 100 10 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. Superpower 120 100 5 100 The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. Icy Wind 55 95 15 100 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. Aqua Tail 90 90 10 -- The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Dragon Pulse 85 100 10 -- The target is attacked with a shock wave generated by the user's gaping mouth. Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Focus Punch 150 100 20 -- The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. This attack never misses. Water Pulse 60 100 20 20 The user attacks the target with a pulsing blast of water. This may also confuse the target. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. Outrage 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. Stomping Tantrum 75 100 10 -- Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. Throat Chop 80 100 15 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Breakneck Blitz 200(Phy)/200(Spe) -- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. All-Out Pummeling 200(Phy)/190(Spe) -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Supersonic Skystrike 100 -- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. Acid Downpour 160(Phy)/175(Spe) -- 1 -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. Tectonic Rage 180(Phy)/175(Spe) -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Continental Crush 200 -- 1 -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. Savage Spin-Out 190 -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Never-Ending Nightmare 140(Phy)/160(Spe) -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Corkscrew Crash 180 -- 1 -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. Inferno Overdrive 140(Phy)/185(Spe) -- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. Hydro Vortex 175(Phy)/175(Spe) -- 1 -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. Gigavolt Havoc 140(Phy)/185(Spe) -- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Shattered Psyche 100 -- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Subzero Slammer 140(Phy)/185(Spe) -- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. Devastating Drake 190(Phy)/160(Spe) -- 1 -- The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Black Hole Eclipse 160 -- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Leer -- 100 30 100 Lv. 1 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. Fury Attack 15 85 20 -- Lv. 20 The target is jabbed repeatedly with a horn or beak two to five times in a row. Horn Attack 65 100 25 -- Lv. 23 The target is jabbed with a sharply pointed horn to inflict damage. Helping Hand -- -- 20 -- Lv. 28 The user assists an ally by boosting the power of that ally's attack. Toxic Spikes -- -- 20 -- Lv. 35 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. Flatter -- 100 15 -- Lv. 38 Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. Poison Jab 80 100 20 30 Lv. 43 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. Captivate -- 100 20 -- Lv. 50 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Horn Drill ?? 30 5 -- Lv. 58 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method #1 #2 Hone Claws -- -- 15 -- Gen VI TM01 The user sharpens its claws to boost its Attack stat and accuracy. Dig 80 100 10 -- Gen VI TM28 The user burrows, then attacks on the next turn. Incinerate 60 100 15 -- Gen VI TM59 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)The user attacks with a punch. This may also lower the target's Defense stat. Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS) The additional effects of this attack depend upon where it was used. Power-up Punch 40 100 20 100 Gen VI TM98 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. Cut 50 95 30 -- Gen VI HM01 The target is cut with a scythe or claw. Strength 80 100 15 -- Gen VI HM04 The target is slugged with a punch thrown at maximum power. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Avalanche 60 100 10 -- Gen IV TM72 The power of this attack move is doubled if the user has been hurt by the target in the same turn. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Whirlpool 35 85 15 100 Gen IV HM05 HGSS The user traps the target in a violent swirling whirlpool for four to five turns. Fury Cutter 40 95 20 -- Move Tutor - PtHGSS The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. Mud-slap 20 100 10 100 Move Tutor - PtHGSS The user hurls mud in the target's face to inflict damage and lower its accuracy. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Mega Punch 80 85 20 -- Move Tutor - FRLG The target is slugged by a punch thrown with muscle-packed power. Mega Kick 120 75 5 -- Move Tutor - FRLG The target is attacked by a kick launched with muscle-packed power. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Double-edge 120 100 15 -- Move Tutor - FRLG A reckless, life-risking tackle. This also damages the user quite a lot. Seismic Toss ?? 100 20 -- Move Tutor - FRLG The target is thrown using the power of gravity. It inflicts damage equal to the user's level. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Dynamic Punch 100 50 5 100 Move Tutor - Emerald The user punches the target with full, concentrated power. This confuses the target if it hits. Defense Curl -- -- 40 -- Move Tutor - Emerald The user curls up to conceal weak spots and raise its Defense stat. Tackle 40 100 35 -- GS Lv. 1 C Lv. 1 A physical attack in which the user charges and slams into the target with its whole body. Curse -- -- 10 -- Gen II TM03 A move that works differently for the Ghost type than for all other types. Detect -- -- 5 -- Gen II TM43 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Tackle 40 100 35 -- RB Lv. 1 Y Lv. 1 A physical attack in which the user charges and slams into the target with its whole body. Bubble Beam 65 100 20 10 Gen I TM11 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Water Gun 40 100 25 -- Gen I TM12 The target is blasted with a forceful shot of water. Pay Day 40 100 20 -- Gen I TM16 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. Submission 80 80 20 -- Gen I TM17 The user grabs the target and recklessly dives for the ground. This also damages the user a little. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Fissure ?? 30 5 -- Gen I TM27 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. Reflect -- -- 20 -- Gen I TM33 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Skull Bash 130 100 10 100 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 505 81 102 77 85 75 85 Max Stats
Hindering NatureLv. 50 141 - 188 96 - 138 73 - 116 81 - 123 72 - 114 81 - 123 Lv. 100 272 - 366 188 - 272 143 - 227 157 - 242 139 - 224 157 - 242 Max Stats
Neutral NatureLv. 50 141 - 188 107 - 154 82 - 129 90 - 137 80 - 127 90 - 137 Lv. 100 272 - 366 209 - 303 159 - 253 175 - 269 155 - 249 175 - 269 Max Stats
Beneficial NatureLv. 50 141 - 188 117 - 169 90 - 141 99 - 150 88 - 139 99 - 150 Lv. 100 272 - 366 229 - 333 174 - 278 192 - 295 170 - 273 192 - 295 Let's Go Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Thrash 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. — Thrash 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. — Supersonic -- 55 20 -- The user generates odd sound waves from its body that confuse the target. — Counter ?? 100 20 -- A retaliation move that counters any physical attack, inflicting double the damage taken. — Leer -- 100 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. — Peck 35 100 35 -- The target is jabbed with a sharply pointed beak or horn. — Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. — Poison Sting 15 100 35 30 The user stabs the target with a poisonous stinger. This may also poison the target. 55 Megahorn 120 85 10 -- Using its tough and impressive horn, the user rams into the target with no letup. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM02 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM03 Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM09 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM10 Dig 80 100 10 -- The user burrows, then attacks on the next turn. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM13 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM15 Seismic Toss ?? 100 20 -- The target is thrown using the power of gravity. It inflicts damage equal to the user's level. TM17 Dragon Tail 60 90 10 -- The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM19 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TM22 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM23 Thunder Punch 75 100 15 10 The target is punched with an electrified fist. This may also leave the target with paralysis. TM26 Poison Jab 80 100 20 30 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM31 Fire Punch 75 100 15 10 The target is punched with a fiery fist. This may also leave the target with a burn. TM34 Dragon Pulse 85 100 10 -- The target is attacked with a shock wave generated by the user's gaping mouth. TM35 Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. TM36 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM37 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM38 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM39 Outrage 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. TM41 Earthquake 100 100 10 -- The user sets off an earthquake that strikes every Pokémon around it. TM43 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM46 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM47 Surf 90 100 15 -- The user attacks everything around it by swamping its surroundings with a giant wave. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM49 Superpower 120 100 5 100 The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. TM51 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM52 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM55 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM56 Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. TM57 Pay Day 40 100 20 -- Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. TM58 Drill Run 80 95 10 -- The user crashes into its target while rotating its body like a drill. Critical hits land more easily. TM60 Megahorn 120 85 10 -- Using its tough and impressive horn, the user rams into the target with no letup. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Double Kick 30 100 30 -- Lv. 9 The target is quickly kicked twice in succession using both feet. Horn Attack 65 100 25 -- Lv. 12 The target is jabbed with a sharply pointed horn to inflict damage. Helping Hand -- -- 20 -- Lv. 15 The user assists an ally by boosting the power of that ally's attack. Toxic -- 90 10 -- Lv. 23 A move that leaves the target badly poisoned. Its poison damage worsens every turn. Fury Attack 15 85 20 -- Lv. 31 The target is jabbed repeatedly with a horn or beak two to five times in a row. Poison Jab 80 100 20 30 Lv. 39 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. Horn Drill ?? 30 5 -- Lv. 47 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 505 81 102 77 85 75 85 Max Stats
Hindering NatureLv. 50 No Candy 141 - 156 96 - 121 73 - 95 81 - 103 72 - 93 81 - 103 Candy 141 - 356 96 - 321 73 - 295 81 - 303 72 - 293 81 - 303 Lv. 100 No Candy 272 - 303 188 - 237 143 - 188 157 - 203 139 - 183 157 - 203 Candy 272 - 503 188 - 437 143 - 388 157 - 403 139 - 383 157 - 403 Max Stats
Neutral NatureLv. 50 No Candy 141 - 156 107 - 134 82 - 106 90 - 115 80 - 104 90 - 115 Candy 141 - 356 107 - 334 82 - 306 90 - 315 80 - 304 90 - 315 Lv. 100 No Candy 272 - 303 209 - 264 159 - 209 175 - 226 155 - 204 175 - 226 Candy 272 - 503 209 - 464 159 - 409 175 - 426 155 - 404 175 - 426 Max Stats
Beneficial NatureLv. 50 No Candy 141 - 156 117 - 147 90 - 117 99 - 127 88 - 115 99 - 127 Candy 141 - 356 117 - 347 90 - 317 99 - 327 88 - 315 99 - 327 Lv. 100 No Candy 272 - 303 229 - 290 174 - 229 192 - 248 170 - 224 192 - 248 Candy 272 - 503 229 - 490 174 - 429 192 - 448 170 - 424 192 - 448 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 25 CP 30 CP 2,670 CP Level 50 1,746 CP 2,196 CP 6,996 CP Level 100 6,774 CP 8,622 CP 10,000 CP
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