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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Pokémon Sword & Shield data, click here |
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Abilities: Limber - Technician - Unnerve (Hidden) (Normal Forme) - Fur Coat- Technician - Rattled (Hidden) (Alola Form) | |||||
Limber: The Pokémon cannot be Paralysed while having this ability. Technician: Moves with a base power of 60 or less are boosted in power by 50% Hidden Ability: (Available through transfer) Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help. Alola Form Abilities: Fur Coat: Halves the damage from physical moves onto this Pokémon. Technician: Moves with a base power of 60 or less are boosted in power by 50% Hidden Ability: (Available) Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Speed Point(s) Alola Form 2 Speed Point(s) | Unlikely |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 | *1 |
Damage Taken Alola Form | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *0 | *2 | *1 | *0.5 | *1 | *0.5 | *1 | *2 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | |||||||||||||||||||||||||
Regular Form![]() Quick Claw - 5% Alolan Form ![]() Quick Claw - 5% |
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Evolutionary Chain | ||||||
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Alternate Forms | |||||
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Locations - In-Depth Details | ||
Sun | Evolve Meowth | |
Moon | Evolve Meowth | |
Ultra Sun | Malie Garden (SOS Only) | Details |
Ultra Moon | Malie Garden (SOS Only) | Details |
Let's Go, Pikachu! | Vermilion City (Kanto Form) Trade from Let's Go, Pikachu! (Alola Form) |
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Let's Go, Eevee! | Evolve Meowth (Kanto Form) Evolve Meowth (Alola Form) |
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Trainer Locations | Details |
Flavor Text | ||
![]() | Sun | It has a violent temperament. It will attack anything that looks it in the eye. Its sharp claws inflict deep wounds. | Moon | It has a high opinion of itself, although not to the same extent as the Alolan Persian. It’s quite difficult to make friends with this Pokémon. | Ultra Sun | Although the jewel on its forehead appears to be a different color than those of Alolan Persian, it’s mostly made of the same material. | Ultra Moon | This Pokémon is popular with rich people. It’s also targeted by hunters who are after the jewel in its forehead. | Let's Go, Pikachu! | The gem in its forehead glows on its own! It walks with all the grace and elegance of a proud queen. | Let's Go, Eevee! |
![]() | Sun | Its round face and smooth coat—softer than the most high-class velvet—have made this a very popular Pokémon in Alola. | Moon | It looks down on everyone other than itself. Its preferred tactics are sucker punches and blindside attacks. | Ultra Sun | In contrast to its lovely face, it’s so brutal that it tortures its weakened prey rather than finishing them off. | Ultra Moon | Its round face is a symbol of wealth. Persian that have bigger, plumper faces are considered more beautiful. | Let's Go, Pikachu! | It has the classiest coat. The rippling of its fur in the heat of battle has a beauty all its own. | Let's Go, Eevee! |
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Level Up Anchors Alolan Standard Alola Form Level Up Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. — Quash -- 100 15 -- The user suppresses the target and makes its move go last. — Play Rough 90 90 10 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat. — Switcheroo -- 100 10 -- The user trades held items with the target faster than the eye can follow. — Scratch 40 100 35 -- Hard, pointed, sharp claws rake the target to inflict damage. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. — Fake Out 40 100 10 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle. 6 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 9 Fake Out 40 100 10 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle. 14 Fury Swipes 18 80 15 -- The target is raked with sharp claws or scythes quickly two to five times in a row. 17 Screech -- 85 40 -- An earsplitting screech harshly lowers the target's Defense stat. 22 Feint Attack 60 -- 20 -- The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. 25 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. 32 Power Gem 80 100 20 -- The user attacks with a ray of light that sparkles as if it were made of gemstones. 37 Slash 70 100 20 -- The target is attacked with a slash of claws or blades. Critical hits land more easily. 44 Nasty Plot -- -- 20 -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. 49 Assurance 60 100 10 -- If the target has already taken some damage in the same turn, this attack's power is doubled. 56 Captivate -- 100 20 -- If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 61 Night Slash 70 100 15 -- The user slashes the target the instant an opportunity arises. Critical hits land more easily. 65 Feint 30 100 10 -- This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. 69 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. Standard Level Up Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. — Play Rough 90 90 10 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat. — Switcheroo -- 100 10 -- The user trades held items with the target faster than the eye can follow. — Scratch 40 100 35 -- Hard, pointed, sharp claws rake the target to inflict damage. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. — Fake Out 40 100 10 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle. 6 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 9 Fake Out 40 100 10 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle. 14 Fury Swipes 18 80 15 -- The target is raked with sharp claws or scythes quickly two to five times in a row. 17 Screech -- 85 40 -- An earsplitting screech harshly lowers the target's Defense stat. 22 Feint Attack 60 -- 20 -- The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. 25 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. 32 Power Gem 80 100 20 -- The user attacks with a ray of light that sparkles as if it were made of gemstones. 37 Slash 70 100 20 -- The target is attacked with a slash of claws or blades. Critical hits land more easily. 44 Nasty Plot -- -- 20 -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. 49 Assurance 60 100 10 -- If the target has already taken some damage in the same turn, this attack's power is doubled. 56 Captivate -- 100 20 -- If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 61 Night Slash 70 100 15 -- The user slashes the target the instant an opportunity arises. Critical hits land more easily. 65 Feint 30 100 10 -- This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. TM & HM Attacks TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % Form TM01 Work Up -- -- 30 -- The user is roused, and its Attack and Sp. Atk stats increase. TM05 Roar -- -- 20 -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM12 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM24 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM25 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. This attack never misses. TM41 Torment -- 100 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM49 Echoed Voice 40 100 15 -- The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. TM60 Quash -- 100 15 -- The user suppresses the target and makes its move go last. TM63 Embargo -- 100 15 -- This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. TM65 Shadow Claw 70 100 15 -- The user slashes with a sharp claw made from shadows. Critical hits land more easily. TM66 Payback 50 100 10 -- The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM85 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM89 U-turn 70 100 20 -- After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM95 Snarl 55 95 15 100 The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. TM97 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details) Attack Name Type Cat. Att. Acc. PP Effect % Spite -- 100 10 --
DetailsThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Charm -- 100 20 --
DetailsThe user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Hypnosis -- 60 20 --
DetailsThe user employs hypnotic suggestion to make the target fall into a deep sleep. Amnesia -- -- 20 --
DetailsThe user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. Assist -- -- 20 --
DetailsThe user hurriedly and randomly uses a move among those known by ally Pokémon. Odor Sleuth -- -- 40 --
DetailsEnables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. Flail ?? 100 15 --
DetailsThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power. Last Resort 140 100 5 --
DetailsThis move can be used only after the user has used all the other moves it knows in the battle. Punishment ?? 100 5 --
DetailsThe more the target has powered up with stat changes, the greater the move's power. Tail Whip -- 100 30 --
DetailsThe user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. Snatch -- -- 10 --
DetailsThe user steals the effects of any attempts to use a healing or stat-changing move. Iron Tail 100 75 15 30
DetailsThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Foul Play 95 100 15 --
DetailsThe user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. Parting Shot -- 100 20 100
DetailsWith a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. Flatter -- 100 15 --
DetailsFlattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. Covet 60 100 25 --
DetailsThe user endearingly approaches the target, then steals the target's held item. Ultra Sun/Ultra Moon Move Tutor Attacks Attack Name Type Cat. Att. Acc. PP Effect % Form Covet 60 100 25 -- The user endearingly approaches the target, then steals the target's held item. Seed Bomb 80 100 15 -- The user slams a barrage of hard-shelled seeds down on the target from above. Gunk Shot 120 80 5 30 The user shoots filthy garbage at the target to attack. This may also poison the target. Uproar 90 100 10 -- The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. Foul Play 95 100 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. Last Resort 140 100 5 -- This move can be used only after the user has used all the other moves it knows in the battle. Icy Wind 55 95 15 100 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. Hyper Voice 90 100 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Knock Off 65 100 20 -- The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. This attack never misses. Water Pulse 60 100 20 20 The user attacks the target with a pulsing blast of water. This may also confuse the target. Spite -- 100 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Snatch -- -- 10 -- The user steals the effects of any attempts to use a healing or stat-changing move. Throat Chop 80 100 15 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Usable Z Moves Attack Name Type Cat. Max Att. Acc. PP Effect % Form Breakneck Blitz 200(Phy)/200(Spe)
200(Phy)/200(Spe)-- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. Supersonic Skystrike 120
120-- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. Acid Downpour 190
190-- 1 -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. Continental Crush 160
160-- 1 -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. Savage Spin-Out 140
140-- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Never-Ending Nightmare 140(Phy)/160(Spe)
140(Phy)/160(Spe)-- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Corkscrew Crash 180
180-- 1 -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. Hydro Vortex 120
120-- 1 -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. Bloom Doom 160
160-- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Gigavolt Havoc 185
185-- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Shattered Psyche 180
180-- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Subzero Slammer 100
100-- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. Black Hole Eclipse 175(Phy)/160(Spe)
175(Phy)/160(Spe)-- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Twinkle Tackle 175
175-- 1 -- The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. Usable Z Moves (Transfer Only/Improved) Attack Name Type Cat. Max Att. Acc. PP Effect % Tectonic Rage 160(Phy)/100(Spe) -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Pre-Evolution Only Moves Attack Name Type Cat. Att. Acc. PP Effect % Method Pay Day 40 100 20 -- Lv. 30 Lv. 30 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Transfer Only Moves (Details) Attack Name Type Cat. Att. Acc. PP Effect % Method #1 #2 Hone Claws -- -- 15 -- Gen VI TM01 The user sharpens its claws to boost its Attack stat and accuracy. Dig 80 100 10 -- Gen VI TM28 The user burrows, then attacks on the next turn. Retaliate 70 100 5 -- Gen VI TM67 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. Flash -- 100 20 -- Gen VI TM70 The user flashes a bright light that cuts the target's accuracy. Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS) The additional effects of this attack depend upon where it was used. Cut 50 95 30 -- Gen VI HM01 The target is cut with a scythe or claw. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Endure -- -- 10 -- Gen IV TM58 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Mud-slap 20 100 10 100 Move Tutor - PtHGSS The user hurls mud in the target's face to inflict damage and lower its accuracy. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Double-edge 120 100 15 -- Move Tutor - FRLG A reckless, life-risking tackle. This also damages the user quite a lot. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Defense Curl -- -- 40 -- Move Tutor - Emerald The user curls up to conceal weak spots and raise its Defense stat. Nightmare -- 100 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn. Pay Day 40 100 20 -- GS Lv. 20 C Lv. 20 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. Curse -- -- 10 -- Gen II TM03 A move that works differently for the Ghost type than for all other types. Zap Cannon 120 50 5 100 Gen II TM07 The user fires an electric blast like a cannon to inflict damage and cause paralysis. Detect -- -- 5 -- Gen II TM43 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Pay Day 40 100 20 -- RB Lv. 17 Y Lv. 17 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. Take Down 90 85 20 -- Gen I TM09 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Bubble Beam 65 100 20 10 Gen I TM11 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Water Gun 40 100 25 -- Gen I TM12 The target is blasted with a forceful shot of water. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Skull Bash 130 100 10 100 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Stats HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 440 65 70 60 65 65 115 Max Stats
Hindering NatureLv. 50 125 - 172 67 - 109 58 - 100 63 - 105 63 - 105 108 - 150 Lv. 100 240 - 334 130 - 215 112 - 197 121 - 206 121 - 206 211 - 296 Max Stats
Neutral NatureLv. 50 125 - 172 75 - 122 65 - 112 70 - 117 70 - 117 120 - 167 Lv. 100 240 - 334 145 - 239 125 - 219 135 - 229 135 - 229 235 - 329 Max Stats
Beneficial NatureLv. 50 125 - 172 82 - 134 71 - 123 77 - 128 77 - 128 132 - 183 Lv. 100 240 - 334 159 - 262 137 - 240 148 - 251 148 - 251 258 - 361 Stats - Alolan Persian HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 440 65 60 60 75 65 115 Max Stats
Hindering NatureLv. 50 125 - 172 58 - 100 58 - 100 72 - 114 63 - 105 108 - 150 Lv. 100 240 - 334 112 - 197 112 - 197 139 - 224 121 - 206 211 - 296 Max Stats
Neutral NatureLv. 50 125 - 172 65 - 112 65 - 112 80 - 127 70 - 117 120 - 167 Lv. 100 240 - 334 125 - 219 125 - 219 155 - 249 135 - 229 235 - 329 Max Stats
Beneficial NatureLv. 50 125 - 172 71 - 123 71 - 123 88 - 139 77 - 128 132 - 183 Lv. 100 240 - 334 137 - 240 137 - 240 170 - 273 148 - 251 258 - 361 Level Up Anchors Alolan Standard Standard Level Up Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. — Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. — Amnesia -- -- 20 -- The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. — Hypnosis -- 60 20 -- The user employs hypnotic suggestion to make the target fall into a deep sleep. — Scratch 40 100 35 -- Hard, pointed, sharp claws rake the target to inflict damage. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. — Fake Out 40 100 10 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle. 3 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 6 Fake Out 40 100 10 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle. 9 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. 12 Pay Day 40 100 20 -- Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 15 Feint 30 100 10 -- This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. 19 Fury Swipes 18 80 15 -- The target is raked with sharp claws or scythes quickly two to five times in a row. 23 Screech -- 85 40 -- An earsplitting screech harshly lowers the target's Defense stat. 27 Slash 70 100 20 -- The target is attacked with a slash of claws or blades. Critical hits land more easily. 37 Nasty Plot -- -- 20 -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. 47 Play Rough 90 90 10 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat. Alola Form Level Up Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. — Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. — Amnesia -- -- 20 -- The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. — Hypnosis -- 60 20 -- The user employs hypnotic suggestion to make the target fall into a deep sleep. — Scratch 40 100 35 -- Hard, pointed, sharp claws rake the target to inflict damage. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. — Fake Out 40 100 10 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle. 3 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 6 Fake Out 40 100 10 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle. 9 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. 12 Pay Day 40 100 20 -- Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 16 Feint 30 100 10 -- This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. 19 Fury Swipes 18 80 15 -- The target is raked with sharp claws or scythes quickly two to five times in a row. 23 Screech -- 85 40 -- An earsplitting screech harshly lowers the target's Defense stat. 27 Slash 70 100 20 -- The target is attacked with a slash of claws or blades. Critical hits land more easily. 37 Nasty Plot -- -- 20 -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. 47 Play Rough 90 90 10 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat. TM & HM Attacks TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % Form TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM02 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM10 Dig 80 100 10 -- The user burrows, then attacks on the next turn. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM18 U-turn 70 100 20 -- After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM19 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TM20 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM21 Foul Play 95 100 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM36 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM38 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM43 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM44 Play Rough 90 90 10 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM57 Pay Day 40 100 20 -- Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. TM59 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. Stats HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 440 65 70 60 65 65 115 Max Stats
Hindering NatureLv. 50 No Candy 125 - 140 67 - 89 58 - 79 63 - 83 63 - 83 108 - 133 Candy 125 - 340 67 - 289 58 - 279 63 - 283 63 - 283 108 - 333 Lv. 100 No Candy 240 - 271 130 - 173 112 - 154 121 - 163 121 - 163 211 - 262 Candy 240 - 471 130 - 373 112 - 354 121 - 363 121 - 363 211 - 462 Max Stats
Neutral NatureLv. 50 No Candy 125 - 140 75 - 99 65 - 88 70 - 93 70 - 93 120 - 148 Candy 125 - 340 75 - 299 65 - 288 70 - 293 70 - 293 120 - 348 Lv. 100 No Candy 240 - 271 145 - 193 125 - 171 135 - 182 135 - 182 235 - 292 Candy 240 - 471 145 - 393 125 - 371 135 - 382 135 - 382 235 - 492 Max Stats
Beneficial NatureLv. 50 No Candy 125 - 140 82 - 108 71 - 96 77 - 103 77 - 103 132 - 163 Candy 125 - 340 82 - 308 71 - 296 77 - 303 77 - 303 132 - 363 Lv. 100 No Candy 240 - 271 159 - 212 137 - 188 148 - 200 148 - 200 258 - 321 Candy 240 - 471 159 - 412 137 - 388 148 - 400 148 - 400 258 - 521 CP (Combat Points) - Toggle Full Details Level Min CP Max CP Max CP With Candy Level 5 24 CP 29 CP 2,669 CP Level 50 1,554 CP 2,001 CP 6,801 CP Level 100 6,012 CP 7,818 CP 10,000 CP Stats - Alolan Form HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 440 65 60 60 75 65 115 Max Stats
Hindering NatureLv. 50 No Candy 125 - 140 58 - 79 58 - 79 72 - 93 63 - 83 108 - 133 Candy 125 - 340 58 - 279 58 - 279 72 - 293 63 - 283 108 - 333 Lv. 100 No Candy 240 - 271 112 - 154 112 - 154 139 - 183 121 - 163 211 - 262 Candy 240 - 471 112 - 354 112 - 354 139 - 383 121 - 363 211 - 462 Max Stats
Neutral NatureLv. 50 No Candy 125 - 140 65 - 88 65 - 88 80 - 104 70 - 93 120 - 148 Candy 125 - 340 65 - 288 65 - 288 80 - 304 70 - 293 120 - 348 Lv. 100 No Candy 240 - 271 125 - 171 125 - 171 155 - 204 135 - 182 235 - 292 Candy 240 - 471 125 - 371 125 - 371 155 - 404 135 - 382 235 - 492 Max Stats
Beneficial NatureLv. 50 No Candy 125 - 140 71 - 96 71 - 96 88 - 115 77 - 103 132 - 163 Candy 125 - 340 71 - 296 71 - 296 88 - 315 77 - 303 132 - 363 Lv. 100 No Candy 240 - 271 137 - 188 137 - 188 170 - 224 148 - 200 258 - 321 Candy 240 - 471 137 - 388 137 - 388 170 - 424 148 - 400 258 - 521 CP (Combat Points) - Alola Form - Toggle Full Details Level Min CP Max CP Max CP With Candy Level 5 24 CP 29 CP 2,669 CP Level 50 1,554 CP 2,001 CP 6,801 CP Level 100 6,012 CP 7,818 CP 10,000 CP
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