#053 Persian
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Persian
Japan: Persian
ペルシアン
French: Persian
German: Snobilikat
Korean: 페르시온
National: #053
Alola: #053
Melemele: #053
Akala: #---
Ula'ula: #024
Poni: #---
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Classy Cat Pokémon 3'03" / 3'07"
1m / 1.1m
70.5lbs / 72.8lbs
32kg / 33kg
905,120
Abilities: Limber - Technician - Unnerve (Hidden) (Normal Forme) - Fur Coat- Technician - Rattled (Hidden) (Alola Form)
Limber: The Pokémon cannot be Paralysed while having this ability.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability: (Available through transfer)
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help.
Alola Form Abilities:
Fur Coat: Halves the damage from physical moves onto this Pokémon.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability: (Available)
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Alola Form
2 Speed Point(s)
Unlikely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Damage Taken Alola Form
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 Regular Form

Quick Claw
- 5%
Alolan Form

Quick Claw
- 5%
Field
Evolutionary Chain
Alternate Forms
Normal FormAlola Form
Persian is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations - In-Depth Details
Sun Evolve Meowth
Moon Evolve Meowth
Ultra Sun Malie Garden (SOS Only)Details
Ultra Moon Malie Garden (SOS Only)Details
Trainer Locations  Details
Flavor Text
SunIt has a violent temperament. It will attack anything that looks it in the eye. Its sharp claws inflict deep wounds.
MoonIt has a high opinion of itself, although not to the same extent as the Alolan Persian. It’s quite difficult to make friends with this Pokémon.
Ultra SunAlthough the jewel on its forehead appears to be a different color than those of Alolan Persian, it’s mostly made of the same material.
Ultra MoonThis Pokémon is popular with rich people. It’s also targeted by hunters who are after the jewel in its forehead.
SunIts round face and smooth coat—softer than the most high-class velvet—have made this a very popular Pokémon in Alola.
MoonIt looks down on everyone other than itself. Its preferred tactics are sucker punches and blindside attacks.
Ultra SunIn contrast to its lovely face, it’s so brutal that it tortures its weakened prey rather than finishing them off.
Ultra MoonIts round face is a symbol of wealth. Persian that have bigger, plumper faces are considered more beautiful.

Level Up Anchors Alolan Standard
Alola Form Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Swift 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Quash -- 100 15 --
The user suppresses the target and makes its move go last.
Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Switcheroo -- 100 10 --
The user trades held items with the target faster than the eye can follow.
Scratch 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Fake Out 40 100 10 100
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
6 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
9 Fake Out 40 100 10 100
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
14 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes quickly two to five times in a row.
17 Screech -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
22 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
25 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
32 Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
37 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
44 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
49 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
56 Captivate -- 100 20 --
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
61 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
65 Feint 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
69 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Standard Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Swift 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Switcheroo -- 100 10 --
The user trades held items with the target faster than the eye can follow.
Scratch 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Fake Out 40 100 10 100
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
6 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
9 Fake Out 40 100 10 100
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
14 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes quickly two to five times in a row.
17 Screech -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
22 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
25 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
32 Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
37 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
44 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
49 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
56 Captivate -- 100 20 --
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
61 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
65 Feint 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM60 Quash -- 100 15 --
The user suppresses the target and makes its move go last.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Spite -- 100 10 --
Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Charm -- 100 20 --
Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Hypnosis -- 60 20 --
Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Amnesia -- -- 20 --
Details
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Assist -- -- 20 --
Details
The user hurriedly and randomly uses a move among those known by ally Pokémon.
Odor Sleuth -- -- 40 --
Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Flail ?? 100 15 --
Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Last Resort 140 100 5 --
Details
This move can be used only after the user has used all the other moves it knows in the battle.
Punishment ?? 100 5 --
Details
The more the target has powered up with stat changes, the greater the move's power.
Tail Whip -- 100 30 --
Details
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Snatch -- -- 10 --
Details
The user steals the effects of any attempts to use a healing or stat-changing move.
Iron Tail 100 75 15 30
Details
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Foul Play 95 100 15 --
Details
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Parting Shot -- 100 20 100
Details
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Flatter -- 100 15 --
Details
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Covet 60 100 25 --
Details
The user endearingly approaches the target, then steals the target's held item.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Gunk Shot12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Throat Chop8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Breakneck Blitz
200(Phy)/200(Spe)
200(Phy)/200(Spe)
-- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike
120
120
-- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour
190
190
-- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crush
160
160
-- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out
140
140
-- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare
140(Phy)/160(Spe)
140(Phy)/160(Spe)
-- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash
180
180
-- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex
120
120
-- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom
160
160
-- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc
185
185
-- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche
180
180
-- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer
100
100
-- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
175(Phy)/160(Spe)
175(Phy)/160(Spe)
-- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle
175
175
-- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Pay Day 40 100 20 --
Lv. 30
Lv. 30
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
#1#2
Hone Claws -- -- 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Pay Day 40 100 20 --RB Lv. 17Y Lv. 17
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 65 70 60 65 65 115
Max Stats
Hindering Nature
Lv. 50 125 - 172 67 - 109 58 - 100 63 - 105 63 - 105 108 - 150
Lv. 100 240 - 334 130 - 215 112 - 197 121 - 206 121 - 206 211 - 296
Max Stats
Neutral Nature
Lv. 50 125 - 172 75 - 122 65 - 112 70 - 117 70 - 117 120 - 167
Lv. 100 240 - 334 145 - 239 125 - 219 135 - 229 135 - 229 235 - 329
Max Stats
Beneficial Nature
Lv. 50 125 - 172 82 - 134 71 - 123 77 - 128 77 - 128 132 - 183
Lv. 100 240 - 334 159 - 262 137 - 240 148 - 251 148 - 251 258 - 361
Stats - Alolan Persian
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 65 60 60 75 65 115
Max Stats
Hindering Nature
Lv. 50 125 - 172 58 - 100 58 - 100 72 - 114 63 - 105 108 - 150
Lv. 100 240 - 334 112 - 197 112 - 197 139 - 224 121 - 206 211 - 296
Max Stats
Neutral Nature
Lv. 50 125 - 172 65 - 112 65 - 112 80 - 127 70 - 117 120 - 167
Lv. 100 240 - 334 125 - 219 125 - 219 155 - 249 135 - 229 235 - 329
Max Stats
Beneficial Nature
Lv. 50 125 - 172 71 - 123 71 - 123 88 - 139 77 - 128 132 - 183
Lv. 100 240 - 334 137 - 240 137 - 240 170 - 273 148 - 251 258 - 361

<--- #052
Meowth
#054
Psyduck
--->

 
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