#052 Meowth
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Meowth
Japan: Nyarth
ニャース
French: Miaouss
German: Mauzi
Korean: 나옹
National: #052
Alola: #052
Melemele: #052
Akala: #---
Ula'ula: #023
Poni: #---
Kanto: #052
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Scratch Cat Pokémon 1'04" / 1'04"
0.4m / 0.4m
9.3lbs / 9.3lbs
4.2kg / 4.2kg
2555,120
Abilities: Pickup - Technician - Unnerve (Hidden) (Normal Forme) - Pickup- Technician - Rattled (Hidden) (Alola Form)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability: (Available through transfer)
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help.
Alola Form Abilities:
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability: (Available)
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Alola Form
1 Speed Point(s)
Likely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Damage Taken Alola Form
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1 *2
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Regular Form

Quick Claw
- 5%
Alolan Form

Quick Claw
- 5%
Quick CandyQuick Candy LQuick Candy XLMeowth Candy
Alolan Form
Quick CandyQuick Candy LQuick Candy XLMeowth Candy
Field
Evolutionary Chain
Alternate Forms
Normal FormAlola Form
Meowth is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations - In-Depth Details
Sun Route 1, Route 2, Hau'oli City, Malie GardenDetails
Moon Route 1, Route 2, Hau'oli City, Malie GardenDetails
Ultra Sun Route 1, Route 2, Hau'oli City, Malie GardenDetails
Ultra Moon Route 1, Route 2, Hau'oli City, Malie GardenDetails
Let's Go, Pikachu! Trade from Pokémon: Let's Go, Eevee!
Let's Go, Eevee! Route 24, Route 25 (Kanto Form)
Cinnabar Island Trade (Alola Form
Details
Trainer Locations  Details
Flavor Text
SunIt lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.
MoonIt loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.
Ultra SunWhen visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.
Ultra MoonIt loves coins, so if you give it one, you can make friends with Meowth easily. But it’s fickle, so you can’t count on that friendship lasting.
Let's Go, Pikachu!Appears to be more active at night. It loves round and shiny things. It can’t stop itself from picking them up.
Let's Go, Eevee!
SunThis Pokémon was not originally found in Alola. Human actions caused a surge in their numbers, and they went feral. They’re prideful and crafty.
MoonWhen its delicate pride is wounded, or when the gold coin on its forehead is dirtied, it flies into a hysterical rage.
Ultra SunIt’s impulsive, selfish, and fickle. It’s very popular with some Trainers who like giving it the attention it needs.
Ultra MoonA royal house that flourished in the distant past brought it here from another region. Meowth is both selfish and prideful.
Let's Go, Pikachu!Highly intelligent and prideful, it’s famously difficult to handle—but that’s also a reason for its popularity.
Let's Go, Eevee!

  • Level Up Anchors Alolan Standard
    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Scratch 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    6 Bite 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    9 Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    14 Fury Swipes 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    17 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    22 Feint Attack 60 -- 20 --
    The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    25 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    30 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    33 Slash 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    38 Nasty Plot -- -- 20 --
    The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    41 Assurance 60 100 10 --
    If the target has already taken some damage in the same turn, this attack's power is doubled.
    46 Captivate -- 100 20 --
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    49 Night Slash 70 100 15 --
    The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    50 Feint 30 100 10 --
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    55 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Scratch 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    6 Bite 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    9 Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    14 Fury Swipes 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    17 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    22 Feint Attack 60 -- 20 --
    The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    25 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    30 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    33 Slash 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    38 Nasty Plot -- -- 20 --
    The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    41 Assurance 60 100 10 --
    If the target has already taken some damage in the same turn, this attack's power is doubled.
    46 Captivate -- 100 20 --
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    49 Night Slash 70 100 15 --
    The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    50 Feint 30 100 10 --
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM12 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM41 Torment -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM60 Quash -- 100 15 --
    The user suppresses the target and makes its move go last.
    TM63 Embargo -- 100 15 --
    This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
    TM65 Shadow Claw 70 100 15 --
    The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    TM66 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM89 U-turn 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM97 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Spite -- 100 10 --
    Details
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Charm -- 100 20 --
    Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Hypnosis -- 60 20 --
    Details
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Amnesia -- -- 20 --
    Details
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    Assist -- -- 20 --
    Details
    The user hurriedly and randomly uses a move among those known by ally Pokémon.
    Odor Sleuth -- -- 40 --
    Details
    Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    Flail ?? 100 15 --
    Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Last Resort 140 100 5 --
    Details
    This move can be used only after the user has used all the other moves it knows in the battle.
    Punishment ?? 100 5 --
    Details
    The more the target has powered up with stat changes, the greater the move's power.
    Tail Whip -- 100 30 --
    Details
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Snatch -- -- 10 --
    Details
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Iron Tail 100 75 15 30
    Details
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Foul Play 95 100 15 --
    Details
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    Parting Shot -- 100 20 100
    Details
    With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
    Flatter -- 100 15 --
    Details
    Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
    Covet 60 100 25 --
    Details
    The user endearingly approaches the target, then steals the target's held item.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %Form
    Covet6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Seed Bomb8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Gunk Shot12080530
    The user shoots filthy garbage at the target to attack. This may also poison the target.
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Foul Play9510015--
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    Last Resort1401005--
    This move can be used only after the user has used all the other moves it knows in the battle.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Hyper Voice9010010--
    The user lets loose a horribly echoing shout with the power to inflict damage.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Spite--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Snatch----10--
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Throat Chop8010015100
    The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %Form
    Breakneck Blitz
    200(Phy)/175(Spe)
    200(Phy)/175(Spe)
    -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Supersonic Skystrike
    120
    120
    -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour
    190
    190
    -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out
    140
    140
    -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare
    140(Phy)/160(Spe)
    140(Phy)/160(Spe)
    -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash
    180
    180
    -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex
    120
    120
    -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom
    160
    160
    -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc
    185
    185
    -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche
    180
    180
    -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer
    100
    175(Phy)/100(Spe)
    -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse
    175(Phy)/160(Spe)
    175(Phy)/160(Spe)
    -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Twinkle Tackle 160 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage 160(Phy)/100(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Hone Claws -- -- 15 -- Gen VI TM01
    The user sharpens its claws to boost its Attack stat and accuracy.
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Defense Curl -- -- 40 -- Move Tutor - Emerald
    The user curls up to conceal weak spots and raise its Defense stat.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 290 40 45 35 40 40 90
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 45 - 87 36 - 78 40 - 82 40 - 82 85 - 127
    Lv. 100 190 - 284 85 - 170 67 - 152 76 - 161 76 - 161 166 - 251
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 50 - 97 40 - 87 45 - 92 45 - 92 95 - 142
    Lv. 100 190 - 284 95 - 189 75 - 169 85 - 179 85 - 179 185 - 279
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 55 - 106 44 - 95 49 - 101 49 - 101 104 - 156
    Lv. 100 190 - 284 104 - 207 82 - 185 93 - 196 93 - 196 203 - 306
    Stats - Alolan Meowth
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 290 40 35 35 50 40 90
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 36 - 78 36 - 78 49 - 91 40 - 82 85 - 127
    Lv. 100 190 - 284 67 - 152 67 - 152 94 - 179 76 - 161 166 - 251
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 40 - 87 40 - 87 55 - 102 45 - 92 95 - 142
    Lv. 100 190 - 284 75 - 169 75 - 169 105 - 199 85 - 179 185 - 279
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 44 - 95 44 - 95 60 - 112 49 - 101 104 - 156
    Lv. 100 190 - 284 82 - 185 82 - 185 115 - 218 93 - 196 203 - 306

  • Level Up Anchors Alolan Standard
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Scratch 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Bite 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    3 Bite 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    6 Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    9 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    12 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    15 Feint 30 100 10 --
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    19 Fury Swipes 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    23 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    27 Slash 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    31 Nasty Plot -- -- 20 --
    The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    35 Play Rough 90 90 10 10
    The user plays rough with the target and attacks it. This may also lower the target's Attack stat.

    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Scratch 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Bite 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    3 Bite 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    6 Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    9 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    12 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    15 Feint 30 100 10 --
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    19 Fury Swipes 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    23 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    27 Slash 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    31 Nasty Plot -- -- 20 --
    The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    35 Play Rough 90 90 10 10
    The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM02 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM18 U-turn 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM20 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM21 Foul Play 95 100 15 --
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM44 Play Rough 90 90 10 10
    The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    TM57 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 290 40 45 35 40 40 90
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 45 - 63 36 - 53 40 - 59 40 - 59 85 - 108
    Candy 100 - 315 45 - 263 36 - 253 40 - 259 40 - 259 85 - 308
    Lv. 100No Candy 190 - 221 85 - 124 67 - 104 76 - 114 76 - 114 166 - 213
    Candy 190 - 421 85 - 324 67 - 304 76 - 314 76 - 314 166 - 413
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 50 - 71 40 - 60 45 - 66 45 - 66 95 - 121
    Candy 100 - 315 50 - 271 40 - 260 45 - 266 45 - 266 95 - 321
    Lv. 100No Candy 190 - 221 95 - 138 75 - 116 85 - 127 85 - 127 185 - 237
    Candy 190 - 421 95 - 338 75 - 316 85 - 327 85 - 327 185 - 437
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 55 - 79 44 - 67 49 - 72 49 - 72 104 - 133
    Candy 100 - 315 55 - 279 44 - 267 49 - 272 49 - 272 104 - 333
    Lv. 100No Candy 190 - 221 104 - 151 82 - 127 93 - 139 93 - 139 203 - 260
    Candy 190 - 421 104 - 351 82 - 327 93 - 339 93 - 339 203 - 460

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP24 CP2,664 CP
    Level 501,113 CP1,512 CP6,312 CP
    Level 1004,242 CP5,862 CP10,000 CP



    Stats - Alolan Form
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 290 40 35 35 50 40 90
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 36 - 53 36 - 53 49 - 69 40 - 59 85 - 108
    Candy 100 - 315 36 - 253 36 - 253 49 - 269 40 - 259 85 - 308
    Lv. 100No Candy 190 - 221 67 - 104 67 - 104 94 - 134 76 - 114 166 - 213
    Candy 190 - 421 67 - 304 67 - 304 94 - 334 76 - 314 166 - 413
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 40 - 60 40 - 60 55 - 77 45 - 66 95 - 121
    Candy 100 - 315 40 - 260 40 - 260 55 - 277 45 - 266 95 - 321
    Lv. 100No Candy 190 - 221 75 - 116 75 - 116 105 - 149 85 - 127 185 - 237
    Candy 190 - 421 75 - 316 75 - 316 105 - 349 85 - 327 185 - 437
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 44 - 67 44 - 67 60 - 84 49 - 72 104 - 133
    Candy 100 - 315 44 - 267 44 - 267 60 - 284 49 - 272 104 - 333
    Lv. 100No Candy 190 - 221 82 - 127 82 - 127 115 - 163 93 - 139 203 - 260
    Candy 190 - 421 82 - 327 82 - 327 115 - 363 93 - 339 203 - 460

    CP (Combat Points) - Alola Form - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP24 CP2,664 CP
    Level 501,113 CP1,512 CP6,312 CP
    Level 1004,242 CP5,862 CP10,000 CP

<--- #051
Dugtrio
#053
Persian
--->

 
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