#070 Weepinbell
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Weepinbell
Japan: Utsudon
ウツドン
French: Boustiflor
German: Ultrigaria
Korean: 우츠동
National: #070
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #070
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Flycatcher Pokémon 3'03"
1m
14.1lbs
6.4kg
1205,120
Abilities: Chlorophyll - Gluttony (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available through transfer):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 2 Attack Point(s)
Not Wild
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty CandyMighty Candy LMighty Candy XLBellsprout Candy
Grass
Evolutionary Chain
Locations - In-Depth Details
Sun Evolve Bellsprout
Moon Evolve Bellsprout
Ultra Sun Trade from Sun/Moon
Ultra Moon Trade from Sun/Moon
Let's Go, Pikachu! Trade from Pokémon: Let's Go, Eevee!
Let's Go, Eevee! Route 12, Route 13, Route 14, Route 15, Route 21Details
Flavor Text
Let's Go, Pikachu! When hungry, it swallows anything that moves. Its hapless prey is dissolved by strong acids.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Vine Whip 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    Growth -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    7 Growth -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    11 Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    13 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    15 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    17 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    24 Acid 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    29 Knock Off 65 100 20 --
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    32 Sweet Scent -- 100 20 --
    A sweet scent that harshly lowers opposing Pokémon's evasiveness.
    39 Gastro Acid -- 100 10 --
    The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    44 Razor Leaf 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    47 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    54 Slam 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    58 Wring Out ?? 100 5 --
    The user powerfully wrings the target. The more HP the target has, the greater the move's power.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM53 Energy Ball 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM83 Infestation 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM96 Nature Power -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Encore -- 100 5 -- Details
    The user compels the target to keep using the move it encored for three turns.
    Synthesis -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Leech Life 80 100 10 -- Details
    The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    Ingrain -- -- 20 -- Details
    The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
    Magical Leaf 60 -- 20 -- Details
    The user scatters curious leaves that chase the target. This attack never misses.
    Worry Seed -- 100 10 -- Details
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Tickle -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Weather Ball 50 100 10 -- Details
    This attack move varies in power and type depending on the weather.
    Bullet Seed 25 100 30 -- Details
    The user forcefully shoots seeds at the target two to five times in a row.
    Natural Gift ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Giga Drain 75 100 10 -- Details
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Clear Smog 50 -- 15 -- Details
    The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
    Power Whip 120 85 10 -- Details
    The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    Acid Spray 40 100 20 100 Details
    The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    Belch 120 90 10 -- Details
    The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    Strength Sap
    USUM Only
    -- 100 10 100 Details
    The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Seed Bomb8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Bind158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Synthesis----5--
    The user restores its own HP. The amount of HP regained varies with the weather.
    Giga Drain7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Gastro Acid--10010--
    The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Worry Seed--10010--
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 160(Phy)/190(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 160(Phy)/190(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out 160(Phy)/100(Spe) -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Bloom Doom 190(Phy)/190(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 190 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Black Hole Eclipse
    Gen V or earlier
    140 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 390 65 90 50 85 45 55
    Max Stats
    Hindering Nature
    Lv. 50 125 - 172 85 - 127 49 - 91 81 - 123 45 - 87 54 - 96
    Lv. 100 240 - 334 166 - 251 94 - 179 157 - 242 85 - 170 103 - 188
    Max Stats
    Neutral Nature
    Lv. 50 125 - 172 95 - 142 55 - 102 90 - 137 50 - 97 60 - 107
    Lv. 100 240 - 334 185 - 279 105 - 199 175 - 269 95 - 189 115 - 209
    Max Stats
    Beneficial Nature
    Lv. 50 125 - 172 104 - 156 60 - 112 99 - 150 55 - 106 66 - 117
    Lv. 100 240 - 334 203 - 306 115 - 218 192 - 295 104 - 207 126 - 229

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Vine Whip 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    Growth -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    Acid 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    4 Growth -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    8 Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    12 Acid 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    16 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    17 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    18 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    27 Razor Leaf 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    36 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    45 Slam 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM26 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 390 65 90 50 85 45 55
    Max Stats
    Hindering Nature
    Lv. 50No Candy 125 - 140 85 - 108 49 - 69 81 - 103 45 - 63 54 - 73
    Candy 125 - 340 85 - 308 49 - 269 81 - 303 45 - 263 54 - 273
    Lv. 100No Candy 240 - 271 166 - 213 94 - 134 157 - 203 85 - 124 103 - 144
    Candy 240 - 471 166 - 413 94 - 334 157 - 403 85 - 324 103 - 344
    Max Stats
    Neutral Nature
    Lv. 50No Candy 125 - 140 95 - 121 55 - 77 90 - 115 50 - 71 60 - 82
    Candy 125 - 340 95 - 321 55 - 277 90 - 315 50 - 271 60 - 282
    Lv. 100No Candy 240 - 271 185 - 237 105 - 149 175 - 226 95 - 138 115 - 160
    Candy 240 - 471 185 - 437 105 - 349 175 - 426 95 - 338 115 - 360
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 125 - 140 104 - 133 60 - 84 99 - 127 55 - 79 66 - 91
    Candy 125 - 340 104 - 333 60 - 284 99 - 327 55 - 279 66 - 291
    Lv. 100No Candy 240 - 271 203 - 260 115 - 163 192 - 248 104 - 151 126 - 176
    Candy 240 - 471 203 - 460 115 - 363 192 - 448 104 - 351 126 - 376

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 522 CP27 CP2,667 CP
    Level 501,410 CP1,830 CP6,630 CP
    Level 1005,430 CP7,140 CP10,000 CP

<--- #069
Bellsprout
#071
Victreebel
--->

 
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