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 #093 Haunter
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Haunter
Japan: Ghost
ゴースト
French: Spectrum
German: Alpollo
Korean: 고우스트
National: #093
Alola: #074
Melemele: #074
Akala: #024
Ula'ula: #033
Poni: #---
Kanto: #093
Male :50%
Female :50%
Ghost-type Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Gas Pokémon 5'03"
1.6m
0.2lbs
0.1kg
905,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 2 Sp. Attack Point(s)
Unlikely
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Smart Candy RewardSmart Candy L RewardSmart Candy XL RewardGastly Candy Reward
Smart CandySmart Candy LSmart Candy XLGastly Candy
Amorphous
Evolutionary Chain
Gastly Level HaunterTradeGengarMega EvolutionMega Gengar
Locations - In-Depth Details
Sun Thrifty MegamartDetails
Moon Thrifty MegamartDetails
Ultra Sun Thrifty MegamartDetails
Ultra Moon Thrifty MegamartDetails
Let's Go, Pikachu! Pokemon TowerDetails
Let's Go, Eevee! Pokemon TowerDetails
Trainer Locations  Details
Flavor Text
Sun It strikes at humans from total darkness. Those licked by its cold tongue grow weaker with each passing day until they die.
Moon It fears the light and revels in the dark. It may be on the verge of extinction in cities that stay brightly lit at night.
Ultra Sun On moonless nights, Haunter searches for someone to curse, so it’s best not to go out walking around.
Ultra Moon It’s dangerous to go outside alone on nights when you’re feeling sad. Haunter will catch you, and you won’t be able to go back home.
Let's Go, Pikachu! By licking, it saps the victim’s life. It causes shaking that won’t stop until the victim’s demise.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Shadow Punch Shadow Punch - Ghost-type Shadow Punch: Physical Move 60 -- 20 --
    The user throws a punch from the shadows. This attack never misses.
    Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    5 Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    8 Mean Look Mean Look - Normal-type Mean Look: Other Move -- -- 5 --
    The user pins the target with a dark, arresting look. The target becomes unable to flee.
    12 Curse Curse - Ghost-type Curse: Other Move -- -- 10 --
    A move that works differently for the Ghost type than for all other types.
    15 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
    The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    19 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
    The target is exposed to a sinister ray that triggers confusion.
    22 Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    28 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    39 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    44 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    50 Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- -- 5 --
    After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    55 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
    This relentless attack does massive damage to a target affected by status conditions.
    61 Nightmare Nightmare - Ghost-type Nightmare: Other Move -- 100 15 --
    A sleeping target sees a nightmare that inflicts some damage every turn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM63 Embargo Embargo - Dark-type Embargo: Other Move -- 100 15 --
    This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
    TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
    The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM83 Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM97 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Psywave Psywave - Psychic-type Psywave: Special Move ?? 100 15 -- Details
    The target is attacked with an odd psychic wave. The attack varies in intensity.
    Perish Song Perish Song - Normal-type Perish Song: Other Move -- -- 5 -- Details
    Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
    Haze Haze - Ice-type Haze: Other Move -- -- 30 -- Details
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30 Details
    The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    Grudge Grudge - Ghost-type Grudge: Other Move -- -- 5 -- Details
    If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
    Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10 Details
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10 Details
    The target is punched with an icy fist. This may also leave the target frozen.
    Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10 Details
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
    For four turns, this move prevents the target from using the move it last used.
    Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 -- Details
    The user frightens the target with a scary face to harshly lower its Speed stat.
    Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 -- 15 -- Details
    The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
    Smog Smog - Poison-type Smog: Special Move 30 70 20 40 Details
    The target is attacked with a discharge of filthy gases. This may also poison the target.
    Reflect Type Reflect Type - Normal-type Reflect Type: Other Move -- -- 15 -- Details
    The user reflects the target's type, making it the same type as the target.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    UproarUproar - Normal-typeUproar: Special Move9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Foul PlayFoul Play - Dark-typeFoul Play: Physical Move9510015--
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Pain SplitPain Split - Normal-typePain Split: Other Move----20--
    The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Giga DrainGiga Drain - Grass-typeGiga Drain: Special Move7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    SpiteSpite - Ghost-typeSpite: Other Move--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    TrickTrick - Psychic-typeTrick: Other Move--10010--
    The user catches the target off guard and swaps its held item with its own.
    Wonder RoomWonder Room - Psychic-typeWonder Room: Other Move----10--
    The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    SnatchSnatch - Dark-typeSnatch: Other Move----10--
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Skill SwapSkill Swap - Psychic-typeSkill Swap: Other Move----10--
    The user employs its psychic power to exchange Abilities with the target.
    TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
    The user makes the target float with its psychic power. The target is easier to hit for three turns.
    Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move----15--
    The user teleports using a strange power and switches places with one of its allies.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Special Move 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical MoveSpecial Move 140(Phy)/160(Spe) -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Physical Move 140 -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Special Move 175 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 140(Phy)/175(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche Shattered Psyche - Psychic-type Special Move 180 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Physical MoveSpecial Move 140(Phy)/100(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical MoveSpecial Move 175(Phy)/160(Spe) -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Twinkle Tackle Twinkle Tackle - Fairy-type Special Move 160 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Gigavolt Havoc
    Gen I Only
    Gigavolt Havoc - Electric-type Special Move 185 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
    The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Thunder 110 70 10 30 Gen II TM25
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Thunder 110 70 10 30 Gen I TM25
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 405 45 50 45 115 55 95
    Max Stats
    Hindering Nature
    Lv. 50 105 - 152 49 - 91 45 - 87 108 - 150 54 - 96 90 - 132
    Lv. 100 200 - 294 94 - 179 85 - 170 211 - 296 103 - 188 175 - 260
    Max Stats
    Neutral Nature
    Lv. 50 105 - 152 55 - 102 50 - 97 120 - 167 60 - 107 100 - 147
    Lv. 100 200 - 294 105 - 199 95 - 189 235 - 329 115 - 209 195 - 289
    Max Stats
    Beneficial Nature
    Lv. 50 105 - 152 60 - 112 55 - 106 132 - 183 66 - 117 110 - 161
    Lv. 100 200 - 294 115 - 218 104 - 207 258 - 361 126 - 229 214 - 317

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    Smog Smog - Poison-type Smog: Special Move 30 70 20 40
    The target is attacked with a discharge of filthy gases. This may also poison the target.
    Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
    The target is exposed to a sinister ray that triggers confusion.
    5 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
    The target is exposed to a sinister ray that triggers confusion.
    7 Poison Gas Poison Gas - Poison-type Poison Gas: Other Move -- 90 40 --
    A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
    12 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
    The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    14 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    19 Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    21 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    36 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    45 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM02 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM11 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM20 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM21 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM32 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM40 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM42 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM43 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM52 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM59 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 405 45 50 45 115 55 95
    Max Stats
    Hindering Nature
    Lv. 50No Candy 105 - 120 49 - 69 45 - 63 108 - 133 54 - 73 90 - 113
    Candy 105 - 320 49 - 269 45 - 263 108 - 333 54 - 273 90 - 313
    Lv. 100No Candy 200 - 231 94 - 134 85 - 124 211 - 262 103 - 144 175 - 223
    Candy 200 - 431 94 - 334 85 - 324 211 - 462 103 - 344 175 - 423
    Max Stats
    Neutral Nature
    Lv. 50No Candy 105 - 120 55 - 77 50 - 71 120 - 148 60 - 82 100 - 126
    Candy 105 - 320 55 - 277 50 - 271 120 - 348 60 - 282 100 - 326
    Lv. 100No Candy 200 - 231 105 - 149 95 - 138 235 - 292 115 - 160 195 - 248
    Candy 200 - 431 105 - 349 95 - 338 235 - 492 115 - 360 195 - 448
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 105 - 120 60 - 84 55 - 79 132 - 163 66 - 91 110 - 139
    Candy 105 - 320 60 - 284 55 - 279 132 - 363 66 - 291 110 - 339
    Lv. 100No Candy 200 - 231 115 - 163 104 - 151 258 - 321 126 - 176 214 - 272
    Candy 200 - 431 115 - 363 104 - 351 258 - 521 126 - 376 214 - 472

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 523 CP27 CP2,667 CP
    Level 501,455 CP1,893 CP6,693 CP
    Level 1005,610 CP7,398 CP10,000 CP

<--- Gastly #092
Gastly
#094
Gengar
Gengar --->

 
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