#102 Exeggcute
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Exeggcute
Japan: Tamatama
タマタマ
French: Noeunoeuf
German: Owei
Korean: 아라리
National: #102
Alola: #355
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #102
Kanto: #102
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Egg Pokémon 1'04"
0.4m
5.5lbs
2.5kg
905,120
Abilities: Chlorophyll - Harvest (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available):
Harvest: The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100%
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 1 Defense Point(s)
Often
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *0.5 *2 *0.5 *2 *0.5 *4 *1 *2 *1 *2 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Psychic Seed
- 5%
Tough CandyTough Candy LTough Candy XLExeggcute Candy
Grass
Evolutionary Chain
Locations - In-Depth Details
Sun Ancient Poni Path, Exeggutor Island, Poni WildsDetails
Moon Ancient Poni Path, Exeggutor Island, Poni WildsDetails
Ultra Sun Exeggutor IslandDetails
Ultra Moon Exeggutor IslandDetails
Let's Go, Pikachu! Route 23Details
Let's Go, Eevee! Route 23Details
Trainer Locations  Details
Flavor Text
Sun Its six eggs use telepathy to communicate among themselves. It is believed to carry plant genes and the genes of other species.
Moon Six of them together form a full-fledged Pokémon. It’s often hunted by Crabrawler, but uses psychokinesis to drive it off.
Ultra Sun Six of them form a single Pokémon. Should one of the six be lost, the next morning there will once more be six.
Ultra Moon Although they are the same size as other Exeggcute, the ones produced in Alola are quite heavy. Their shells are packed full.
Let's Go, Pikachu! The heads attract each other and spin around. There must be six heads for it to maintain balance.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Barrage 15 85 20 --
    Round objects are hurled at the target to strike two to five times in a row.
    Uproar 90 100 10 --
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Hypnosis -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    7 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    11 Leech Seed -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    17 Bullet Seed 25 100 30 --
    The user forcefully shoots seeds at the target two to five times in a row.
    19 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    21 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    23 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    27 Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    33 Worry Seed -- 100 10 --
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    37 Natural Gift ?? 100 15 --
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    43 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    47 Extrasensory 80 100 20 10
    The user attacks with an odd, unseeable power. This may also make the target flinch.
    50 Bestow -- -- 15 --
    The user passes its held item to the target when the target isn't holding an item.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM16 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM53 Energy Ball 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM64 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM83 Infestation 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM92 Trick Room -- -- 5 --
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM96 Nature Power -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Synthesis -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Moonlight -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Ancient Power 60 100 5 10 Details
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    Ingrain -- -- 20 -- Details
    The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
    Curse -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Nature Power -- -- 20 -- Details
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    Lucky Chant -- -- 30 -- Details
    The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
    Leaf Storm 130 90 5 100 Details
    The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    Power Swap -- -- 10 -- Details
    The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    Giga Drain 75 100 10 -- Details
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Skill Swap -- -- 10 -- Details
    The user employs its psychic power to exchange Abilities with the target.
    Natural Gift ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Block -- -- 5 -- Details
    The user blocks the target's way with arms spread wide to prevent escape.
    Grassy Terrain -- -- 10 -- Details
    The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Seed Bomb8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Block----5--
    The user blocks the target's way with arms spread wide to prevent escape.
    Gravity----5--
    Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Synthesis----5--
    The user restores its own HP. The amount of HP regained varies with the weather.
    Giga Drain7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Worry Seed--10010--
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Skill Swap----10--
    The user employs its psychic power to exchange Abilities with the target.
    Telekinesis----15--
    The user makes the target float with its psychic power. The target is easier to hit for three turns.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 175 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Continental Crush 120 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Bloom Doom 160(Phy)/195(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Shattered Psyche 180 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Continental Crush
    Gen V or earlier
    100 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Headbutt 70 100 15 30 Gen II TM02
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Egg Bomb 100 75 10 -- Gen I TM37
    A large egg is hurled at the target with maximum force to inflict damage.
    Psywave ?? 100 15 -- Gen I TM46
    The target is attacked with an odd psychic wave. The attack varies in intensity.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 325 60 40 80 60 45 40
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 40 - 82 76 - 118 58 - 100 45 - 87 40 - 82
    Lv. 100 230 - 324 76 - 161 148 - 233 112 - 197 85 - 170 76 - 161
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 45 - 92 85 - 132 65 - 112 50 - 97 45 - 92
    Lv. 100 230 - 324 85 - 179 165 - 259 125 - 219 95 - 189 85 - 179
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 49 - 101 93 - 145 71 - 123 55 - 106 49 - 101
    Lv. 100 230 - 324 93 - 196 181 - 284 137 - 240 104 - 207 93 - 196

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Barrage 15 85 20 --
    Round objects are hurled at the target to strike two to five times in a row.
    7 Hypnosis -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    14 Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    16 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    18 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    20 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    27 Psybeam 65 100 20 10
    The target is attacked with a peculiar ray. This may also leave the target confused.
    34 Leech Seed -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    41 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    48 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM04 Teleport -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM42 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 325 60 40 80 60 45 40
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 40 - 59 76 - 99 58 - 79 45 - 63 40 - 59
    Candy 120 - 335 40 - 259 76 - 299 58 - 279 45 - 263 40 - 259
    Lv. 100No Candy 230 - 261 76 - 114 148 - 193 112 - 154 85 - 124 76 - 114
    Candy 230 - 461 76 - 314 148 - 393 112 - 354 85 - 324 76 - 314
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 45 - 66 85 - 110 65 - 88 50 - 71 45 - 66
    Candy 120 - 335 45 - 266 85 - 310 65 - 288 50 - 271 45 - 266
    Lv. 100No Candy 230 - 261 85 - 127 165 - 215 125 - 171 95 - 138 85 - 127
    Candy 230 - 461 85 - 327 165 - 415 125 - 371 95 - 338 85 - 327
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 49 - 72 93 - 121 71 - 96 55 - 79 49 - 72
    Candy 120 - 335 49 - 272 93 - 321 71 - 296 55 - 279 49 - 272
    Lv. 100No Candy 230 - 261 93 - 139 181 - 236 137 - 188 104 - 151 93 - 139
    Candy 230 - 461 93 - 339 181 - 436 137 - 388 104 - 351 93 - 339

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP25 CP2,665 CP
    Level 501,215 CP1,620 CP6,420 CP
    Level 1004,656 CP6,282 CP10,000 CP

<--- #101
Electrode
#103
Exeggutor
--->

 
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