#409 Rampardos
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Rampardos
Japan: Rampald
ラムパルド
French: Charkos
German: Rameidon
Korean: 램펄드
National: #409
Alola: #236
Melemele: #---
Akala: #137
Ula'ula: #---
Poni: #---
Male :88.1%
Female :11.9%
Rock-type
Classification Height Weight Capture Rate Base Egg Steps
Head Butt Pokémon 5'03"
1.6m
226.0lbs
102.5kg
457,680
Abilities: Mold Breaker - Sheer Force (Hidden Ability)
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Hidden Ability (Available through transfer):
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
600,000 Points
Erratic
70 2 Attack Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.5 *2 *1 *2 *1 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Cranidos Level Rampardos
Locations
Sun Evolve Cranidos
Moon Evolve Cranidos
Ultra Sun Evolve Cranidos
Ultra Moon Evolve Cranidos
Trainer Locations  Details
Flavor Text
Sun The result of repeated headbutts is a skull grown thick and hard. However, its brain has shrunk in size compared with Cranidos’s.
Moon Records exist of a revived fossil that evolved into Rampardos. It proceeded to escape and then destroy a skyscraper with a headbutt.
Ultra Sun In ancient times, people would dig up fossils of this Pokémon and use its skull, which is harder than steel, to make helmets.
Ultra Moon This ancient Pokémon used headbutts skillfully. Its brain was really small, so some theories suggest that its stupidity led to its extinction.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
6 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
10 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
15 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
19 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
24 Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
28 Chip Away Chip Away - Normal-type Chip Away: Physical Move 70 100 20 --
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
36 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
43 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
51 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
58 Head Smash Head Smash - Rock-type Head Smash: Physical Move 150 80 5 --
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar Roar - Normal-type Roar: Other Move -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20 Details
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 -- Details
The user rampages and attacks for two to three turns. The user then becomes confused.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless, life-risking tackle. This also damages the user quite a lot.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100 Details
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Slam Slam - Normal-type Slam: Physical Move 80 75 20 -- Details
The target is slammed with a long tail, vines, or the like to inflict damage.
Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30 Details
The target is stomped with a big foot. This may also make the target flinch.
Whirlwind Whirlwind - Normal-type Whirlwind: Other Move -- -- 20 -- Details
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Hammer Arm Hammer Arm - Fighting-type Hammer Arm: Physical Move 100 90 10 100 Details
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Curse Curse - Ghost-type Curse: Other Move -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30 Details
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30 Details
The user slams the target with its steel-hard head. This may also make the target flinch.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
UproarUproar - Normal-typeUproar: Special Move9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Earth PowerEarth Power - Ground-typeEarth Power: Special Move901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
SuperpowerSuperpower - Fighting-typeSuperpower: Physical Move1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Dragon PulseDragon Pulse - Dragon-typeDragon Pulse: Special Move8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pain SplitPain Split - Normal-typePain Split: Other Move----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
SpiteSpite - Ghost-typeSpite: Other Move--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
This attack move cuts down the target's HP to equal the user's HP.
OutrageOutrage - Dragon-typeOutrage: Physical Move12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.
Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 180(Phy)/175(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical MoveSpecial Move 200(Phy)/120(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Special Move 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical Move 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Physical MoveSpecial Move 190(Phy)/160(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Subzero Slammer
Gen V or earlier
Subzero Slammer - Ice-type Physical Move 120 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 97 165 60 65 50 58
Max Stats
Hindering Nature
Lv. 50 157 - 204 153 - 195 58 - 100 63 - 105 49 - 91 56 - 99
Lv. 100 304 - 398 301 - 386 112 - 197 121 - 206 94 - 179 108 - 193
Max Stats
Neutral Nature
Lv. 50 157 - 204 170 - 217 65 - 112 70 - 117 55 - 102 63 - 110
Lv. 100 304 - 398 335 - 429 125 - 219 135 - 229 105 - 199 121 - 215
Max Stats
Beneficial Nature
Lv. 50 157 - 204 187 - 238 71 - 123 77 - 128 60 - 112 69 - 121
Lv. 100 304 - 398 368 - 471 137 - 240 148 - 251 115 - 218 133 - 236

<--- Cranidos #408
Cranidos
#410
Shieldon
Shieldon --->