#517 Munna
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Munna
Japan: Munna
ムンナ
French: Munna
German: Somniam
Korean: 몽나
National: #517
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dream Eater Pokémon 2'00"
0.6m
51.4lbs
23.3kg
1902,560
Abilities: Forewarn - Synchronize - Telepathy (Hidden Ability)
Forewarn: Reveals the foe’s strongest move.
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability (Available through transfer):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 1 HP Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Psywave ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
5 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
7 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
11 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
13 Imprison -- -- 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
17 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
19 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
23 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
25 Synchronoise 120 100 10 --
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
29 Nightmare -- 100 15 --
A sleeping target sees a nightmare that inflicts some damage every turn.
31 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
35 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
37 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
41 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
43 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
47 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Secret Power 70 100 20 30 Details
The additional effects of this attack depend upon where it was used.
Barrier -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Magic Coat -- -- 15 -- Details
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Helping Hand -- -- 20 -- Details
The user assists an ally by boosting the power of that ally's attack.
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Swift 60 -- 20 -- Details
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Sonic Boom ?? 90 20 -- Details
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Healing Wish -- -- 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heal Bell----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
After You----15--
The user helps the target and makes it use its move right after the user.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 120 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/190(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tackle 160 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 292 76 25 45 67 55 24
Max Stats
Hindering Nature
Lv. 50 136 - 183 27 - 69 45 - 87 64 - 107 54 - 96 26 - 68
Lv. 100 262 - 356 49 - 134 85 - 170 125 - 209 103 - 188 47 - 132
Max Stats
Neutral Nature
Lv. 50 136 - 183 30 - 77 50 - 97 72 - 119 60 - 107 29 - 76
Lv. 100 262 - 356 55 - 149 95 - 189 139 - 233 115 - 209 53 - 147
Max Stats
Beneficial Nature
Lv. 50 136 - 183 33 - 84 55 - 106 79 - 130 66 - 117 31 - 83
Lv. 100 262 - 356 60 - 163 104 - 207 152 - 256 126 - 229 58 - 161

<--- #516
Simipour
#518
Musharna
--->

 
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