#517 Munna

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Munna
Japan: Munna
ムンナ
French: Munna
German: Somniam
Korean: 몽나
National: #517
Galar: #090
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Dream Eater Pokémon 2'00"
0.6m
51.4lbs
23.3kg
1901,280 (SWSH)
2,560 (BDSP)
Abilities: Forewarn - Synchronize - Telepathy (Hidden Ability)
Forewarn: Reveals the foe’s strongest move.
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability:
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
800,000 Points
Fast
50 1 HP Point(s)
Munna can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Munna Musharna

Locations

- In-Depth Details
Sword Axew's Eye, Bridge Field, East Lake Axewell, Giant's Cap, Giant's Seat, Rolling Fields, Slumbering Weald, Stony Wilderness
Max Raid Battles: Stony Wilderness, Watchtower Ruins
Details
Shield Axew's Eye, Bridge Field, East Lake Axewell, Giant's Cap, Giant's Seat, Rolling Fields, Slumbering Weald, Stony Wilderness
Max Raid Battles: Stony Wilderness, Watchtower Ruins
Details
Flavor Text
Sword Late at night, it appears beside people's pillows. As it feeds on dreams, the patterns on its body give off a faint glow.
Shield It eats dreams and releases mist. The mist is pink when it's eating a good dream, and black when it's eating a nightmare.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- 101 40 --
The user curls up to conceal weak spots and raise its Defense stat.
4 Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
8 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
12 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
16 Moonlight Moonlight - Fairy-type Moonlight: Other Move -- 101 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
20 Magic Coat Magic Coat - Psychic-type Magic Coat: Other Move -- 101 15 --
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
24 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
28 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
32 Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
36 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
40 Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
44 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
48 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
52 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR17 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR52 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Curse Curse - Ghost-type Curse: Other Move -- 101 10 -- Details
A move that works differently for the Ghost type than for all other types.
Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 120(Phy)/110(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Phantasm Max Phantasm - Ghost-type Special Move 130 101 10 --
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Starfall Max Starfall - Fairy-type Special Move 130 101 10 --
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move 130 101 10 --
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 10 --
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move 130 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 292 76 25 45 67 55 24
Max Stats
Hindering Nature
Lv. 50 136 - 183 27 - 69 45 - 87 64 - 107 54 - 96 26 - 68
Lv. 100 262 - 356 49 - 134 85 - 170 125 - 209 103 - 188 47 - 132
Max Stats
Neutral Nature
Lv. 50 136 - 183 30 - 77 50 - 97 72 - 119 60 - 107 29 - 76
Lv. 100 262 - 356 55 - 149 95 - 189 139 - 233 115 - 209 53 - 147
Max Stats
Beneficial Nature
Lv. 50 136 - 183 33 - 84 55 - 106 79 - 130 66 - 117 31 - 83
Lv. 100 262 - 356 60 - 163 104 - 207 152 - 256 126 - 229 58 - 161
76
25
45
24
55
67

<--- Liepard #510
Liepard
#518
Musharna
Musharna --->