#617 Accelgor
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Accelgor
Japan: Agilder
アギルダー
French: Limaspeed
German: Hydragil
Korean: 어지리더
National: #617
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Shell Out Pokémon 2'07"
0.8m
55.8lbs
25.3kg
753,840
Abilities: Hydration - Sticky Hold - Unburden (Hidden Ability)
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Sticky Hold: This Pokémon’s item cannot be taken.
Hidden Ability (Available through transfer):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Wild
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Shuriken 15 100 20 --
The user hits the target with throwing stars two to five times in a row. This move always goes first.
Final Gambit ?? 100 5 --
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Acid Spray 40 100 20 100
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
4 Acid Spray 40 100 20 100
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
8 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
16 Struggle Bug 50 100 20 100
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
20 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
25 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
28 Me First ?? -- 20 --
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
32 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
37 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
40 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
44 Bug Buzz 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
49 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
52 Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
56 Final Gambit ?? 100 5 --
The user risks everything to attack its target. The user faints but does damage equal to its HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM28 Leech Life 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. This also damages the user quite a lot.
Encore -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Guard Split -- -- 10 -- Details
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Mind Reader -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Mud-Slap 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Spikes -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Feint 30 100 10 -- Details
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Pursuit 40 100 20 -- Details
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Toxic Spikes
USUM Only
-- -- 20 -- Details
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Gastro Acid--10010--
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 100(Phy)/175(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out 160(Phy)/175(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Hydro Vortex 100 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Acid 40 100 30 10
Lv. 4
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
Bide ?? -- 10 --
Lv. 8
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Curse -- -- 10 --
Lv. 13
A move that works differently for the Ghost type than for all other types.
Yawn -- -- 10 --
Lv. 25
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Protect -- -- 10 --
Lv. 28
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Acid Armor -- -- 20 --
Lv. 32
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Body Slam 85 100 15 30
Lv. 40
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Guard Swap -- -- 10 --
Lv. 50
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 80 70 40 100 60 145
Max Stats
Hindering Nature
Lv. 50 140 - 187 67 - 109 40 - 82 94 - 136 58 - 100 135 - 177
Lv. 100 270 - 364 130 - 215 76 - 161 184 - 269 112 - 197 265 - 350
Max Stats
Neutral Nature
Lv. 50 140 - 187 75 - 122 45 - 92 105 - 152 65 - 112 150 - 197
Lv. 100 270 - 364 145 - 239 85 - 179 205 - 299 125 - 219 295 - 389
Max Stats
Beneficial Nature
Lv. 50 140 - 187 82 - 134 49 - 101 115 - 167 71 - 123 165 - 216
Lv. 100 270 - 364 159 - 262 93 - 196 225 - 328 137 - 240 324 - 427

<--- #616
Shelmet
#618
Stunfisk
--->

 
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