| Standard Level Up | 
|
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Aqua Jet |  |  | 40 | 100 | 20 | -- | 
				| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 
				| 7 | Pluck |  |  | 60 | 100 | 20 | -- | 
				| The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 11 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 15 | Focus Energy |  |  | -- | 101 | 30 | -- | 
				| The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | 
				| 20 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | 
				| 25 | Aqua Cutter |  |  | 70 | 100 | 20 | -- | 
				| The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. | 
				| 30 | Fillet Away |  |  | -- | 101 | 10 | -- | 
				| The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. | 
				| 35 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | 
				| 40 | Psycho Cut |  |  | 70 | 100 | 20 | -- | 
				| The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | 
				| 45 | Liquidation |  |  | 85 | 100 | 10 | 20 | 
				| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
				| 50 | Crunch |  |  | 80 | 100 | 15 | 20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 55 | Final Gambit |  |  | ?? | 100 | 5 | -- | 
				| The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM004 | Agility |  |  | -- | 101 | 30 | -- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM010 | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
					| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 
| TM011 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM022 | Chilling Water |  |  | 50 | 100 | 20 | -- | 
					| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| TM034 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM041 | Stored Power |  |  | 20 | 100 | 10 | -- | 
					| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM050 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM052 | Snowscape |  |  | -- | 101 | 10 | -- | 
					| The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | 
| TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM063 | Psychic Fangs |  |  | 85 | 100 | 10 | -- | 
					| The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | 
| TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM077 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM106 | Drill Run |  |  | 80 | 95 | 10 | -- | 
					| The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. | 
| TM108 | Crunch |  |  | 80 | 100 | 15 | 20 | 
					| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
| TM110 | Liquidation |  |  | 85 | 100 | 10 | 20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TM120 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM123 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM135 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM138 | Psychic Terrain |  |  | -- | 101 | 10 | -- | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM142 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TM143 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM196 | Flip Turn |  |  | 60 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM200 | Scale Shot |  |  | 25 | 90 | 20 | -- | 
					| The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | 
| TM202 | Pain Split |  |  | -- | 101 | 20 | -- | 
					| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | 
| TM204 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM205 | Endeavor |  |  | ?? | 100 | 5 | -- | 
					| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | 
| TM218 | Expanding Force |  |  | 80 | 100 | 10 | -- | 
					| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |