| Standard Level Up | 
|
				| Evolve | Petal Dance |  |  | 120 | 100 | 10 | -- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
				| — | Petal Dance |  |  | 120 | 100 | 10 | -- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
				| — | Petal Blizzard |  |  | 90 | 100 | 15 | -- | 
				| The user stirs up a violent petal blizzard and attacks everything around it. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | 
				| — | Poison Powder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| 6 | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | 
				| 9 | Poison Powder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| 12 | Synthesis |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 18 | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| 22 | Magical Leaf |  |  | 60 | 101 | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 26 | Nature Power |  |  | -- | 101 | 20 | -- | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
				| 34 | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | 
				| 40 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| 46 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
				| 54 | Safeguard |  |  | -- | 101 | 25 | -- | 
				| The user creates a protective field that prevents status conditions for five turns. | 
				| 60 | Aromatherapy |  |  | -- | 101 | 5 | -- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 66 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
				| 70 | Petal Blizzard |  |  | 90 | 100 | 15 | -- | 
				| The user stirs up a violent petal blizzard and attacks everything around it. | 
| BDSP Technical Machine Attacks | 
|
| TM09 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM10 | Work Up |  |  | -- | 101 | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM93 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or claw. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| TM100 | Rock Climb |  |  | 90 | 85 | 20 | 20 | 
					| A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. | 
| Egg Moves(Details) | 
 
| Vine Whip |  |  | 45 | 100 | 25 | -- | Details | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
| Leech Seed |  |  | -- | 90 | 10 | -- | Details | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Counter |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Ancient Power |  |  | 60 | 100 | 5 | 10 | Details | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Nature Power |  |  | -- | 101 | 20 | -- | Details | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Ingrain |  |  | -- | 101 | 20 | -- | Details | 
				| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | 
| Leaf Storm |  |  | 130 | 90 | 5 | 100 | Details | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| Aromatherapy |  |  | -- | 101 | 5 | -- | Details | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Details | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Heal Pulse |  |  | -- | 101 | 10 | -- | Details | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
| Grassy Terrain |  |  | -- | 101 | 10 | -- | Details | 
				| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round |  |  | 60 | 100 | 15 | -- | Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Dragon Tail |  |  | 60 | 90 | 10 | -- | Gen VII TM82 | 
				| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Seed Bomb |  |  | 80 | 100 | 15 | -- | Move Tutor - USM | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| Magic Coat |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
| Snore |  |  | 50 | 100 | 15 | 30 | Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Worry Seed |  |  | -- | 100 | 10 | -- | Move Tutor - USM | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| Outrage |  |  | 120 | 100 | 10 | -- | Move Tutor - USM | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| Stomping Tantrum |  |  | 75 | 100 | 10 | -- | Move Tutor - USM | 
				| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Fury Cutter |  |  | 40 | 95 | 20 | -- | Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Detect |  |  | -- | 101 | 5 | -- | Gen II TM43 | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |