Standard Level Up | 
|
				| — | 
				Pound | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| The target is physically pounded with a long tail, a foreleg, or the like. | 
				| 4 | 
				Low Kick | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
				| 7 | 
				Confusion | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| 9 | 
				Detect | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 12 | 
				Endure | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 15 | 
				Feint | 
				  | 
				  | 
				30 | 
				100 | 
				10 | 
				-- | 
				| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 
				| 17 | 
				Force Palm | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				30 | 
				| The target is attacked with a shock wave. This may also leave the target with paralysis. | 
				| 20 | 
				Psybeam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
				| 23 | 
				Calm Mind | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
				| 25 | 
				Mind Reader | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user senses the target's movements with its mind to ensure its next attack does not miss the target. | 
				| 28 | 
				High Jump Kick | 
				  | 
				  | 
				130 | 
				90 | 
				10 | 
				-- | 
				| The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | 
				| 31 | 
				Psych Up | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 33 | 
				Acupressure | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | 
				| 36 | 
				Power Trick | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user employs its psychic power to switch its Attack stat with its Defense stat. | 
				| 39 | 
				Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| 41 | 
				Recover | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 44 | 
				Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
BDSP Technical Machine Attacks | 
|
| TM01 | 
					Focus Punch | 
					  | 
					  | 
					150 | 
					100 | 
					20 | 
					-- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| TM04 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM08 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
| TM10 | 
					Work Up | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM27 | 
					Low Sweep | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					100 | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM29 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM60 | 
					Drain Punch | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM67 | 
					Recycle | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user recycles a held item that has been used in battle so it can be used again. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM96 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
Egg Moves (Details) | 
 
| Fire Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The target is punched with a fiery fist. This may also leave the target with a burn. | 
| Thunder Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| Ice Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The target is punched with an icy fist. This may also leave the target frozen. | 
| Fake Out | 
				  | 
				  | 
				40 | 
				100 | 
				10 | 
				100 | 
								Details | 
				| This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | 
| Baton Pass | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
								Details | 
				| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| Dynamic Punch | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
								Details | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
| Power Swap | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
								Details | 
				| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 
| Guard Swap | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
								Details | 
				| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | 
| Psycho Cut | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
| Bullet Punch | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user strikes the target with tough punches as fast as bullets. This move always goes first. | 
| Quick Guard | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
								Details | 
				| The user protects itself and its allies from priority moves. | 
| Transfer Only Moves (Details) | 
|
| Psyshock | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Gen VII TM03 | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Magic Coat | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
| Gravity | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | 
| Zen Headbutt | 
				  | 
				  | 
				80 | 
				90 | 
				15 | 
				20 | 
				Move Tutor - USM | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| Snore | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Role Play | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user mimics the target completely, copying the target's Ability. | 
| Pain Split | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Helping Hand | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user assists an ally by boosting the power of that ally's attack. | 
| Trick | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user catches the target off guard and swaps its held item with its own. | 
| Retaliate | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				Gen VI TM67 | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| Power-up Punch | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				100 | 
				Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Vacuum Wave | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
| Swift | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Mega Punch | 
				  | 
				  | 
				80 | 
				85 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick | 
				  | 
				  | 
				120 | 
				75 | 
				5 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Seismic Toss | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Metronome | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user waggles a finger and stimulates its brain into randomly using nearly any move. |