| 
 | General | Location | Attacks | Stats | Egg Moves | 
| Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | 
| Picture | ||
| 
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| Abilities: Soundproof - Filter - Technician (Hidden Ability) | |||||
| Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified. Filter: Damage by super-effective moves is reduced by 25%. Hidden Ability: Technician: Moves with a base power of 60 or less are boosted in power by 50% | |||||
| Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
| 1,000,000 Points Medium Fast | 50 | 1 Sp. Defense Point(s) | Mime Jr. can Dynamax | ||
| Wild Hold Item | Egg Groups | ||||
| Legends: Arceus 
 Alpha 
 | Mime Jr. cannot breed | 
| Evolutionary Chain | ||||||||
| 
 
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| Locations- In-Depth Details | |||
| Sword | Rolling Fields Max Raid Battles: Bridge Field, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank, Stony Wilderness | ||
| Shield | Rolling Fields Max Raid Battles: Bridge Field, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank, Stony Wilderness | ||
| Crown Tundra | Sword | Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Ballimere Lake | Details | 
| Shield | Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Ballimere Lake | Details | |
| Brilliant Diamond | Route 209, Route 210, Trophy Garden | Details | |
| Shining Pearl | Trophy Garden | Details | |
| Legends: Arceus | Obsidian Fieldlands: Horseshoe Plains, Sandgem Flats or nearby Obsidian Fieldlands: Massive Mass Outbreak Coronet Highlands: Massive Mass Outbreak | ||
| Trainer Locations | Details | ||
| Flavor Text | ||
| Sword | It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice. | |
| Shield | It looks for a Mr. Rime that's a good dancer and carefully copies the Mr. Rime's steps like an apprentice. | |
| Brilliant Diamond | It habitually mimics foes. The mimicked foe is said to be unable to look away from Mime Jr. | |
| Shining Pearl | It likes places where people gather. It mimics foes to confuse them, then makes its getaway. | |
| Legends: Arceus | Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling. | |
| Attacks | Level Up | TM & HM | Egg Moves | 
| Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Pound |  |  | 40 | 100 | 35 | -- | ||
| The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
| — | Copycat |  |  | -- | 101 | 20 | -- | ||
| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
| 4 | Baton Pass |  |  | -- | 101 | 40 | -- | ||
| The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
| 8 | Encore |  |  | -- | 100 | 5 | -- | ||
| The user compels the target to keep using the move it encored for three turns. | |||||||||
| 12 | Confusion |  |  | 50 | 100 | 25 | 10 | ||
| The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
| 16 | Role Play |  |  | -- | 101 | 10 | -- | ||
| The user mimics the target completely, copying the target's Ability. | |||||||||
| 20 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| 24 | Recycle |  |  | -- | 101 | 10 | -- | ||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||||
| 28 | Psybeam |  |  | 65 | 100 | 20 | 10 | ||
| The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
| 32 | Mimic |  |  | -- | 101 | 10 | -- | ||
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
| 36 | Light Screen |  |  | -- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| 36 | Reflect |  |  | -- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| 36 | Safeguard |  |  | -- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| 40 | Sucker Punch |  |  | 70 | 100 | 5 | -- | ||
| This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||||
| 44 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | ||
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
| 48 | Psychic |  |  | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| 52 | Teeter Dance |  |  | -- | 100 | 20 | -- | ||
| The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||
| TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl | 
| Sword & Shield Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM18 | Reflect |  |  | -- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM21 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| TM25 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM27 | Icy Wind |  |  | 55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
| TM29 | Charm |  |  | -- | 100 | 20 | -- | ||
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
| TM31 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | ||
| The user assists an ally by boosting the power of that ally's attack. | |||||||||
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- | ||
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
| TM59 | Fling |  |  | ?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
| TM63 | Drain Punch |  |  | 75 | 100 | 10 | -- | ||
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM70 | Trick Room |  |  | -- | 101 | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| TM71 | Wonder Room |  |  | -- | 101 | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
| TM72 | Magic Room |  |  | -- | 101 | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
| TM76 | Round |  |  | 60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM89 | Misty Terrain |  |  | -- | 101 | 10 | -- | ||
| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||||||
| TM91 | Psychic Terrain |  |  | -- | 101 | 10 | -- | ||
| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
| Technical Record Attacks | |||||||||
| TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TR25 | Psyshock |  |  | 80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| TR26 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- | ||
| The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
| TR30 | Encore |  |  | -- | 100 | 5 | -- | ||
| The user compels the target to keep using the move it encored for three turns. | |||||||||
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
| TR35 | Uproar |  |  | 90 | 100 | 10 | -- | ||
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
| TR37 | Taunt |  |  | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TR38 | Trick |  |  | -- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||||
| TR40 | Skill Swap |  |  | -- | 101 | 10 | -- | ||
| The user employs its psychic power to exchange Abilities with the target. | |||||||||
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- | ||
| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- | ||
| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- | ||
| The user teleports using a strange power and switches places with one of its allies. | |||||||||
| TR92 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | ||
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
| BDSP Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch |  |  | 150 | 100 | 20 | -- | ||
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
| TM04 | Calm Mind |  |  | -- | 101 | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM17 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM21 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | ||
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | ||
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| TM41 | Torment |  |  | -- | 100 | 15 | -- | ||
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM45 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM48 | Skill Swap |  |  | -- | 101 | 10 | -- | ||
| The user employs its psychic power to exchange Abilities with the target. | |||||||||
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | ||
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM58 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM60 | Drain Punch |  |  | 75 | 100 | 10 | -- | ||
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM63 | Nasty Plot |  |  | -- | 101 | 20 | -- | ||
| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
| TM67 | Recycle |  |  | -- | 101 | 10 | -- | ||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||||
| TM70 | Flash |  |  | -- | 100 | 20 | -- | ||
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM77 | Psych Up |  |  | -- | 101 | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TM92 | Trick Room |  |  | -- | 101 | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| Egg Moves(Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Hypnosis |  |  | -- | 60 | 20 | -- | Details | |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||||
| Fake Out |  |  | 40 | 100 | 10 | 100 | Details | |
| This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ||||||||
| Confuse Ray |  |  | -- | 100 | 10 | -- | Details | |
| The target is exposed to a sinister ray that triggers confusion. | ||||||||
| Power Split |  |  | -- | 101 | 10 | -- | Details | |
| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | ||||||||
| Tickle |  |  | -- | 100 | 20 | -- | Details | |
| The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
| Future Sight BDSP Only |  |  | 120 | 100 | 10 | -- | Details | |
| Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||
| Mimic BDSP Only |  |  | -- | 101 | 10 | -- | Details | |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | ||||||||
| Trick BDSP Only |  |  | -- | 100 | 10 | -- | Details | |
| The user catches the target off guard and swaps its held item with its own. | ||||||||
| Teeter Dance BDSP Only |  |  | -- | 100 | 20 | -- | Details | |
| The user performs a wobbly dance that confuses the Pokémon around it. | ||||||||
| Healing Wish BDSP Only |  |  | -- | 101 | 10 | -- | Details | |
| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | ||||||||
| Charm BDSP Only |  |  | -- | 100 | 20 | -- | Details | |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | ||||||||
| Magic Room BDSP Only |  |  | -- | 101 | 10 | -- | Details | |
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
| Icy Wind BDSP Only |  |  | 55 | 95 | 15 | 100 | Details | |
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | ||||||||
| Usable Max Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Max Lightning |  |  | 140 | 101 | 10 | -- | |||
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
| Max Strike |  |   | 120(Phy)/130(Spe) | 101 | 10 | -- | |||
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
| Max Knuckle |  |  | 90 | 101 | 10 | -- | |||
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
| Max Phantasm |  |  | 130 | 101 | 10 | -- | |||
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
| Max Hailstorm |  |  | 110 | 101 | 10 | -- | |||
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
| Max Starfall |  |  | 130 | 101 | 10 | -- | |||
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
| Max Mindstorm |  |  | 140 | 101 | 10 | -- | |||
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
| Max Darkness |  |  | 120 | 101 | 10 | -- | |||
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
| Max Overgrowth |  |  | 140 | 101 | 10 | -- | |||
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
| Max Guard |  |  | 101 | 10 | -- | ||||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Transfer Only Moves | |||||||||
| Click here to see all transfer exclusive moves | 
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 310 | 20 | 25 | 45 | 70 | 90 | 60 | |
| Max Stats Hindering Nature | Lv. 50 | 80 - 127 | 27 - 69 | 45 - 87 | 67 - 109 | 85 - 127 | 58 - 100 | 
| Lv. 100 | 150 - 244 | 49 - 134 | 85 - 170 | 130 - 215 | 166 - 251 | 112 - 197 | |
| Max Stats Neutral Nature | Lv. 50 | 80 - 127 | 30 - 77 | 50 - 97 | 75 - 122 | 95 - 142 | 65 - 112 | 
| Lv. 100 | 150 - 244 | 55 - 149 | 95 - 189 | 145 - 239 | 185 - 279 | 125 - 219 | |
| Max Stats Beneficial Nature | Lv. 50 | 80 - 127 | 33 - 84 | 55 - 106 | 82 - 134 | 104 - 156 | 71 - 123 | 
| Lv. 100 | 150 - 244 | 60 - 163 | 104 - 207 | 159 - 262 | 203 - 306 | 137 - 240 | |
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