| Standard Level Up | 
|
				| Evolve | Tri Attack |  |  | 80 | 100 | 10 | 20 | 
				| The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 
				| — | Tri Attack |  |  | 80 | 100 | 10 | 20 | 
				| The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 
				| — | Magnetic Flux |  |  | -- | 101 | 20 | -- | 
				| The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | 
				| — | Magnet Rise |  |  | -- | 101 | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| — | Gravity |  |  | -- | 101 | 5 | -- | 
				| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | 
				| — | Wide Guard |  |  | -- | 101 | 10 | -- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Iron Defense |  |  | -- | 101 | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| — | Block |  |  | -- | 101 | 5 | -- | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
				| — | Harden |  |  | -- | 101 | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 4 | Iron Defense |  |  | -- | 101 | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 7 | Block |  |  | -- | 101 | 5 | -- | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
				| 10 | Smack Down |  |  | 50 | 100 | 15 | 100 | 
				| The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. | 
				| 13 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
				| The user launches a weak jolt of electricity that paralyzes the target. | 
				| 16 | Rest |  |  | -- | 101 | 10 | -- | 
				| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
				| 19 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | 
				| 22 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
				| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
				| 25 | Power Gem |  |  | 80 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 28 | Rock Blast |  |  | 25 | 90 | 10 | -- | 
				| The user hurls hard rocks at the target. Two to five rocks are launched in a row. | 
				| 31 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | 
				| 34 | Sandstorm |  |  | -- | 101 | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
				| 37 | Earth Power |  |  | 90 | 100 | 10 | 10 | 
				| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
				| 40 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
				| 43 | Lock-On |  |  | -- | 101 | 5 | -- | 
				| The user takes sure aim at the target. This ensures the next attack does not miss the target. | 
				| 43 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| 50 | Body Press |  |  | 80 | 100 | 10 | -- | 
				| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | 
| BDSP Technical Machine Attacks | 
|
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | 
					| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| TM37 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM69 | Rock Polish |  |  | -- | 101 | 20 | -- | 
					| The user polishes its body to reduce drag. This sharply raises the Speed stat. | 
| TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM76 | Stealth Rock |  |  | -- | 101 | 20 | -- | 
					| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM91 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round |  |  | 60 | 100 | 15 | -- | Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Iron Head |  |  | 80 | 100 | 15 | 30 | Move Tutor - USM | 
				| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| Thunder Punch |  |  | 75 | 100 | 15 | 10 | Move Tutor - USM | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| Fire Punch |  |  | 75 | 100 | 15 | 10 | Move Tutor - USM | 
				| The target is punched with a fiery fist. This may also leave the target with a burn. | 
| Ice Punch |  |  | 75 | 100 | 15 | 10 | Move Tutor - USM | 
				| The target is punched with an icy fist. This may also leave the target frozen. | 
| Magic Coat |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
| Snore |  |  | 50 | 100 | 15 | 30 | Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Pain Split |  |  | -- | 101 | 20 | -- | Move Tutor - USM | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Ally Switch |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| The user teleports using a strange power and switches places with one of its allies. | 
| Stomping Tantrum |  |  | 75 | 100 | 10 | -- | Move Tutor - USM | 
				| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| Ancient Power |  |  | 60 | 100 | 5 | 10 | Move Tutor - PtHGSS | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |