| Standard Level Up | 
|
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Leafage |  |  | 40 | 100 | 40 | -- | 
				| The user attacks by pelting the target with leaves. | 
				| — | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 
				| 9 | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| 12 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 15 | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | 
				| 20 | Synthesis |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 25 | Pluck |  |  | 60 | 100 | 20 | -- | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 30 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
				| 35 | Sucker Punch |  |  | 70 | 100 | 5 | -- | 
				| This move enables the user to attack first. This move fails if the target is not readying an attack. | 
				| 40 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
				| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
				| 45 | Feather Dance |  |  | -- | 100 | 15 | -- | 
				| The user covers the target's body with a mass of down that harshly lowers its Attack stat. | 
				| 50 | Brave Bird |  |  | 120 | 100 | 15 | -- | 
				| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
| Technical Machine Attacks | 
|
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM30 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM94 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TR50 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
					| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
| TR59 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR65 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR66 | Brave Bird |  |  | 120 | 100 | 15 | -- | 
					| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
| TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR85 | Work Up |  |  | -- | 101 | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Roost |  |  | -- | 101 | 10 | -- | Gen VII TM19 | 
				| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Nature Power |  |  | -- | 101 | 20 | -- | Gen VII TM96 | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Curse |  |  | -- | 101 | 10 | -- | Egg Move - Gen 7 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Haze |  |  | -- | 101 | 30 | -- | Egg Move - Gen 7 | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Covet |  |  | 60 | 100 | 25 | -- | Move Tutor - USM | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Sky Attack |  |  | 140 | 90 | 5 | 30 | Move Tutor - USM | 
				| A second-turn attack move where critical hits land more easily. This may also make the target flinch. | 
| Worry Seed |  |  | -- | 100 | 10 | -- | Move Tutor - USM | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |