Standard Level Up | 
|
				| Evolve | 
				Octolock | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | 
				| — | 
				Octolock | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | 
				| — | 
				Octazooka | 
				  | 
				  | 
				65 | 
				85 | 
				10 | 
				50 | 
				| The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. | 
				| — | 
				Rock Smash | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				50 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | 
				Feint | 
				  | 
				  | 
				30 | 
				100 | 
				10 | 
				-- | 
				| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 
				| — | 
				Bind | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| 15 | 
				Detect | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 20 | 
				Brick Break | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				-- | 
				| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
				| 25 | 
				Bulk Up | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
				| 30 | 
				Submission | 
				  | 
				  | 
				80 | 
				80 | 
				20 | 
				-- | 
				| The user grabs the target and recklessly dives for the ground. This also damages the user a little. | 
				| 35 | 
				Taunt | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 40 | 
				Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| 45 | 
				Superpower | 
				  | 
				  | 
				120 | 
				100 | 
				5 | 
				100 | 
				| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
				| 50 | 
				Topsy-Turvy | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | 
Technical Machine Attacks | 
|
| TM00 | 
					Mega Punch | 
					  | 
					  | 
					80 | 
					85 | 
					20 | 
					-- | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM04 | 
					Ice Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is punched with an icy fist. This may also leave the target frozen. | 
| TM08 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM15 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM26 | 
					Scary Face | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM31 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM36 | 
					Whirlpool | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM42 | 
					Revenge | 
					  | 
					  | 
					60 | 
					100 | 
					10 | 
					-- | 
					| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| TM43 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM45 | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the next turn. | 
| TM53 | 
					Mud Shot | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM55 | 
					Brine | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM57 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM63 | 
					Drain Punch | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM79 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| TM97 | 
					Brutal Swing | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| TM98 | 
					Stomping Tantrum | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
Technical Record Attacks | 
|
| TR01 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR03 | 
					Hydro Pump | 
					  | 
					  | 
					110 | 
					80 | 
					5 | 
					-- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TR04 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR16 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR21 | 
					Reversal | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR37 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR39 | 
					Superpower | 
					  | 
					  | 
					120 | 
					100 | 
					5 | 
					100 | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR45 | 
					Muddy Water | 
					  | 
					  | 
					90 | 
					85 | 
					10 | 
					30 | 
					| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 
| TR48 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
| TR53 | 
					Close Combat | 
					  | 
					  | 
					120 | 
					100 | 
					5 | 
					100 | 
					| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TR64 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TR85 | 
					Work Up | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TR98 | 
					Liquidation | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
Usable Max Moves | 
|
					| Max Flutterby | 
					  | 
					  | 
					120 | 
					101 | 
					10 | 
					-- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike | 
					  | 
					   | 
					150(Phy)/150(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle | 
					  | 
					   | 
					100(Phy)/95(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Hailstorm | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Geyser | 
					  | 
					   | 
					130(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Quake | 
					  | 
					   | 
					130(Phy)/110(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness | 
					  | 
					  | 
					120 | 
					101 | 
					10 | 
					-- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Guard | 
					  | 
					  | 
					 | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |