#853 Grapploct

General Location Attacks Stats Egg Moves
Gen VIII Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Grapploct
Japan: Otosupasu
オトスパス
French: Krakos
German: Kaocto
Korean: 케오퍼스
National: #853
Galar: #352
Isle of Armor: #130
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Fighting-type
Classification Height Weight Capture Rate Base Egg Steps
Jujitsu Pokémon 5'03"
1.6m
86.0lbs
39.0kg
453,200 (SWSH)
6,400 (BDSP)
Abilities: Limber - Technician (Hidden Ability)
Limber: The Pokémon cannot be Paralysed while having this ability.
Hidden Ability:
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,059,862 Points
Medium Slow
50 2 Attack Point(s)
Grapploct can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
Water 1
Human-like
Evolutionary Chain
Clobbopus Level up while knowing  Taunt Grapploct

Locations

- In-Depth Details
Sword Route 9, Lake of Outrage, West Lake Axewell
Max Raid Battles: Dusty Bowl, North Lake Miloch
Shield Route 9, Lake of Outrage, West Lake Axewell
Max Raid Battles: Dusty Bowl, North Lake Miloch
Isle of Armor Sword Loop Lagoon
Max Raid Battles: Fields of Honor, Challenge Beach, Challenge Road, Honeycalm Sea
Details
Shield Loop Lagoon
Max Raid Battles: Fields of Honor, Challenge Beach, Challenge Road, Honeycalm Sea
Details
Crown Tundra Sword Dynamax Adventures
Shield Dynamax Adventures
Trainer Locations  Details
Flavor Text
Sword A body made up of nothing but muscle makes the grappling moves this Pokémon performs with its tentacles tremendously powerful.
Shield Searching for an opponent to test its skills against, it emerges onto land. Once the battle is over, it returns to the sea.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Octolock Octolock - Fighting-type Octolock: Other Move -- 100 15 --
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
Octolock Octolock - Fighting-type Octolock: Other Move -- 100 15 --
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
Octazooka Octazooka - Water-type Octazooka: Special Move 65 85 10 50
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Bind Bind - Normal-type Bind: Physical Move 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
15 Detect Detect - Fighting-type Detect: Other Move -- 101 5 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
20 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
25 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
30 Submission Submission - Fighting-type Submission: Physical Move 80 80 20 --
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
35 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
40 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
45 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
50 Topsy-Turvy Topsy-Turvy - Dark-type Topsy-Turvy: Other Move -- 101 20 --
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM00 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
TM04 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM26 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM42 Revenge Revenge - Fighting-type Revenge: Physical Move 60 100 10 --
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM45 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
TM53 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM63 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM79 Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
TM97 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM98 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TR16 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR39 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TR45 Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
TR48 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TR53 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TR85 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TR98 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 -- Details
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Soak Soak - Water-type Soak: Other Move -- 100 20 -- Details
The user shoots a torrent of water at the target and changes the target's type to Water.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 -- Details
This move enables the user to attack first. This move fails if the target is not readying an attack.
Circle Throw Circle Throw - Fighting-type Circle Throw: Physical Move 60 90 10 -- Details
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 -- Details
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Power-Up Punch Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 100 20 100 Details
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
CoachingCoaching - Fighting-typeCoaching: Other Move----10--
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Skitter SmackSkitter Smack - Bug-typeSkitter Smack: Physical Move709010--
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Flutterby Max Flutterby - Bug-type Physical Move 120 101 10 --
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical MoveSpecial Move 100(Phy)/95(Spe) 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Hailstorm Max Hailstorm - Ice-type Physical Move 130 101 10 --
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Geyser Max Geyser - Water-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Quake Max Quake - Ground-type Physical MoveSpecial Move 130(Phy)/110(Spe) 101 10 --
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move 120 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 80 118 90 70 80 42
Max Stats
Hindering Nature
Lv. 50 140 - 187 110 - 153 85 - 127 67 - 109 76 - 118 42 - 84
Lv. 100 270 - 364 216 - 301 166 - 251 130 - 215 148 - 233 80 - 164
Max Stats
Neutral Nature
Lv. 50 140 - 187 123 - 170 95 - 142 75 - 122 85 - 132 47 - 94
Lv. 100 270 - 364 241 - 335 185 - 279 145 - 239 165 - 259 89 - 183
Max Stats
Beneficial Nature
Lv. 50 140 - 187 135 - 187 104 - 156 82 - 134 93 - 145 51 - 103
Lv. 100 270 - 364 265 - 368 203 - 306 159 - 262 181 - 284 97 - 201
80
118
90
42
80
70

<--- Clobbopus #852
Clobbopus
#854
Sinistea
Sinistea --->