| Flavor Text | 
|  | Sword | This species lives in antique teapots. Most pots are forgeries, but on rare occasions, an authentic work is found. | 
Shield | Leaving leftover black tea unattended is asking for this Pokémon to come along and pour itself into it, turning the tea into a new Polteageist. | |  | Sword | Trainers Polteageist trusts will be allowed to experience its distinctive flavor and aroma firsthand by sampling just a tiny bit of its tea. | 
Shield | When angered, it launches tea from its body at the offender's mouth. The tea causes strong chills if swallowed. | 
| Standard Level Up | 
|
				| Evolve | Teatime |  |  | -- | 101 | 10 | -- | 
				| The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | 
				| — | Teatime |  |  | -- | 101 | 10 | -- | 
				| The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | 
				| — | Strength Sap |  |  | -- | 100 | 10 | 100 | 
				| The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | 
				| — | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 
				| — | Withdraw |  |  | -- | 101 | 40 | -- | 
				| The user withdraws its body into its hard shell, raising its Defense stat. | 
				| — | Aromatic Mist |  |  | -- | 101 | 20 | -- | 
				| The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | 
				| — | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 18 | Protect |  |  | -- | 101 | 10 | -- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 24 | Sucker Punch |  |  | 70 | 100 | 5 | -- | 
				| This move enables the user to attack first. This move fails if the target is not readying an attack. | 
				| 30 | Aromatherapy |  |  | -- | 101 | 5 | -- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 36 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 42 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
				| 48 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
				| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
				| 54 | Memento |  |  | -- | 100 | 10 | -- | 
				| The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | 
				| 60 | Shell Smash |  |  | -- | 101 | 15 | -- | 
				| The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | 
				| 66 | Curse |  |  | -- | 101 | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
| Technical Machine Attacks | 
|
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM18 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM20 | Self-Destruct |  |  | 200 | 100 | 5 | -- | 
					| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Imprison |  |  | -- | 101 | 10 | -- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM71 | Wonder Room |  |  | -- | 101 | 10 | -- | 
					| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM77 | Hex |  |  | 65 | 100 | 10 | -- | 
					| This relentless attack does massive damage to a target affected by status conditions. | 
| TM86 | Phantom Force |  |  | 90 | 100 | 10 | -- | 
					| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| Technical Record Attacks | 
|
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TR14 | Metronome |  |  | -- | 101 | 10 | -- | 
					| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR25 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR38 | Trick |  |  | -- | 100 | 10 | -- | 
					| The user catches the target off guard and swaps its held item with its own. | 
| TR58 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
| TR81 | Foul Play |  |  | 95 | 100 | 15 | -- | 
					| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | 
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- | 
					| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- | 
					| The user teleports using a strange power and switches places with one of its allies. |