| Standard Level Up | 
|
				| — | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | 
				| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | 
				| 7 | Charge |  |  | -- | 101 | 20 | -- | 
				| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | 
				| 14 | Echoed Voice |  |  | 40 | 100 | 15 | -- | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
				| 21 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 28 | Pluck |  |  | 60 | 100 | 20 | -- | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 35 | Avalanche |  |  | 60 | 100 | 10 | -- | 
				| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
				| 42 | Freeze-Dry |  |  | 70 | 100 | 20 | 10 | 
				| The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | 
				| 49 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
				| 56 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | 
				| 63 | Bolt Beak |  |  | 85 | 100 | 10 | -- | 
				| The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | 
				| 70 | Icicle Crash |  |  | 85 | 90 | 10 | 30 | 
				| The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | 
				| 77 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| Technical Machine Attacks | 
|
| TM00 | Mega Punch |  |  | 80 | 85 | 20 | -- | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM05 | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM22 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM27 | Icy Wind |  |  | 55 | 95 | 15 | 100 | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM35 | Hail |  |  | -- | 101 | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM48 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM51 | Icicle Spear |  |  | 25 | 100 | 30 | -- | 
					| The user launches sharp icicles at the target two to five times in a row. | 
| TM54 | Rock Blast |  |  | 25 | 90 | 10 | -- | 
					| The user hurls hard rocks at the target. Two to five rocks are launched in a row. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM64 | Avalanche |  |  | 60 | 100 | 10 | -- | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM66 | Thunder Fang |  |  | 65 | 95 | 15 | 10 | 
					| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 
| TM67 | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
					| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM81 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM98 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- | 
					| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| Technical Record Attacks | 
|
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR03 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TR04 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR05 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR07 | Low Kick |  |  | ?? | 100 | 20 | -- | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR42 | Hyper Voice |  |  | 90 | 100 | 10 | -- | 
					| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TR75 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TR80 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
					| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
| TR86 | Wild Charge |  |  | 90 | 100 | 15 | -- | 
					| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 
| Usable Max Moves | 
|
					| Max Lightning |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  | 100 | 101 | 10 | -- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Hailstorm |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Geyser |  |  | 140 | 101 | 10 | -- | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Airstream |  |  | 110 | 101 | 10 | -- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Rockfall |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |  | 130 | 101 | 10 | -- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  | 100 | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike |  |  | 130 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |