| Flavor Text | 
|  | Sword | This form of Urshifu is a strong believer in the one-hit KO. Its strategy is to leap in close to foes and land a devastating blow with a hardened fist. | 
Shield | Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves. | |  | Sword | It's believed that this Pokémon modeled its fighting style on the flow of a river—sometimes rapid, sometimes calm. | 
Shield | This form of Urshifu is a strong believer in defeating foes by raining many blows down on them. Its strikes are nonstop, flowing like a river. | |  | Sword | People call it the embodiment of rage. It's said that this Pokémon's terrifying expression and shout will rid the world of malevolence. | 
Shield | The energy released by this Pokémon's fists forms shock waves that can blow away Dynamax Pokémon in just one hit. | |  | Sword | As it waits for the right moment to unleash its Gigantamax power, this Pokémon maintains a perfect one-legged stance. It won't even twitch. | 
Shield | All it takes is a glare from this Pokémon to take the lives of those with evil in their hearts—or so they say. | 
| Standard Level Up | 
|
				| Evolve | Wicked Blow |  |  | 80 | 100 | 5 | -- | 
				| The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | 
				| — | Wicked Blow |  |  | 80 | 100 | 5 | -- | 
				| The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | 
				| — | Sucker Punch |  |  | 70 | 100 | 5 | -- | 
				| This move enables the user to attack first. This move fails if the target is not readying an attack. | 
				| — | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
				| — | Leer |  |  | -- | 100 | 30 | 100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | Endure |  |  | -- | 101 | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| — | Focus Energy |  |  | -- | 101 | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 12 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
				| 16 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly lower its Speed stat. | 
				| 20 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 24 | Brick Break |  |  | 75 | 100 | 15 | -- | 
				| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
				| 28 | Detect |  |  | -- | 101 | 5 | -- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 32 | Bulk Up |  |  | -- | 101 | 20 | -- | 
				| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
				| 36 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
				| The user slams the target with its steel-hard head. This may also make the target flinch. | 
				| 40 | Dynamic Punch |  |  | 100 | 50 | 5 | 100 | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
				| 44 | Counter |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
				| 48 | Close Combat |  |  | 120 | 100 | 5 | 100 | 
				| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
				| 52 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
				| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| Level Up - Rapid Strike Style | 
|
				| Evolve | Surging Strikes |  |  | 25 | 100 | 5 | -- | 
				| The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | 
				| — | Surging Strikes |  |  | 25 | 100 | 5 | -- | 
				| The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | 
				| — | Aqua Jet |  |  | 40 | 100 | 20 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| — | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
				| — | Leer |  |  | -- | 100 | 30 | 100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | Endure |  |  | -- | 101 | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| — | Focus Energy |  |  | -- | 101 | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 12 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
				| 16 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly lower its Speed stat. | 
				| 20 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 24 | Brick Break |  |  | 75 | 100 | 15 | -- | 
				| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
				| 28 | Detect |  |  | -- | 101 | 5 | -- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 32 | Bulk Up |  |  | -- | 101 | 20 | -- | 
				| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
				| 36 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
				| The user slams the target with its steel-hard head. This may also make the target flinch. | 
				| 40 | Dynamic Punch |  |  | 100 | 50 | 5 | 100 | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
				| 44 | Counter |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
				| 48 | Close Combat |  |  | 120 | 100 | 5 | 100 | 
				| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
				| 52 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
				| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| Technical Machine Attacks | 
|
| TM00 | Mega Punch |  |  | 80 | 85 | 20 | -- |  | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- |  | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM03 | Fire Punch |  |  | 75 | 100 | 15 | 10 |  | 
					| The target is punched with a fiery fist. This may also leave the target with a burn. | 
| TM04 | Ice Punch |  |  | 75 | 100 | 15 | 10 |  | 
					| The target is punched with an icy fist. This may also leave the target frozen. | 
| TM05 | Thunder Punch |  |  | 75 | 100 | 15 | 10 |  | 
					| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM15 | Dig |  |  | 80 | 100 | 10 | -- |  | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM22 | Rock Slide |  |  | 75 | 90 | 10 | 30 |  | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM26 | Scary Face |  |  | -- | 100 | 10 | -- |  | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- |  | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- |  | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM36 | Whirlpool |  |  | 35 | 85 | 15 | 100 |  | 
					| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| TM37 | Beat Up |  |  | ?? | 100 | 10 | -- |  | 
					| The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- |  | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- |  | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM42 | Revenge |  |  | 60 | 100 | 10 | -- |  | 
					| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- |  | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM45 | Dive |  |  | 80 | 100 | 10 | -- |  | 
					| Diving on the first turn, the user floats up and attacks on the next turn. | 
| TM48 | Rock Tomb |  |  | 60 | 95 | 15 | 100 |  | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM55 | Brine |  |  | 65 | 100 | 10 | -- |  | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM56 | U-turn |  |  | 70 | 100 | 20 | -- |  | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- |  | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM58 | Assurance |  |  | 60 | 100 | 10 | -- |  | 
					| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| TM59 | Fling |  |  | ?? | 100 | 10 | -- |  | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM63 | Drain Punch |  |  | 75 | 100 | 10 | -- |  | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM75 | Low Sweep |  |  | 65 | 100 | 20 | 100 |  | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM78 | Acrobatics |  |  | 55 | 100 | 15 | -- |  | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM79 | Retaliate |  |  | 70 | 100 | 5 | -- |  | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| TM85 | Snarl |  |  | 55 | 95 | 15 | 100 |  | 
					| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 
| TM94 | False Swipe |  |  | 40 | 100 | 40 | -- |  | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| Technical Record Attacks | 
|
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 |  | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR07 | Low Kick |  |  | ?? | 100 | 20 | -- |  | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TR13 | Focus Energy |  |  | -- | 101 | 30 | -- |  | 
					| The user takes a deep breath and focuses so that critical hits land more easily. | 
| TR16 | Waterfall |  |  | 80 | 100 | 15 | 20 |  | 
					| The user charges at the target and may make it flinch. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR21 | Reversal |  |  | ?? | 100 | 15 | -- |  | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR32 | Crunch |  |  | 80 | 100 | 15 | 20 |  | 
					| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- |  | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 |  | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- |  | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR48 | Bulk Up |  |  | -- | 101 | 20 | -- |  | 
					| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
| TR53 | Close Combat |  |  | 120 | 100 | 5 | 100 |  | 
					| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TR56 | Aura Sphere |  |  | 80 | 101 | 20 | -- |  | 
					| The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | 
| TR57 | Poison Jab |  |  | 80 | 100 | 20 | 30 |  | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TR58 | Dark Pulse |  |  | 80 | 100 | 15 | 20 |  | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TR64 | Focus Blast |  |  | 120 | 70 | 5 | 10 |  | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |  | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR74 | Iron Head |  |  | 80 | 100 | 15 | 30 |  | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TR75 | Stone Edge |  |  | 100 | 80 | 5 | -- |  | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TR81 | Foul Play |  |  | 95 | 100 | 15 | -- |  | 
					| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | 
| TR84 | Scald |  |  | 80 | 100 | 15 | 30 |  | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TR85 | Work Up |  |  | -- | 101 | 30 | -- |  | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TR93 | Darkest Lariat |  |  | 85 | 100 | 10 | -- |  | 
					| The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. | 
| TR95 | Throat Chop |  |  | 80 | 100 | 15 | 100 |  | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | 
| TR98 | Liquidation |  |  | 85 | 100 | 10 | 20 |  | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TR99 | Body Press |  |  | 80 | 100 | 10 | -- |  | 
					| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | 
| Usable Max Moves | 
|
					| Max Flare |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Flutterby |  |  
  | 120 120
 | 101 | 10 | -- |  | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Lightning |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   
   | 150(Phy)/110(Spe) 150(Phy)/110(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |   
   | 100(Phy)/95(Spe) 100(Phy)/95(Spe)
 | 101 | 10 | -- |  | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Hailstorm |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Ooze |  |  
  | 90 90
 | 101 | 10 | -- |  | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Geyser |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- |  | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Airstream |  |  
  | 110 110
 | 101 | 10 | -- |  | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Mindstorm |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- |  | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 | 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
					| G-Max One Blow |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- |  | 
					| A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. | 
					| G-Max Rapid Flow |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- |  | 
					| A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. |