Standard Level Up |
|
| — |
Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| — |
Gust |
 |
 |
40 |
100 |
35 |
-- |
| A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| — |
Growth |
 |
 |
-- |
101 |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| — |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
| 6 |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
| 10 |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
| The target is stomped with a big foot. This may also make the target flinch. |
| 16 |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
| The user scatters curious leaves that chase the target. This attack never misses. |
| 21 |
Whirlwind |
 |
 |
-- |
101 |
20 |
-- |
| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 26 |
Leaf Tornado |
 |
 |
65 |
90 |
10 |
50 |
| The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
| 30 |
Dragon Dance |
 |
 |
-- |
101 |
20 |
-- |
| The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
| 36 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 41 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| 46 |
Dragon Hammer |
 |
 |
90 |
100 |
15 |
-- |
| The user uses its body like a hammer to attack the target and inflict damage. |
| 50 |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 56 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| 61 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
BDSP Technical Machine Attacks |
|
| TM05 |
Roar |
 |
 |
-- |
101 |
20 |
-- |
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM09 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user forcefully shoots seeds at the target two to five times in a row. |
| TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM20 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. This may also raise the user's Defense stat. |
| TM51 |
Roost |
 |
 |
-- |
101 |
10 |
-- |
| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or claw. |
| TM94 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
| The user flies up into the sky and then strikes its target on the next turn. |
| TM96 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. |
| TM97 |
Defog |
 |
 |
-- |
101 |
15 |
-- |
| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| TM98 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch. This may also lower the target's Defense stat. |
Egg Moves (Details) |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Details |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Slam |
 |
 |
80 |
75 |
20 |
-- |
Details |
| The target is slammed with a long tail, vines, or the like to inflict damage. |
| Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
Details |
| A seed is planted on the target. It steals some HP from the target every turn. |
| Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Details |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
Details |
| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| Synthesis |
 |
 |
-- |
101 |
5 |
-- |
Details |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| Curse |
 |
 |
-- |
101 |
10 |
-- |
Details |
| A move that works differently for the Ghost type than for all other types. |
| Leaf Blade |
 |
 |
90 |
100 |
15 |
-- |
Details |
| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
| Dragon Dance |
 |
 |
-- |
101 |
20 |
-- |
Details |
| The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
| Dragon Hammer |
 |
 |
90 |
100 |
15 |
-- |
Details |
| The user uses its body like a hammer to attack the target and inflict damage. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
Gen VII TM59 |
| The user swings its body around violently to inflict damage on everything in its vicinity. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
Move Tutor - USM |
| The user slams a barrage of hard-shelled seeds down on the target from above. |
| Snore |
 |
 |
50 |
100 |
15 |
30 |
Move Tutor - USM |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tailwind |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
| Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Outrage |
 |
 |
120 |
100 |
10 |
-- |
Move Tutor - USM |
| The user rampages and attacks for two to three turns. The user then becomes confused. |
| Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
Move Tutor - USM |
| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
| The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
| Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Twister |
 |
 |
40 |
100 |
20 |
20 |
Move Tutor - PtHGSS |
| The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |