| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM02 |
Dragon Claw |
 |
    |
|
| Quite an appealing move. |
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM05 |
Roar |
 |
   |
|
| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM08 |
Bulk Up |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM09 |
Venoshock |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM19 |
Roost |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM23 |
Smack Down |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM26 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM34 |
Sludge Wave |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM37 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM43 |
Flame Charge |
 |
 |
|
| Works well if the user is pumped up. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM47 |
Low Sweep |
 |
  |
   |
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM50 |
Overheat |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM51 |
Steel Wing |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM53 |
Energy Ball |
 |
    |
|
| Quite an appealing move. |
| TM54 |
False Swipe |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM55 |
Scald |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM58 |
Sky Drop |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM60 |
Quash |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| TM61 |
Will-O-Wisp |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM62 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| TM63 |
Embargo |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM64 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM65 |
Shadow Claw |
 |
    |
|
| Quite an appealing move. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM67 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM69 |
Rock Polish |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM71 |
Stone Edge |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM72 |
Volt Switch |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM74 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM76 |
Struggle Bug |
 |
  |
|
| Works great if the user goes last this turn. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM79 |
Frost Breath |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM81 |
X-Scissor |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| TM82 |
Dragon Tail |
 |
   |
|
| Causes the user to move later on the next turn. |
| TM83 |
Infestation |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| TM84 |
Poison Jab |
 |
    |
|
| Quite an appealing move. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
 |
    |
|
| Quite an appealing move. |
| TM92 |
Trick Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| TM93 |
Wild Charge |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM95 |
Snarl |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM96 |
Nature Power |
 |
 |
|
| Works better the more the crowd is excited. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM02 |
Fly |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| HM03 |
Surf |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| HM05 |
Waterfall |
 |
    |
|
| Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| Transfer Only Moves (Details) |
|
| Telekinesis |
 |
  |
|
Gen V TM19 |
| Makes the remaining Pokémon nervous. |
| Ally Switch |
 |
   |
|
Gen V TM51 |
| Scrambles the order in which Pokémon will move on the next turn. |
| Work Up |
 |
   |
|
Gen V TM83 |
| Excites the audience a lot if used first. |
| Pluck |
 |
   |
|
Gen V TM88 |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Dive |
 |
  |
|
Gen V HM06 |
| Prevents the user from being startled one time this turn. |
| Bullet Seed |
 |
 |
|
Gen IV 331 |
| Effectiveness varies depending on when it is used. |
| Brine |
 |
   |
|
Gen IV 362 |
| Affected by how well the previous Pokémon's move went. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Silver Wind |
 |
 |
|
Gen IV 318 |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Avalanche |
 |
   |
|
Gen IV 419 |
| Affected by how well the previous Pokémon's move went. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Pluck |
 |
   |
|
Gen IV 365 |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Defog |
 |
  |
|
Gen IV 432 |
| Works great if the user goes first this turn. |
| Whirlpool |
 |
   |
|
Gen IV 250 |
| Temporarily stops the crowd from growing excited. |
| Air Cutter |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Dive |
 |
  |
|
Move Tutor - PtHGSS |
| Prevents the user from being startled one time this turn. |
| Fury Cutter |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Sucker Punch |
 |
   |
|
Move Tutor - PtHGSS |
| Excites the audience a lot if used first. |
| Vacuum Wave |
 |
   |
|
Move Tutor - PtHGSS |
| Causes the user to move earlier on the next turn. |
| Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Mud-slap |
 |
   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| Rollout |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Twister |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| String Shot |
 |
  |
   |
Move Tutor - HGSS |
| Startles the last Pokémon to act before the user. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Mega Kick |
 |
 |
| Move Tutor - FRLG |
| Works better the more the crowd is excited. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Counter |
 |
  |
| Move Tutor - FRLG |
| Works great if the user goes last this turn. |
| Seismic Toss |
 |
   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Soft-boiled |
 |
  |
| Move Tutor - FRLG |
| Works great if the user goes first this turn. |
| Dynamic Punch |
 |
  |
 |
Move Tutor - Emerald |
| Badly startles Pokémon that the audience has high expectations of. |
| Rollout |
 |
   |
|
Move Tutor - Emerald |
| An appealing move that can be used repeatedly without boring the audience. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Mud-slap |
 |
   |
|
Move Tutor - Emerald |
| Makes audience expect little of other contestants. |
| Swift |
 |
  |
|
Move Tutor - Emerald |
| Works great if the user goes first this turn. |
| Defense Curl |
 |
  |
|
Move Tutor - Emerald |
| Prevents the user from being startled one time this turn. |
| Fury Cutter |
 |
   |
|
Move Tutor - Emerald |
| An appealing move that can be used repeatedly without boring the audience. |