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 #464 Rhyperior
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Rhyperior
Japan: Dosaidon
ドサイドン
French: Rhinastoc
German: Rihornior
Korean: 거대코뿌리
National: #464
Central Kalos: #---
Coastal Kalos: #052
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Drill Pokémon 7'10"
2.4m
623.5lbs
282.8kg
305,120
Abilities: Lightningrod - Solid Rock - Reckless (Hidden Ability)
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Solid Rock: Damage by super-effective moves is reduced by 25%.
Hidden Ability (Available):
Reckless: The power of moves that have recoil damage is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Rhydon
Y Evolve Rhydon
Omega Ruby Evolve Rhydon
Alpha Sapphire Evolve Rhydon
X & Y Level Up
LevelAttack NameTypeAppealJam
Rock Wrecker
Startles all other Pokémon. User cannot act in the next turn.
Megahorn  
An appealing move that can be used repeatedly without boring the audience.
Horn Drill
Badly startles all Pokémon that successfully showed their appeal.
Poison Jab  
Quite an appealing move.
Horn Attack  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
Stomp  
Quite an appealing move.
Fury Attack  
Effectiveness varies depending on when it is used.
9 Stomp  
Quite an appealing move.
19 Fury Attack  
Effectiveness varies depending on when it is used.
19 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
23 Rock Blast  
Effectiveness varies depending on when it is used.
30 Chip Away  
Excites the audience in any kind of contest.
41 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
42 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
47 Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
56 Stone Edge  
Affected by how well the previous Pokémon's move went.
62 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
71 Horn Drill
Badly startles all Pokémon that successfully showed their appeal.
77 Megahorn  
An appealing move that can be used repeatedly without boring the audience.
86 Rock Wrecker
Startles all other Pokémon. User cannot act in the next turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Rock Wrecker
Startles all other Pokémon. User cannot act in the next turn.
Horn Drill
Badly startles all Pokémon that successfully showed their appeal.
Poison Jab  
Quite an appealing move.
Horn Attack  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
Fury Attack  
Effectiveness varies depending on when it is used.
Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
5 Fury Attack  
Effectiveness varies depending on when it is used.
9 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
13 Smack Down
Badly startles Pokémon that the audience has high expectations of.
17 Stomp  
Quite an appealing move.
21 Bulldoze
Badly startles the last Pokémon to act before the user.
25 Chip Away  
Excites the audience in any kind of contest.
29 Rock Blast  
Effectiveness varies depending on when it is used.
33 Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
37 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
41 Stone Edge  
Affected by how well the previous Pokémon's move went.
42 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
48 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
55 Megahorn  
An appealing move that can be used repeatedly without boring the audience.
62 Horn Drill
Badly startles all Pokémon that successfully showed their appeal.
69 Rock Wrecker
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Counter   Details
Works great if the user goes last this turn.
Crunch Details
Badly startles the last Pokémon to act before the user.
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Fire Fang   Details
Quite an appealing move.
Guard Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Ice Fang   Details
Quite an appealing move.
Iron Tail   Details
Quite an appealing move.
Magnitude   Details
Works better the more the crowd is excited.
Metal Burst   Details
Works great if the user goes last this turn.
Reversal   Details
Works better the later it is used in a turn.
Rock Climb   Details
Makes audience expect little of other contestants.
Rototiller   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Thunder Fang   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 535 115 140 130 55 55 40
Max Stats
Hindering Nature
Lv. 50 175 - 222 130 - 172 121 - 163 54 - 96 54 - 96 40 - 82
Lv. 100 340 - 434 256 - 341 238 - 323 103 - 188 103 - 188 76 - 161
Max Stats
Neutral Nature
Lv. 50 175 - 222 145 - 192 135 - 182 60 - 107 60 - 107 45 - 92
Lv. 100 340 - 434 285 - 379 265 - 359 115 - 209 115 - 209 85 - 179
Max Stats
Beneficial Nature
Lv. 50 175 - 222 159 - 211 148 - 200 66 - 117 66 - 117 49 - 101
Lv. 100 340 - 434 313 - 416 291 - 394 126 - 229 126 - 229 93 - 196

<--- #463
Lickilicky
#465
Tangrowth
--->

 
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