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 #534 Conkeldurr
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Conkeldurr
Japan: Roobushin
ローブシン
French: Bétochef
German: Meistagrif
Korean: 노보청
National: #534
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #095
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Muscular Pokémon 4'07"
1.4m
191.8lbs
87kg
455,120
Abilities: Guts - Sheer Force - Iron Fist (Hidden Ability)
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Hidden Ability (Available):
Iron Fist: The power of punching moves is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Evolve Gurdurr
Y Evolve Gurdurr
Omega Ruby Evolve Gurdurr
Alpha Sapphire Evolve Gurdurr
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Bide  
Causes the user to move later on the next turn.
4 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
8 Bide  
Causes the user to move later on the next turn.
12 Low Kick  
Works better the later it is used in a turn.
16 Rock Throw  
Quite an appealing move.
20 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
24 Chip Away  
Excites the audience in any kind of contest.
29 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Rock Slide
Startles all of the Pokémon to act before the user.
37 Dynamic Punch
Badly startles Pokémon that the audience has high expectations of.
41 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
45 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
49 Stone Edge  
Affected by how well the previous Pokémon's move went.
53 Focus Punch  
Works great if the user goes last this turn.
57 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Comet Punch   Details
Effectiveness varies depending on when it is used.
Counter   Details
Works great if the user goes last this turn.
Detect   Details
Prevents the user from being startled until the turn ends.
Drain Punch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Details
Causes the user to move later on the next turn.
Force Palm   Details
Quite an appealing move.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Mach Punch   Details
Causes the user to move earlier on the next turn.
Reversal   Details
Works better the later it is used in a turn.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 105 140 95 55 65 45
Max Stats
Hindering Nature
Lv. 50 165 - 212 130 - 172 90 - 132 54 - 96 63 - 105 45 - 87
Lv. 100 320 - 414 256 - 341 175 - 260 103 - 188 121 - 206 85 - 170
Max Stats
Neutral Nature
Lv. 50 165 - 212 145 - 192 100 - 147 60 - 107 70 - 117 50 - 97
Lv. 100 320 - 414 285 - 379 195 - 289 115 - 209 135 - 229 95 - 189
Max Stats
Beneficial Nature
Lv. 50 165 - 212 159 - 211 110 - 161 66 - 117 77 - 128 55 - 106
Lv. 100 320 - 414 313 - 416 214 - 317 126 - 229 148 - 251 104 - 207

<--- #533
Gurdurr
#535
Tympole
--->

 
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