| Generation VI Level Up | 
|
				| — | 
				Pound | 
		
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				| Quite an appealing move. | 
				| — | 
				Leer | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | 
				Focus Energy | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| — | 
				Bide | 
		
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				| Causes the user to move later on the next turn. | 
				| 4 | 
				Focus Energy | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 8 | 
				Bide | 
		
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				| Causes the user to move later on the next turn. | 
				| 12 | 
				Low Kick | 
		
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				| Works better the later it is used in a turn. | 
				| 16 | 
				Rock Throw | 
		
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				| Quite an appealing move. | 
				| 20 | 
				Wake-Up Slap | 
		
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				| Affected by how well the previous Pokémon's move went. | 
				| 24 | 
				Chip Away | 
		
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				| Excites the audience in any kind of contest. | 
				| 29 | 
				Bulk Up | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 33 | 
				Rock Slide | 
		
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   | 
				| Startles all of the Pokémon to act before the user. | 
				| 37 | 
				Dynamic Punch | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
				| 41 | 
				Scary Face | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 45 | 
				Hammer Arm | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 49 | 
				Stone Edge | 
		
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				| Affected by how well the previous Pokémon's move went. | 
				| 53 | 
				Focus Punch | 
		
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				| Works great if the user goes last this turn. | 
				| 57 | 
				Superpower | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM08 | 
					Bulk Up | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
| TM12 | 
					Taunt | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
| TM15 | 
					Hyper Beam | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
| TM21 | 
					Frustration | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM23 | 
					Smack Down | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
| TM26 | 
					Earthquake | 
		
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				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM27 | 
					Return | 
		
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				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM31 | 
					Brick Break | 
		
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				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM39 | 
					Rock Tomb | 
		
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				| Makes audience expect little of other contestants. | 
| TM42 | 
					Facade | 
		
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				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM47 | 
					Low Sweep | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM48 | 
					Round | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM52 | 
					Focus Blast | 
		
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				| Quite an appealing move. | 
| TM56 | 
					Fling | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM66 | 
					Payback | 
		
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				| Works great if the user goes last this turn. | 
| TM67 | 
					Retaliate | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM68 | 
					Giga Impact | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM71 | 
					Stone Edge | 
		
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  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM78 | 
					Bulldoze | 
		
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   | 
				| Badly startles the last Pokémon to act before the user. | 
| TM80 | 
					Rock Slide | 
		
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   | 
				| Startles all of the Pokémon to act before the user. | 
| TM84 | 
					Poison Jab | 
		
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				| Quite an appealing move. | 
| TM86 | 
					Grass Knot | 
		
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				| Works better the later it is used in a turn. | 
| TM87 | 
					Swagger | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
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				| Prevents the user from being startled one time this turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
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				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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				| Works well if the user is pumped up. | 
| TM98 | 
					Power-Up Punch | 
		
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				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM04 | 
					Strength | 
		
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  | 
				| Quite an appealing move. |