| Anchors | Adaman | Adaman | Special Costume | Palentine's 2026 |
Adaman | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Adaman |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Adaman | This leader of the Diamond Clan from the Hisui region values his time and can be a little impatient, but he's also a caring and dependable ally. |
| Adaman Special Costume | Adaman is wearing a special outfit. While looking up at the moon his Ursaluna loves, the two of them dance the night away and forget the passage of time. |
| Adaman Palentine's 2026 | Adaman is wearing a special outfit for expressing his thanks to everyone on Palentine's Day. His differently colored Eevee evolved into Sylveon. |
| Mindscape |
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Adaman's Pokémon
Adaman & Leafeon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Sinnoh Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Time Flows over Hisui: Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user's sync move. Powers up the user's moves when the weather is sunny. Clutch Critical: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. Critical Freebie 9: Applies the Free Move Next effect to the user when it lands a critical hit Guaranteed Cookie Skill Solar Flare 4: Powers up the user's sync move when the weather is sunny. | |||||||||||||
| Theme Skills | |||||||||||||
| Grass Tech - Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 738 | 592 | 269 | 444 | 250 | 410 |
| 5 Star Max Potential Stats | |||||
| 838 | 632 | 309 | 484 | 290 | 450 |
| 5 Star Max Potential EX Role Stats | |||||
| 898 | 652 | 309 | 504 | 290 | 490 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 1 |
| Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 2 |
| Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 1 |
| Leaf Blade: Move Gauge Refresh 3 | Move: Leaf Blade Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Enfeeble 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 2 |
| Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 8 | 96 | 2 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Criticonfuse 9 | Leaves the target confused when the user's move is a critical hit. | 7 | 84 | 2 |
| Synthesis: Master Healer 1 | Move: Synthesis Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Synthesis: MP Refresh 2 | Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Synthesis: Mighty Physical Boost 9 | Move: Synthesis Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| B Razor Leaf: Power 2 | B Razor Leaf: Power Up 2 | 3 | 36 | 1 |
| B Razor Leaf: Power 2 | B Razor Leaf: Power Up 2 | 3 | 36 | 1 |
| B Razor Leaf: Power 2 | B Razor Leaf: Power Up 2 | 3 | 36 | 1 |
| Solar Shield | Status conditions cannot be inflicted on the user when the weather is sunny. | 7 | 84 | 2 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
| Solar Flare 5 | Powers up the user's sync move when the weather is sunny. | 10 | 120 | 3 |
| HP 30 | HP 30 | 5 | 60 | 2 |
| Drought Alert 5 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 1 |
| Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 3 | 36 | 1 |
| Leaf Blade: Brawn Gain 2 | Move: Leaf Blade Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 1 rank when its move is successful. | 8 | 96 | 2 |
| No Time Like the Present!: MP Refresh 2 | Move: No Time Like the Present! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| No Time Like the Present!: Shielding Strikes 2 | Move: No Time Like the Present! Raises the user's Defense by 2 stat ranks when its move is successful. | 8 | 96 | 2 |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Accelerating Time Razor Leaf: Power 25 | Accelerating Time Razor Leaf: Power Up 25 | 5 | 60 | 3 |
| Accelerating Time Razor Leaf: Power 25 | Accelerating Time Razor Leaf: Power Up 25 | 5 | 60 | 3 |
Adaman (Lodge) | |||
| Picture | Name | Role | Base Rarity |
|
Adaman | Support | ☆☆☆☆ |
| Mindscape |
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Adaman & Vaporeon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Rain Gear 2: Reduces damage when the user is hit by an attack move while the weather is rainy. Revenge Boost 2: Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 684 | 224 | 294 | 270 | 304 | 315 |
| 5 Star Stats | |||||
| 724 | 244 | 314 | 290 | 324 | 335 |
| 5 Star Max Potential Stats | |||||
| 764 | 264 | 334 | 310 | 344 | 355 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Come On Already Water Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 1 |
| Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 2 |
| Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 1 |
| Bubble Beam: On a Roll 4 | Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
| On the Run 2 | Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| X Defense All: MP Refresh 2 | Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 7 | 84 | 2 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 3 |
| X Defense All: Pep Rally 1 | Move: X Defense All Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 1 |
| Bubble Beam: Power 3 | Bubble Beam: Power Up 3 | 3 | 36 | 1 |
| Bubble Beam: Move Gauge Refresh 3 | Move: Bubble Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| A Sight to See!: MP Refresh 2 | Move: A Sight to See! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Rainy Immunity | Status conditions cannot be inflicted on the user when the weather is rainy. | 7 | 84 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 3 |
| Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | 10 | 120 | 3 |
| Come On Already Water Beam: Power 25 | Come On Already Water Beam: Power Up 25 | 5 | 60 | 3 |
| Come On Already Water Beam: Power 25 | Come On Already Water Beam: Power Up 25 | 5 | 60 | 3 |
Adaman Special Costume | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Adaman |
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☆☆☆☆☆ |
| Mindscape |
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Adaman & Ursaluna | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Burning Dance: Powers up the user's moves when it is affected by a status condition. Ignores the reduction of the user's Attack due to being burned. Outrun 3: Quickly charges the move gauge when the user is affected by a status condition. Status Cond: S-Moves ↑ 9: Powers up the user's sync move when it is affected by a status condition. Guaranteed Cookie Skill Physical Boost 1: Increases the user's Physical Moves ↑ Next effect by one rank when it enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 942 | 393 | 173 | 291 | 173 | 347 |
| 5 Star Max Potential Stats | |||||
| 1042 | 433 | 213 | 331 | 213 | 387 |
| 5 Star Max Potential EX Role Stats | |||||
| 1102 | 433 | 253 | 331 | 253 | 387 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 1 |
| Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 1 |
| Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 2 |
| Hazy Headlong Rush: Move Gauge Refresh 3 | Move: Hazy Headlong Rush Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Lessen Burn 9 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 5 | 60 | 2 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Attack 30 | Attack 30 | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Facade: Move Gauge Refresh 3 | Move: Facade Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 1 |
| Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 2 |
| Facade: Flabbergast 4 | Move: Facade Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
| Times Are Changing!: MP Refresh 2 | Move: Times Are Changing! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Burned Hit: MG ↑2 9 | Charges the user's move gauge by two when its attack move is successful while burned. | 10 | 120 | 3 |
| Burned Hit: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while burned. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 1 |
| Hazy Headlong Rush: Power 4 | Hazy Headlong Rush: Power ↑ 4 | 3 | 36 | 1 |
| Initial Pinch Physical Boost 3 | Increases the user's Physical Moves ↑ Next effect by three ranks the first time it is in a pinch each battle. | 9 | 108 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Pinch Push 3 | Reduces the sync move countdown by three the first time the user is in a pinch each battle. | 10 | 120 | 3 |
| Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 9 | 108 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 1 |
| Facade: Power 4 | Facade: Power ↑ 4 | 3 | 36 | 1 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 2 |
| Facade: Defense Crush 9 | Move: Facade Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
| Pinch-Burned Hit: HP Recovery (M) 9 | Restores the user's HP when its attack move is successful while burned and in a pinch. | 10 | 120 | 2 |
| Gritty 3 | Powers up the user's moves when it is affected by a status condition. | 10 | 120 | 3 |
| Wounded Sync-Up 9 | Powers up the user's sync move when its HP is reduced. | 10 | 120 | 3 |
| Moonlit Moves Ground Impact: Power 25 | Moonlit Moves Ground Impact: Power ↑ 25 | 5 | 60 | 3 |
| Moonlit Moves Ground Impact: Power 25 | Moonlit Moves Ground Impact: Power ↑ 25 | 5 | 60 | 3 |
Adaman Palentine's 2026 | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Adaman |
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☆☆☆☆☆ |
| Mindscape |
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Adaman & Sylveon (Shiny Sylveon) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Change It Up!: Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Turns the field of play’s zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Normal-type moves become Fairy-type moves. Extra-Large Thanks!: Applies the Physical Move Break effect to the target the first time the user’s Giga Impact is successful each battle. Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. Hit: Attack & Defense ↓2 9: Lowers the target’s Attack and Defense by two stat ranks when the user’s attack move against it is successful. Guaranteed Cookie Skill Unfortuitous 9: Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
| Theme Skills | |||||||||||||
| Fairy Strike - Raises allies's Attack and Sp. Atk by 15 when using Fairy-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Hisui Adventurer: Raises allies's Attack and Sp. Atk by 2 Cook: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 836 | 536 | 193 | 536 | 203 | 405 |
| 5 Star Max Potential Stats | |||||
| 936 | 576 | 233 | 576 | 243 | 445 |
| 5 Star Max Potential EX Role Stats | |||||
| 996 | 576 | 253 | 576 | 263 | 485 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 1 |
| Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 1 |
| Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Trip Up 9 | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 7 | 84 | 2 |
| Hit: Attack ↓ & Defense ↓ 9 | Lowers the target’s Attack and Defense by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Hit: Physical Boost ↑1 9 | Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Baby Blue Play Rough: Power 2 | Baby Blue Play Rough: Power ↑ 2 | 3 | 36 | 1 |
| Baby Blue Play Rough: Power 2 | Baby Blue Play Rough: Power ↑ 2 | 3 | 36 | 1 |
| Baby Blue Play Rough: Power 2 | Baby Blue Play Rough: Power ↑ 2 | 3 | 36 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 7 | 84 | 2 |
| Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
| Trainer Sync Redemption 1 | Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Baby Blue Play Rough: Power 2 | Baby Blue Play Rough: Power ↑ 2 | 3 | 36 | 1 |
| Baby Blue Play Rough: Power 2 | Baby Blue Play Rough: Power ↑ 2 | 3 | 36 | 1 |
| Baby Blue Play Rough: Move Gauge Refresh 3 | Move: Baby Blue Play Rough Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | 9 | 108 | 2 |
| Fierce Entry 2 | Raises the user’s Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
| Fairy Zone Extension 3 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 1 |
| Giga Impact: Power 2 | Giga Impact: Power ↑ 2 | 3 | 36 | 1 |
| Giga Impact: Move Gauge Refresh 3 | Move: Giga Impact Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Hurry It Up!: MP Refresh 2 | Move: Hurry It Up! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Hurry It Up!: Hit and Heal 9 | Move: Hurry It Up! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
| Giga Impact: Move Gauge Refresh 9 | Move: Giga Impact Charges the user’s move gauge by one when its move is successful. | 10 | 120 | 3 |
| Sinnoh C (Phys) Extension 3 | Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play. | 10 | 120 | 3 |
| Return the Favor Soon Fairy Impact: Power 25 | Return the Favor Soon Fairy Impact: Power ↑ 25 | 5 | 60 | 3 |
| Return the Favor Soon Fairy Impact: Power 25 | Return the Favor Soon Fairy Impact: Power ↑ 25 | 5 | 60 | 3 |




















