| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
	
		| HP 10 | HP 10 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Defense 5 | Defense 5 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 | 
	
		| Speed 5 | Speed 5 | 0 | 5 | 1 | 
	
		| Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 8 | 96 | 2 | 
	
		| Team MAX/Sync Boost (Physical) 9 | Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move. | 10 | 120 | 4 | 
	
		| Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 5 | 
	
		| Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 8 | 96 | 2 | 
	
		| Allied Field Effect Accelerate 3 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | 10 | 120 | 4 | 
	
		| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 5 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 | 
	
		| Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 2 | 
	
		| Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 | 
	
		| Headbutt: Move Gauge Refresh 3 | Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 | 
	
		| Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 | 
	
		| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 2 | 
	
		| G-Max Replenish: Power 100 | G-Max Replenish: Power Up 100 | 8 | 96 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 | 
	
		| Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 | 
	
		| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 | 
	
		| HP 20 | HP 20 | 4 | 48 | 2 | 
	
		| Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 | 
	
		| Charging Infliction 2 | Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 | 
	
		| Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 | 
	
		| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 | 
	
		| Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 | 
	
		| Requesting Backup!: MP Refresh 2 | Move: Requesting Backup! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
	
		| Requesting Backup!: Durable 9 | Move: Requesting Backup! Applies the Enduring effect to the user when its move is successful. | 10 | 120 | 3 | 
	
		| HP 40 | HP 40 | 7 | 84 | 2 | 
	
		| Requesting Backup!: Critical Squad 1 | Move: Requesting Backup! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Reflect: Power 0 | Reflect: Power Up 0 | 7 | 84 | 1 | 
	
		| Unbending | Defense cannot be lowered. | 5 | 60 | 2 | 
	
		| Defense 20 | Defense 20 | 7 | 84 | 2 | 
	
		| Reflect: MP Refresh 2 | Move: Reflect Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
	
		| Reflect: Shielded 1 | Move: Reflect Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 3 | 
	
		| Team MAX Shielding Strikes 2 | Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 3 | 
	
		| Case Completer Normal Impact: Power 25 | Case Completer Normal Impact: Power Up 25 | 5 | 60 | 3 | 
	
		| Case Completer Normal Impact: Power 25 | Case Completer Normal Impact: Power Up 25 | 5 | 60 | 3 |