| Anchors | Arezu | Summer 2026 |
Arezu | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Arezu |
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☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Arezu Seasonal Scout (July 2nd 2026 - July 22nd 2026) - 2% Double Feature EX Fair (June 23rd 2026 - July 11th 2026) - 1% Arezu EX Fair Scout (September 30th 2025 - October 18th 2025) - 2% |
Pokédex Entry
| Flavor Text | |
| Arezu | This warden of the Hisui region's Diamond Clan is tasked with watching over Lilligant, the Lady of the Ridge. She's currently studying hairstyling. |
| Arezu Summer 2026 | Arezu matched her outfit to Basculegion to deepen their bond. She reflected on her past mistakes, facing her partner Pokémon's rage head-on. |
| Mindscape |
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Arezu's Pokémon
Arezu & Lilligant (Hisuian Form) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Sinnoh Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Dance of Yellow Tones: Applies the Physical Move Break effect to the target when the user's physical attack move against it is successful. Applies the Special Move Break effect to the target when the user's special attack move against it is successful. Only one of these effects can activate once per battle. Dance of Green Tones: Lowers the target's Defense by two stat ranks when the user's physical attack move against it is successful. Increases the user's Physical Moves ↑ Next effect by three ranks when its physical attack move is successful. Lowers the target's Sp. Def by two stat ranks when the user's special attack move against it is successful. Increases the user's Special Moves ↑ Next effect by three ranks when its special attack move is successful. All Stats ↓ Immunity | P-Moves & S-Moves Crit: The user's stats cannot be lowered. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Bold and Stylish Hairdresser (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Sinnoh Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play. Guaranteed Cookie Skill Superduper Effective 3: Powers up moves that are super effective. | |||||||||||||
| Theme Skills | |||||||||||||
| Grass Sprint: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 831 | 500 | 242 | 500 | 241 | 458 |
| 5 Star Max Potential Stats | |||||
| 931 | 540 | 282 | 540 | 281 | 498 |
| 5 Star Max Potential EX Role Stats | |||||
| 991 | 580 | 282 | 580 | 281 | 498 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1090 | 638 | 310 | 638 | 309 | 547 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| 1st S-Move: Team Special Boost 2 | Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user's sync move is used each battle. | 10 | 120 | 4 |
| Trainer Sync Redemption 1 | Restores one MP for the user's Trainer the first time its sync move is used each battle. | 10 | 120 | 5 |
| Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 7 | 84 | 2 |
| 1st S-Move: Team Physical Boost 2 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user's sync move is used each battle. | 10 | 120 | 4 |
| Hit: Physical Boost ↑1 & Special Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful. | 10 | 120 | 5 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 1 |
| Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 1 |
| Leaf Storm: Move Gauge Refresh 3 | Move: Leaf Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Gobsmack 9 | Leaves the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Seed Bomb: Power 3 | Seed Bomb: Power ↑ 3 | 3 | 36 | 1 |
| Seed Bomb: Power 3 | Seed Bomb: Power ↑ 3 | 3 | 36 | 1 |
| Seed Bomb: Power 3 | Seed Bomb: Power ↑ 3 | 3 | 36 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Just Thought This Up!: Hit and Heal 9 | Move: Just Thought This Up! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
| Just Thought This Up!: T-Move: Team Free Move Next 9 | Move: Just Thought This Up! Applies the Free Move Next effect to all allied sync pairs when the user's Trainer uses a move. | 10 | 120 | 3 |
| Seed Bomb: Hit: Attack ↓2 9 | Move: Seed Bomb Lowers the target's Attack by two stat ranks when the user's attack move against it is successful. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Seed Bomb: Power 3 | Seed Bomb: Power ↑ 3 | 3 | 36 | 1 |
| Seed Bomb: Power 3 | Seed Bomb: Power ↑ 3 | 3 | 36 | 1 |
| Seed Bomb: Move Gauge Refresh 3 | Move: Seed Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| T-Move: Allied Field MG → 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Strong Start 3 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks the first time the user enters a battle each battle. | 10 | 120 | 3 |
| Bold and Strong Hairstylist Petal Dance: Power 50 | Bold and Strong Hairstylist Petal Dance: Power ↑ 50 | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 1 |
| Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 1 |
| Leaf Storm: Power 3 | Leaf Storm: Power ↑ 3 | 3 | 36 | 2 |
| Leaf Storm: Accuracy 10 | Leaf Storm: Accuracy ↑ 10 | 5 | 60 | 2 |
| Solar Shield | Status conditions cannot be inflicted on the user when the weather is sunny. | 7 | 84 | 2 |
| Leaf Storm: Hit: Sp. Atk ↓2 9 | Move: Leaf Storm Lowers the target's Sp. Atk by two stat ranks when the user's attack move against it is successful. | 10 | 120 | 3 |
| Hit: Sync Move Boost ↑2 9 | Increases the user's Sync Move ↑ Next effect by two ranks when its attack move is successful. | 8 | 96 | 3 |
| Bold and Strong Hairstylist Petal Dance: Power 25 | Bold and Strong Hairstylist Petal Dance: Power ↑ 25 | 5 | 60 | 3 |
| Bold and Strong Hairstylist Petal Dance: Power 25 | Bold and Strong Hairstylist Petal Dance: Power ↑ 25 | 5 | 60 | 3 |
Arezu Summer 2026 | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Arezu |
|
☆☆☆☆☆ |
| Mindscape |
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Arezu & Basculegion | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Soul-Clad Rage: The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 50% when you only have one Pokémon on your team. Powers up the user's moves and sync move when you only have one Pokémon on your team. Own Ally Faints: Phys & Spec Boost ↑10: Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 10 ranks when an ally on your team faints. Own Ally Faints: Sync CD ↓9 (Lim. 2): Reduces the user's sync move countdown by nine when an ally on your team faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by nine instead when the user faints. This effect can activate up to two times per battle. Guaranteed Cookie Skill Catalytic Infliction: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s PokĂ©mon uses a status move each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 832 | 556 | 224 | 556 | 250 | 407 |
| 5 Star Max Potential Stats | |||||
| 932 | 596 | 264 | 596 | 290 | 447 |
| 5 Star Max Potential EX Role Stats | |||||
| 992 | 636 | 264 | 636 | 290 | 447 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Normal Guard | Reduces damage when the user is attacked by Normal-type moves. | 8 | 96 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 2 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
| Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Own Ally Faints: Sync Move Boost ↑10 | Increases the user's Sync Move ↑ Next effect by 10 ranks when an ally on your team faints. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Souls' Repose Last Respects: Power 2 | Souls' Repose Last Respects: Power ↑ 2 | 3 | 36 | 2 |
| Souls' Repose Last Respects: Power 2 | Souls' Repose Last Respects: Power ↑ 2 | 3 | 36 | 1 |
| Souls' Repose Last Respects: Move Gauge Refresh 3 | Move: Souls' Repose Last Respects Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| I Pack Quite a Punch!: Catalytic Kick 9 | Move: I Pack Quite a Punch! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 7 | 84 | 2 |
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Souls' Repose Last Respects: Power 2 | Souls' Repose Last Respects: Power ↑ 2 | 3 | 36 | 1 |
| Souls' Repose Last Respects: Power 2 | Souls' Repose Last Respects: Power ↑ 2 | 3 | 36 | 1 |
| Souls' Repose Last Respects: Power 2 | Souls' Repose Last Respects: Power ↑ 2 | 3 | 36 | 2 |
| Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 8 | 96 | 2 |
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
| Healthy Healing | Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 8 | 96 | 2 |
| Move: MG ↑2 9 | Charges the user's move gauge by two when its move is successful. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 2 |
| Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Shadow Ball: On a Roll 4 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
| Shadow Ball: Mind Games 9 | Move: Shadow Ball Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| Raging Soul Carrier Ghost Impact: Power 25 | Raging Soul Carrier Ghost Impact: Power ↑ 25 | 5 | 60 | 3 |
| Raging Soul Carrier Ghost Impact: Power 25 | Raging Soul Carrier Ghost Impact: Power ↑ 25 | 5 | 60 | 3 |
















