Barry | |||
Picture | Name | Role | Base Rarity |
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Barry | Strike | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 2: New Friends, New Foes - Defeat Team Break |
Pokédex Entry
Flavor Text | |
Barry | An incredibly impetuous, high-spirited young man who runs straight for what he wants without any hesitation, he has an earnest passion for Pokémon. |
Mindscape |
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Barry's Pokémon
Barry & Piplup | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
573 | 230 | 162 | 377 | 162 | 239 |
4 Star Stats | |||||
613 | 250 | 182 | 397 | 182 | 259 |
5 Star Stats | |||||
653 | 270 | 202 | 417 | 202 | 279 |
5 Star Max Potential Stats | |||||
693 | 290 | 222 | 437 | 222 | 299 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Barry & Prinplup | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
585 | 234 | 165 | 408 | 165 | 246 |
4 Star Stats | |||||
625 | 254 | 185 | 428 | 185 | 266 |
5 Star Stats | |||||
665 | 274 | 205 | 448 | 205 | 286 |
5 Star Max Potential Stats | |||||
705 | 294 | 225 | 468 | 225 | 306 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Barry & Empoleon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
603 | 240 | 169 | 418 | 169 | 272 |
4 Star Stats | |||||
643 | 260 | 189 | 438 | 189 | 292 |
5 Star Stats | |||||
683 | 280 | 209 | 458 | 209 | 312 |
5 Star Max Potential Stats | |||||
723 | 300 | 229 | 478 | 229 | 332 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Late Fee Bubble Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Haste | Speed + cannot be lowered. | 5 | 60 | 1 |
Bubble: Move Gauge Refresh 4 | Move: Bubble Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Bubble: Power 5 | Bubble: Power Up 5 | 2 | 24 | 1 |
Bubble: Power 5 | Bubble: Power Up 5 | 2 | 24 | 2 |
Bubble: Power 5 | Bubble: Power Up 5 | 2 | 24 | 2 |
Bubble: Power 5 | Bubble: Power Up 5 | 3 | 36 | 2 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 7 | 84 | 3 |
Bubble: Power 5 | Bubble: Power Up 5 | 3 | 36 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Bubble Beam: Move Gauge Refresh 3 | Move: Bubble Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 1 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 2 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 2 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up sync moves. | 7 | 84 | 3 |
Bubble Beam: On a Roll 4 | Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
No Hesitation!: MP Refresh 3 | Move: No Hesitation! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Agile Entry 1 | Raises the user's evasiveness when the Pokémon enters a battle. | 7 | 84 | 3 |
No Hesitation!: Ramp Up 1 | Move: No Hesitation! Raises the user's Sp. Atk when a move is successful. | 7 | 84 | 3 |
Full Heal: Friendly Care 1 | Move: Full Heal When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move. | 10 | 120 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Full Heal: MP Refresh 3 | Move: Full Heal Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 2 |
Stamina Reserves 3 | Once per battle, charges the user's move gauge by three when the user is in a pinch. | 8 | 96 | 3 |
Bubble: On a Roll 1 | Move: Bubble Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up moves. | 10 | 120 | 3 |
Late Fee Bubble Beam: Power 25 | Late Fee Bubble Beam: Power Up 25 | 5 | 60 | 3 |
Late Fee Bubble Beam: Power 25 | Late Fee Bubble Beam: Power Up 25 | 5 | 60 | 1 |