| Anchors | Bea | Palentine's 2022 | Bea | Alt |
Bea | |||
| Picture | Name | Role | Base Rarity |
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Bea | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Bea | This Gym Leader is a karate prodigy from Galar who is highly disciplined and trains daily. She also loves sweets, but she likes to keep that a secret. |
| Bea Palentine's 2022 | Bea is enjoying Palentine's Day. As she trains with Vanilluxe in frigid weather, she also trains her mind to resist the sweet temptation of desserts. |
| Mindscape |
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Bea's Pokémon
Bea & Sirfetch'd | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Sharp Entry 2: Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. Critical Strike 3: Powers up the user's attacks when they become critical hits. Steady Aim: Critical-hit rate cannot be lowered. Gym Battle Cookie Skill Bea's Nourished Spirit: The more the user's sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user's attacks when they become critical hits. Turns the field of play's zone into a Fighting Zone the first time the user's attack move is successful each battle. (A Fighting Zone powers up Fighting-type attacks.) | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Soothing + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 808 | 500 | 160 | 298 | 158 | 299 |
| 5 Star Max Potential Stats | |||||
| 908 | 540 | 200 | 338 | 198 | 339 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Worthy Foe Meteor Assault | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 2 |
| Meteor Assault: Move Gauge Refresh 1 | Move: Meteor Assault Has a small chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 2 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
| Meteor Assault: Critical Charge 9 | Move: Meteor Assault Charges the user's move gauge by one when the user lands a critical hit. | 10 | 120 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 1 |
| Attack + 10 | Attack + 10 | 4 | 48 | 1 |
| Critical Ferocity 2 | Has a moderate chance of raising the user's Attack when the user's move is a critical hit. | 8 | 96 | 2 |
| Hold Strong!: MP Refresh 2 | Move: Hold Strong! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 2 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 1 |
| Nervous Energy 1 | Raises the user's Speed whenever the user is confused, flinching, or trapped. | 6 | 72 | 1 |
| X Speed: MP Refresh 2 | Move: X Speed Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 2 |
| Agile Entry 1 | Raises the user's evasiveness when the Pokémon enters a battle. | 7 | 84 | 2 |
| Meteor Assault: Critical Clock 1 | Move: Meteor Assault Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
| Inertia | The higher the user's Speed, the more it powers up sync moves. | 10 | 120 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| X Speed: MP Refresh 2 | Move: X Speed Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 2 |
| X Attack: MP Refresh 2 | Move: X Attack Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 2 |
| On the Run 3 | Once per battle, drastically raises the user's evasiveness in a pinch. | 8 | 96 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
Bea Palentine's 2022 | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Bea |
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☆☆☆☆☆ |
| Mindscape |
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Bea & Vanilluxe | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Cold Front: Causes a hailstorm the first time the user enters the battle each battle. Hail and Hearty: The user's Defense and Sp. Def increase 30% during a hailstorm. Snow Shelter: Protects the user from damage from a hailstorm. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Sweet Tooth: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 747 | 211 | 303 | 211 | 319 | 353 |
| 5 Star Max Potential Stats | |||||
| 847 | 251 | 343 | 251 | 359 | 393 |
| 5 Star Max Potential EX Role Stats | |||||
| 907 | 251 | 363 | 251 | 379 | 433 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 1 |
| Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 1 |
| Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 2 |
| Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 1 |
| Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
| Vigilance | Protects the user against critical hits. | 8 | 96 | 3 |
| Astonish: Flag Bearer 2 | Move: Astonish Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 8 | 96 | 2 |
| Astonish: Move Gauge Refresh 9 | Move: Astonish Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 2 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 2 |
| Hail Bringer | Causes a hailstorm after using the user's sync move. | 10 | 120 | 3 |
| Hasty Hail 3 | Quickly charges the move gauge during a hailstorm. | 10 | 120 | 2 |
| Healing Hail 2 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Icicle Spear: Move Gauge Refresh 4 | Move: Icicle Spear Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Let's Share!: MP Refresh 2 | Move: Let's Share! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Snow Sentinel 9 | Raises the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | 10 | 120 | 3 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
| Sweet Tooth Ice Impact: Power 25 | Sweet Tooth Ice Impact: Power Up 25 | 5 | 60 | 3 |
| Sweet Tooth Ice Impact: Power 25 | Sweet Tooth Ice Impact: Power Up 25 | 5 | 60 | 3 |
Bea (BP) | |||
| Picture | Name | Role | Base Rarity |
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Bea | Strike | ☆☆☆☆ |
| Mindscape |
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Bea & Hitmontop | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| T-Move: Special Boost ↑2 9: Increases the user's Special Moves ↑ Next effect by two ranks when its Trainer uses a move. Hit: Special Boost ↑1 9: Increases the user's Special Moves ↑ Next effect by one rank when its attack move is successful. Piercing Gaze: Moves never miss. | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 769 | 444 | 152 | 444 | 154 | 352 |
| 5 Star Stats | |||||
| 809 | 464 | 172 | 464 | 174 | 372 |
| 5 Star Max Potential Stats | |||||
| 849 | 484 | 192 | 484 | 194 | 392 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Nourish Your Spirit in Battle Fighting Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
| Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
| Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 2 |
| Focus Blast: Move Gauge Refresh 3 | Move: Focus Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Focus Blast: On a Roll 9 | Move: Focus Blast Raises the chance of lowering stat values with the additional effects of the user's moves. | 9 | 108 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 2 |
| Super Effective ↑: MP Refresh 2 | Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Double Down 3 | Powers up the user's sync moves that are super effective. | 9 | 108 | 2 |
| Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 10 | 120 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Fast-Track 9 | Raises the user's Speed by one stat rank when its Pokémon uses a move. | 10 | 120 | 2 |
| Terrify 1 | Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 2 |
| Nourish Your Spirit in Battle Fighting Beam: Power 25 | Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25 | 5 | 60 | 3 |
| Superduper 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Shake Your Very Soul!: MP Refresh 2 | Move: Shake Your Very Soul! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 10 | 120 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Nourish Your Spirit in Battle Fighting Beam: Power 25 | Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25 | 5 | 60 | 3 |
| 1st S-Move: Special Boost 2 | Increases the user's Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle. | 10 | 120 | 3 |
| Nourish Your Spirit in Battle Fighting Beam: Power 25 | Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25 | 5 | 60 | 3 |
| Nourish Your Spirit in Battle Fighting Beam: Power 25 | Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25 | 5 | 60 END |
3 |
Bea Alt | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Bea |
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☆☆☆☆☆ |
| Mindscape |
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Bea & Machamp | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Galar Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Soul-Shaking Fists: Reduces the user's sync move countdown by one when it applies a circle to the allied field of play. Increases the Sync Move ↑ Next effect of all allied sync pairs by five ranks when the user applies a circle to the allied field of play. Extends the duration of Galar Circle (Physical) when Galar Circle (Physical) is applied to the allied field of play. Let's Just Destroy Everything!: When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Reduces the user's sync move countdown by two after using its max move. Turns the field of play's zone into a Fighting Zone after using the user's max move. (A Fighting Zone powers up Fighting-type attacks.) 1st S-Move: Team Physical Break: Applies the Physical Move Break effect to all opposing sync pairs the first time the user's sync move is used each battle. Galar Karate Prodigy (Superawakened): Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. Increases the user's Physical Moves ↑ Next effect by two ranks when its Trainer uses a move. | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the Speed of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Sweet Tooth: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 836 | 592 | 217 | 441 | 228 | 407 |
| 5 Star Max Potential Stats | |||||
| 936 | 632 | 257 | 481 | 268 | 447 |
| 5 Star Max Potential EX Role Stats | |||||
| 996 | 632 | 277 | 481 | 288 | 487 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1095 | 695 | 304 | 529 | 316 | 535 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Critical Freebie 9 | Applies the Free Move Next effect to the user when it lands a critical hit. | 9 | 108 | 4 |
| Galar Passion: 1st T-Move: Fighting Zone | Move: Galar Passion Turns the field of play’s zone into a Fighting Zone the first time the user’s Trainer uses a move each battle. (A Fighting Zone powers up Fighting-type attacks.) | 10 | 120 | 5 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| G-Max Chi Strike: Power 200 | G-Max Chi Strike: Power ↑ 200 | 10 | 120 | 4 |
| Max Move: Restore “Galar Passion” MP 1 | Restores one MP of the user’s Galar Passion after using its max move. | 10 | 120 | 5 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
| Dynamic Punch: Power 4 | Dynamic Punch: Power ↑ 4 | 3 | 36 | 1 |
| Dynamic Punch: Power 4 | Dynamic Punch: Power ↑ 4 | 3 | 36 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Confusion Synergy 3 | Powers up the user’s moves when the target is confused. | 7 | 84 | 2 |
| Dynamic Punch: Power 4 | Dynamic Punch: Power ↑ 4 | 3 | 36 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 9 | 108 | 3 |
| Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sturdy Cross Chop: Power 4 | Sturdy Cross Chop: Power ↑ 4 | 3 | 36 | 1 |
| Sturdy Cross Chop: Power 4 | Sturdy Cross Chop: Power ↑ 4 | 3 | 36 | 2 |
| Galar Passion: Move Gauge Refresh 4 | Move: Galar Passion Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Circle: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 7 | 84 | 2 |
| User Sets Circle: Team Physical Boost ↑1 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. | 10 | 120 | 3 |
| MAX Countdown 1 | Reduces the user’s sync move countdown by one after using its max move. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sturdy Cross Chop: Power 4 | Sturdy Cross Chop: Power ↑ 4 | 3 | 36 | 1 |
| Sturdy Cross Chop: Power 4 | Sturdy Cross Chop: Power ↑ 4 | 3 | 36 | 1 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
| Sturdy Cross Chop: Move Gauge Refresh 3 | Move: Sturdy Cross Chop Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Fuzzy Strike 5 | Powers up the user’s sync move when the target is confused. | 7 | 84 | 2 |
| Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
| Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Dynamic Punch: Power 4 | Dynamic Punch: Power ↑ 4 | 3 | 36 | 1 |
| Dynamic Punch: Power 4 | Dynamic Punch: Power ↑ 4 | 3 | 36 | 1 |
| Hit Confused Opp: Attack ↓ 9 | Lowers the target’s Attack by one stat rank when the user’s attack move is successful against a confused opponent. | 8 | 96 | 2 |
| Dynamic Punch: Move Gauge Refresh 3 | Move: Dynamic Punch Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Fighting Zone Extension 3 | Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. | 10 | 120 | 3 |
| First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Punch Through Any Wall Fighting Impact: Power 25 | Punch Through Any Wall Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |
| Punch Through Any Wall Fighting Impact: Power 25 | Punch Through Any Wall Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |


















