AnchorsBea
Bea
Palentine's 2022
Palentine's 2022
Bea
Bea
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Bea

Picture Name Role Base Rarity
Bea Artwork
Standard Outfit EX Outfit
Bea Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVol. 51 Monthly Poke Fair Scout (November 1st 2026 - December 1st 2026) - 0.095%
Hau Arc Suit Fair (November 1st 2026 - December 11th 2026) - 0.119%
Gladion Arc Suit Fair (October 30th 2026 - December 11th 2026) - 0.119%
Triple Feature Master Fair (October 25th 2026 - November 25th 2026) - 0.12%
Triple Feature Spotlight Scout (October 21st 2026 - November 1st 2026) - 0.033%
and more...

Pokédex Entry

Flavor Text
BeaThis Gym Leader is a karate prodigy from Galar who is highly disciplined and trains daily. She also loves sweets, but she likes to keep that a secret.
Bea
Palentine's 2022
Bea is enjoying Palentine's Day. As she trains with Vanilluxe in frigid weather, she also trains her mind to resist the sweet temptation of desserts.
Mindscape
Bea Mindscape

Bea's Pokémon

Bea & Sirfetch'd

Picture Name Focal Move Type Weakness
Sirfetch'd Image
English: Sirfetch'd
Japan: Neginite
ネギガナイト
French: Palarticho
German: Lauchzelot
Korean: 창파나이트
Fighting-type Psychic-type
Passive Skills
Sharp Entry 2: Raises the user's critical-hit rate by 2 stat ranks when it enters a battle.
Critical Strike 3: Powers up the user's attacks when they become critical hits.
Steady Aim: Critical-hit rate cannot be lowered.

Gym Battle Cookie Skill
Bea's Nourished Spirit: The more the user's sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user's attacks when they become critical hits. Turns the field of play's zone into a Fighting Zone the first time the user's attack move is successful each battle. (A Fighting Zone powers up Fighting-type attacks.)
Theme Skills
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Body Builder: Raises allies's Attack and Sp. Atk by 2
Sweet Tooth: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
808 500 160 298 158 299
5 Star Max Potential Stats
908 540 200 338 198 339


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Meteor Assault Fighting-typePhysical Category Move 160-192 100 4 (Gauge) Opponent
No additional effect
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
X Speed  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed
Hold Strong!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Defense. Raises the user's evasiveness. Makes the user gradually heal itself


Sync Moves
NameTypeCategoryMax PowerTarget
Worthy Foe Meteor Assault Fighting-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Meteor Assault: Power 2 Meteor Assault: Power Up 2 3 36 1
Speed + 10 Speed + 10 4 48 1
Meteor Assault: Power 2 Meteor Assault: Power Up 2 3 36 2
Meteor Assault: Move Gauge Refresh 1 Move: Meteor Assault Has a small chance of charging the user's move gauge by one when a move is successful. 7 84 2
Worthy Foe Meteor Assault: Power 25 Worthy Foe Meteor Assault: Power Up 25 5 60 2
Worthy Foe Meteor Assault: Power 25 Worthy Foe Meteor Assault: Power Up 25 5 60 3
Meteor Assault: Critical Charge 9 Move: Meteor Assault Charges the user's move gauge by one when the user lands a critical hit. 10 120 3
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
HP + 10 HP + 10 2 24 1
HP + 10 HP + 10 2 24 1
Meteor Assault: Power 2 Meteor Assault: Power Up 2 3 36 1
Attack + 10 Attack + 10 4 48 1
Critical Ferocity 2 Has a moderate chance of raising the user's Attack when the user's move is a critical hit. 8 96 2
Hold Strong!: MP Refresh 2 Move: Hold Strong! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Worthy Foe Meteor Assault: Power 25 Worthy Foe Meteor Assault: Power Up 25 5 60 2
Worthy Foe Meteor Assault: Power 25 Worthy Foe Meteor Assault: Power Up 25 5 60 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Meteor Assault: Power 2 Meteor Assault: Power Up 2 3 36 1
Nervous Energy 1 Raises the user's Speed whenever the user is confused, flinching, or trapped. 6 72 1
X Speed: MP Refresh 2 Move: X Speed Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Meteor Assault: Power 2 Meteor Assault: Power Up 2 3 36 2
Agile Entry 1 Raises the user's evasiveness when the Pokémon enters a battle. 7 84 2
Meteor Assault: Critical Clock 1 Move: Meteor Assault Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. 10 120 3
Inertia The higher the user's Speed, the more it powers up sync moves. 10 120 3
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
X Speed: MP Refresh 2 Move: X Speed Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
HP + 10 HP + 10 2 24 1
Speed + 10 Speed + 10 4 48 2
X Attack: MP Refresh 2 Move: X Attack Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Meteor Assault: Power 2 Meteor Assault: Power Up 2 3 36 2
On the Run 3 Once per battle, drastically raises the user's evasiveness in a pinch. 8 96 3
Sharp Entry 1 Raises the user's critical-hit rate when the Pokémon enters a battle. 10 120 3
Worthy Foe Meteor Assault: Power 25 Worthy Foe Meteor Assault: Power Up 25 5 60 3
Worthy Foe Meteor Assault: Power 25 Worthy Foe Meteor Assault: Power Up 25 5 60 3

Bea Palentine's 2022

Picture Name Role Base Rarity
Bea Artwork
Standard Outfit EX Outfit
Bea
RoleSupport
EX RoleField
☆☆☆☆☆

 

Mindscape
Bea Palentine's 2022 Mindscape


Bea & Vanilluxe

Picture Name Focal Move Type Weakness
Vanilluxe Image
English: Vanilluxe
Japan: Baivanilla
バイバニラ
French: Sorbouboul
German: Gelatwino
Korean: 배바닐라
Ice-type Rock-type
Passive Skills
Cold Front: Causes a hailstorm the first time the user enters the battle each battle.
Hail and Hearty: The user's Defense and Sp. Def increase 30% during a hailstorm.
Snow Shelter: Protects the user from damage from a hailstorm.
Theme Skills
Ice Support: Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Sweet Tooth: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
747 211 303 211 319 353
5 Star Max Potential Stats
847 251 343 251 359 393
5 Star Max Potential EX Role Stats
907 251 363 251 379 433


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Astonish Ghost-typePhysical Category Move 12-14 100 1 (Gauge) Opponent
Has a moderate chance of making the target flinch
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Icicle Spear Ice-typePhysical Category Move 15-18 100 2 (Gauge) Opponent
Attacks the target two to five times in a row
Let's Share  Other Category Move   1 (Max Uses) All allies
Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. In addition, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank during a hailstorm.


Sync Moves
NameTypeCategoryMax PowerTarget
Sweet Tooth Ice Impact Ice-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Astonish: Power 4 Astonish: Power Up 4 3 36 1
Astonish: Power 4 Astonish: Power Up 4 3 36 1
Astonish: Power 4 Astonish: Power Up 4 3 36 2
Astonish: Power 4 Astonish: Power Up 4 3 36 1
Astonish: Aggravation 1 Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 2
Vigilance Protects the user against critical hits. 8 96 3
Astonish: Flag Bearer 2 Move: Astonish Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 8 96 2
Astonish: Move Gauge Refresh 9 Move: Astonish Charges the user's move gauge by one when its move is successful. 8 96 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
Stalwart Sp. Def cannot be lowered. 5 60 2
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Antifreeze Prevents the user from becoming frozen. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 2
Icicle Spear: Power 1 Icicle Spear: Power Up 1 3 36 1
Icicle Spear: Power 1 Icicle Spear: Power Up 1 3 36 2
Hail Bringer Causes a hailstorm after using the user's sync move. 10 120 3
Hasty Hail 3 Quickly charges the move gauge during a hailstorm. 10 120 2
Healing Hail 2 Restores the user's HP whenever its Pokémon takes an action during a hailstorm. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Icicle Spear: Power 1 Icicle Spear: Power Up 1 3 36 1
Icicle Spear: Power 1 Icicle Spear: Power Up 1 3 36 1
Icicle Spear: Move Gauge Refresh 4 Move: Icicle Spear Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 2
Let's Share!: MP Refresh 2 Move: Let's Share! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 10 120 2
Unbending Defense cannot be lowered. 5 60 2
Snow Sentinel 9 Raises the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Sweet Tooth Ice Impact: Power 25 Sweet Tooth Ice Impact: Power Up 25 5 60 3
Sweet Tooth Ice Impact: Power 25 Sweet Tooth Ice Impact: Power Up 25 5 60 3

Bea (BP)

Picture Name Role Base Rarity
Bea Artwork
Standard Outfit EX Outfit
Bea Strike ☆☆☆☆

 

Mindscape
Bea  (BP) Mindscape


Bea & Hitmontop

Picture Name Focal Move Type Weakness
Hitmontop Image
English: Hitmontop
Japan: Kapoerer
カポエラー
French: Kapoera
German: Kapoera
Korean: 카포에라
Fighting-type Psychic-type
Passive Skills
T-Move: Special Boost ↑2 9: Increases the user's Special Moves ↑ Next effect by two ranks when its Trainer uses a move.
Hit: Special Boost ↑1 9: Increases the user's Special Moves ↑ Next effect by one rank when its attack move is successful.
Piercing Gaze: Moves never miss.
Theme Skills
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Body Builder: Raises allies's Attack and Sp. Atk by 2
Sweet Tooth: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
769 444 152 444 154 352
5 Star Stats
809 464 172 464 174 372
5 Star Max Potential Stats
849 484 192 484 194 392


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Focus Blast Fighting-typeSpecial Category Move 142-170 70 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Super Effective ↑  Other Category Move   2 (Max Uses) Ally
Applies the Supereffective ↑ Next effect to an ally.
Shake Your Very Soul!  Other Category Move   1 (Max Uses) Allied Side
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by six stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Nourish Your Spirit in Battle Fighting Beam Fighting-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 2
Focus Blast: Move Gauge Refresh 3 Move: Focus Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Furious Brain The more the user's Sp. Atk is raised, the more it powers up the user's moves. 10 120 3
Focus Blast: On a Roll 9 Move: Focus Blast Raises the chance of lowering stat values with the additional effects of the user's moves. 9 108 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 1
Unflappable Prevents the user from flinching. 5 60 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 2
Super Effective ↑: MP Refresh 2 Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Double Down 3 Powers up the user's sync moves that are super effective. 9 108 2
Brain Sync 5 Powers up the user's sync move when its Sp. Atk is raised. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 10 120 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Fast-Track 9 Raises the user's Speed by one stat rank when its Pokémon uses a move. 10 120 2
Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. 10 120 2
Nourish Your Spirit in Battle Fighting Beam: Power 25 Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25 5 60 3
Superduper 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Shake Your Very Soul!: MP Refresh 2 Move: Shake Your Very Soul! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 10 120 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Nourish Your Spirit in Battle Fighting Beam: Power 25 Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25 5 60 3
1st S-Move: Special Boost 2 Increases the user's Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle. 10 120 3
Nourish Your Spirit in Battle Fighting Beam: Power 25 Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25 5 60 3
Nourish Your Spirit in Battle Fighting Beam: Power 25 Nourish Your Spirit in Battle Fighting Beam: Power ↑ 25 5 60
END
3

Bea Alt

Picture Name Role Base Rarity
Bea Artwork
Standard Outfit EX Outfit
Bea
RoleSprint
EX RoleField
☆☆☆☆☆

 

Mindscape
Bea Alt Mindscape


Bea & Machamp

Picture Name Focal Move Type Weakness
Machamp Image
English: Machamp
Japan: Kairiky
カイリキー
French: Mackogneur
German: Machomei
Korean: 괴력몬
Fighting-type Fairy-type
Passive Skills
Galar Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Soul-Shaking Fists: Reduces the user's sync move countdown by one when it applies a circle to the allied field of play. Increases the Sync Move ↑ Next effect of all allied sync pairs by five ranks when the user applies a circle to the allied field of play. Extends the duration of Galar Circle (Physical) when Galar Circle (Physical) is applied to the allied field of play.
Let's Just Destroy Everything!: When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Reduces the user's sync move countdown by two after using its max move. Turns the field of play's zone into a Fighting Zone after using the user's max move. (A Fighting Zone powers up Fighting-type attacks.)
1st S-Move: Team Physical Break: Applies the Physical Move Break effect to all opposing sync pairs the first time the user's sync move is used each battle.
Galar Karate Prodigy (Superawakened): Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. Increases the user's Physical Moves ↑ Next effect by two ranks when its Trainer uses a move.
Theme Skills
Fighting Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the Speed of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Sweet Tooth: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
836 592 217 441 228 407
5 Star Max Potential Stats
936 632 257 481 268 447
5 Star Max Potential EX Role Stats
996 632 277 481 288 487
5 Star Max Potential EX Role & Superawakened Stats
1095 695 304 529 316 535


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dynamic Punch Fighting-typePhysical Category Move 198-237 50 4 (Gauge) Opponent
Leaves the target confused
Galar Passion  Other Category Move   2 (Max Uses) Allied Side
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Physical) to the allied field of play. Galar Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Sturdy Cross Chop Fighting-typePhysical Category Move 400-480 2 (Gauge) All opponents
Activation Condition: When your team's sync pair uses a sync move once.
Deactivation Condition: When this move is used.

Never misses. Critical hits land more easily. The power of this move is not lowered even if there are multiple targets. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user lands a critical hit.
Worthy of Respect!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by two. Raises the user's Attack and accuracy by six stat ranks. Applies the Critical Hit Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Punch Through Any Wall Fighting Impact Fighting-typePhysical Category Move 200-240 Opponent
This attack's power increases when the target is confused.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Chi Strike Fighting-typePhysical Category Move 400-480 Opponent
Raises the critical-hit rate of all allied sync pairs by three stat ranks.
G-Max Chi Strike Fighting-typePhysical Category Move 400-480 Opponent
Raises the critical-hit rate of all allied sync pairs by three stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Critical Freebie 9 Applies the Free Move Next effect to the user when it lands a critical hit. 9 108 4
Galar Passion: 1st T-Move: Fighting Zone Move: Galar Passion Turns the field of play’s zone into a Fighting Zone the first time the user’s Trainer uses a move each battle. (A Fighting Zone powers up Fighting-type attacks.) 10 120 5
Unbending Defense cannot be lowered. 5 60 2
G-Max Chi Strike: Power 200 G-Max Chi Strike: Power ↑ 200 10 120 4
Max Move: Restore “Galar Passion” MP 1 Restores one MP of the user’s Galar Passion after using its max move. 10 120 5
Sp. Def 5 Sp. Def 5 2 24 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Dynamic Punch: Power 4 Dynamic Punch: Power ↑ 4 3 36 1
Dynamic Punch: Power 4 Dynamic Punch: Power ↑ 4 3 36 1
Speed 10 Speed 10 4 48 2
Confusion Synergy 3 Powers up the user’s moves when the target is confused. 7 84 2
Dynamic Punch: Power 4 Dynamic Punch: Power ↑ 4 3 36 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 9 108 3
Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Defense 5 Defense 5 2 24 1
Sturdy Cross Chop: Power 4 Sturdy Cross Chop: Power ↑ 4 3 36 1
Sturdy Cross Chop: Power 4 Sturdy Cross Chop: Power ↑ 4 3 36 2
Galar Passion: Move Gauge Refresh 4 Move: Galar Passion Has a chance (50%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 7 84 2
User Sets Circle: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. 10 120 3
MAX Countdown 1 Reduces the user’s sync move countdown by one after using its max move. 10 120 3
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Sturdy Cross Chop: Power 4 Sturdy Cross Chop: Power ↑ 4 3 36 1
Sturdy Cross Chop: Power 4 Sturdy Cross Chop: Power ↑ 4 3 36 1
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 7 84 2
Sturdy Cross Chop: Move Gauge Refresh 3 Move: Sturdy Cross Chop Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Fuzzy Strike 5 Powers up the user’s sync move when the target is confused. 7 84 2
Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. 10 120 3
Piercing Gaze Moves never miss. 10 120 3
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Defense 5 Defense 5 2 24 1
Dynamic Punch: Power 4 Dynamic Punch: Power ↑ 4 3 36 1
Dynamic Punch: Power 4 Dynamic Punch: Power ↑ 4 3 36 1
Hit Confused Opp: Attack ↓ 9 Lowers the target’s Attack by one stat rank when the user’s attack move is successful against a confused opponent. 8 96 2
Dynamic Punch: Move Gauge Refresh 3 Move: Dynamic Punch Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Attack 10 Attack 10 4 48 2
Fighting Zone Extension 3 Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. 10 120 3
First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Punch Through Any Wall Fighting Impact: Power 25 Punch Through Any Wall Fighting Impact: Power ↑ 25 5 60 3
Punch Through Any Wall Fighting Impact: Power 25 Punch Through Any Wall Fighting Impact: Power ↑ 25 5 60 3