| Anchors | Bea | Palentine's 2022 |
Bea | |||
| Picture | Name | Role | Base Rarity |
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Bea | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Bea | This Gym Leader is a karate prodigy from Galar who is highly disciplined and trains daily. She also loves sweets, but she likes to keep that a secret. |
| Bea Palentine's 2022 | Bea is enjoying Palentine's Day. As she trains with Vanilluxe in frigid weather, she also trains her mind to resist the sweet temptation of desserts. |
| Mindscape |
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Bea's Pokémon
Bea & Sirfetch'd | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Sharp Entry 2: Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. Critical Strike 3: Powers up the user's attacks when they become critical hits. Steady Aim: Critical-hit rate cannot be lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Soothing + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 808 | 500 | 160 | 298 | 158 | 299 |
| 5 Star Max Potential Stats | |||||
| 908 | 540 | 200 | 338 | 198 | 339 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Worthy Foe Meteor Assault | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 2 |
| Meteor Assault: Move Gauge Refresh 1 | Move: Meteor Assault Has a small chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 2 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
| Meteor Assault: Critical Charge 9 | Move: Meteor Assault Charges the user's move gauge by one when the user lands a critical hit. | 10 | 120 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 1 |
| Attack + 10 | Attack + 10 | 4 | 48 | 1 |
| Critical Ferocity 2 | Has a moderate chance of raising the user's Attack when the user's move is a critical hit. | 8 | 96 | 2 |
| Hold Strong!: MP Refresh 2 | Move: Hold Strong! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 2 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 1 |
| Nervous Energy 1 | Raises the user's Speed whenever the user is confused, flinching, or trapped. | 6 | 72 | 1 |
| X Speed: MP Refresh 2 | Move: X Speed Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 2 |
| Agile Entry 1 | Raises the user's evasiveness when the Pokémon enters a battle. | 7 | 84 | 2 |
| Meteor Assault: Critical Clock 1 | Move: Meteor Assault Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
| Inertia | The higher the user's Speed, the more it powers up sync moves. | 10 | 120 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| X Speed: MP Refresh 2 | Move: X Speed Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 2 |
| X Attack: MP Refresh 2 | Move: X Attack Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Meteor Assault: Power 2 | Meteor Assault: Power Up 2 | 3 | 36 | 2 |
| On the Run 3 | Once per battle, drastically raises the user's evasiveness in a pinch. | 8 | 96 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
| Worthy Foe Meteor Assault: Power 25 | Worthy Foe Meteor Assault: Power Up 25 | 5 | 60 | 3 |
Bea Palentine's 2022 | |||
| Picture | Name | Role | Base Rarity |
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Bea | Support | ☆☆☆☆☆ |
| Mindscape |
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Bea & Vanilluxe | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Cold Front: Causes a hailstorm the first time the user enters the battle each battle. Hail and Hearty: The user's Defense and Sp. Def increase 30% during a hailstorm. Snow Shelter: Protects the user from damage from a hailstorm. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Sweet Tooth: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 747 | 211 | 303 | 211 | 319 | 353 |
| 5 Star Max Potential Stats | |||||
| 847 | 251 | 343 | 251 | 359 | 393 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Sweet Tooth Ice Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 1 |
| Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 1 |
| Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 2 |
| Astonish: Power 4 | Astonish: Power Up 4 | 3 | 36 | 1 |
| Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
| Vigilance | Protects the user against critical hits. | 8 | 96 | 3 |
| Astonish: Flag Bearer 2 | Move: Astonish Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 8 | 96 | 2 |
| Astonish: Move Gauge Refresh 9 | Move: Astonish Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 2 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 2 |
| Hail Bringer | Causes a hailstorm after using the user's sync move. | 10 | 120 | 3 |
| Hasty Hail 3 | Quickly charges the move gauge during a hailstorm. | 10 | 120 | 2 |
| Healing Hail 2 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
| Icicle Spear: Move Gauge Refresh 4 | Move: Icicle Spear Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Let's Share!: MP Refresh 2 | Move: Let's Share! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Snow Sentinel 9 | Raises the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a hailstorm. | 10 | 120 | 3 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
| Sweet Tooth Ice Impact: Power 25 | Sweet Tooth Ice Impact: Power Up 25 | 5 | 60 | 3 |
| Sweet Tooth Ice Impact: Power 25 | Sweet Tooth Ice Impact: Power Up 25 | 5 | 60 | 3 |














