Brandon | |||
| Picture | Name | Role | Base Rarity |
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Brandon | Support | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location |
| Mindscape |
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Brandon's Pokémon
Brandon & Articuno | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Flying Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Flying theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. T-Move: Team Phys & Spec Boost ↑1 9: Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Flying Support - Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 872 | 296 | 319 | 306 | 344 | 370 |
| 5 Star Max Potential Stats | |||||
| 972 | 336 | 359 | 346 | 384 | 410 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 2 |
| Air Slash: Accuracy 5 | Air Slash: Accuracy ↑ 5 | 3 | 36 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Air Slash: Mind Games 9 | Move: Air Slash Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Air Slash: Move Gauge Refresh 3 | Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Mist: Move Gauge Refresh 3 | Move: Mist Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
| Air Slash: Move Gauge Refresh 3 | Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
| Courage Sensor!: MP Refresh 2 | Move: Courage Sensor! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
| Courage Sensor!: Hit and Heal 9 | Move: Courage Sensor! Applies the Gradual Healing effect to the user when its move is successful. | 9 | 108 | 2 |
| 1st S-Move: Team Physical & Special Boost 1 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Mist: MP Refresh 2 | Move: Mist Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Mist: Move Gauge Refresh 3 | Move: Mist Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Mist: Team Mind-Bracing Infliction 2 | Move: Mist Raises the Sp. Def of all allied sync pairs by two stat ranks the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Mist: Team Body-Bracing Infliction 2 | Move: Mist Raises the Defense of all allied sync pairs by two stat ranks the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Courageous Pyramid King Flying Beam: Power 25 | Courageous Pyramid King Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
| Courageous Pyramid King Flying Beam: Power 25 | Courageous Pyramid King Flying Beam: Power ↑ 25 | 5 | 60 | 3 |










