Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Night Daze: Power 2 |
Night Daze: Power ↑ 2 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Night Daze: Power 2 |
Night Daze: Power ↑ 2 |
3 |
36 |
1 |
Night Daze: Accuracy 5 |
Night Daze: Accuracy ↑ 5 |
3 |
36 |
2 |
Night Daze: Power 2 |
Night Daze: Power ↑ 2 |
3 |
36 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Satisfied Snicker 9 |
Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Overpower |
The more the target's Sp. Atk is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Night Daze: Power 2 |
Night Daze: Power ↑ 2 |
3 |
36 |
1 |
Night Daze: Power 2 |
Night Daze: Power ↑ 2 |
3 |
36 |
1 |
Guard Spec.: MP Refresh 2 |
Move: Guard Spec. Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Guard Spec.: Barricade 1 |
Move: Guard Spec. Raises the user's Sp. Def by one stat rank when its move is successful. |
8 |
96 |
2 |
Gobsmack 4 |
Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. |
7 |
84 |
2 |
My Dark, Secret Arts!: Move: No Stat ↑ on Field 9 |
Move: My Dark, Secret Arts! Applies the No Stat Increases effect to the opponents' field of play when the user's move is successful. |
10 |
120 |
3 |
Mind Boggler 9 |
Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
My Dark, Secret Arts!: Hit and Heal 9 |
Move: My Dark, Secret Arts! Applies the Gradual Healing effect to the user when its move is successful. |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Grand Entry 2 |
Raises the user's Sp. Atk by two stat ranks when it enters a battle. |
10 |
120 |
3 |
My Dark, Secret Arts!: MP Refresh 3 |
Move: My Dark, Secret Arts! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
My Dark, Secret Arts!: Critical Eye 1 |
Move: My Dark, Secret Arts! Raises the user's critical-hit rate by one stat rank when its move is successful. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Trip Up 9 |
Lowers the target's Speed by one stat rank when the user's attack move against it is successful. |
8 |
96 |
2 |
Fail Forward 1 |
Charges the user's move gauge by one when an opponent's attack move targeting the user misses. |
8 |
96 |
2 |
Night Daze: Move Gauge Refresh 3 |
Move: Night Daze Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Obscuring Sync 5 |
Powers up the user's sync move when the target's accuracy is lowered. |
10 |
120 |
3 |
Sync Thinker 9 |
Increases the user's Special Moves ↑ Next effect by one rank after using its sync move. |
10 |
120 |
3 |
Dye This World Dark Beam: Power 25 |
Dye This World Dark Beam: Power ↑ 25 |
5 |
60 |
3 |
Dye This World Dark Beam: Power 25 |
Dye This World Dark Beam: Power ↑ 25 |
5 |
60 |
3 |