AnchorsCalem
Calem
Champion
Champion
Calem
Calem

Calem

Picture Name Role Base Rarity
Calem Artwork
Standard Outfit EX Outfit
Calem Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 20: Shifting Shadows - Calem's Motives
Main StoryComplete Chapter 20: Shifting Shadows - Big Sis
Sync Pair ScoutingCalem Master Fair Scout (October 25th 2023 - November 25th 2023) - 1%
Calem Master Fair Scout (December 2nd 2022 - January 9th 2023) - 1%

Pokédex Entry

Flavor Text
CalemA stoic Trainer in pursuit of strength, he conceals his burning desire to grow stronger and plays it cool outwardly.
Calem
Champion
Calem is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He shares his glory with his Greninja, which has rare coloring.
Mindscape
Calem Mindscape

Calem's Pokémon

Calem & Espurr

Picture Name Focal Move Type Weakness
Espurr Image
English: Espurr
Japan: Nyasper
ニャスパー
French: Psystigri
German: Psiau
Korean: 냐스퍼
Psychic-type Ghost-type
Passive Skills
Acuity: Accuracy cannot be lowered.
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
631 144 145 265 167 456
5 Star Max Potential Stats
731 184 185 305 207 496


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 (Gauge) Opponent
Has a very small chance of leaving the target confused
X Speed  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed
Thunder Wave Electric-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target paralyzed
We're Not Done Yet!  Other Category Move   2 (Max Uses) Self
Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Psychic Sync Beam Psychic-typeSpecial Category Move 200-240 Opponent
No additional effect
EX Sync Effect: Power * 1.5


Calem & Meowstic

Picture Name Focal Move Type Weakness
Meowstic Image
English: Meowstic
Japan: Nyaonix
ニャオニクス
French: Mistigrix
German: Psiaugon
Korean: 냐오닉스
Psychic-type Ghost-type
Passive Skills
Acuity: Accuracy cannot be lowered.
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
646 147 148 291 170 470
5 Star Max Potential Stats
746 187 188 331 210 510


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 (Gauge) Opponent
Has a very small chance of leaving the target confused
X Speed  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed
Thunder Wave Electric-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target paralyzed
We're Not Done Yet!  Other Category Move   2 (Max Uses) Self
Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Mind-Bending Psychic Psychic-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is paralyzed
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 6 72 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 2
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 6 72 2
Psybeam: Power 4 Psybeam: Power + 4 3 36 2
Psybeam: Power 4 Psybeam: Power + 4 3 36 3
Psybeam: Power 4 Psybeam: Power + 4 3 36 3
Thunder Wave: Move Gauge Refresh 4 Move: Thunder Wave Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
We're Not Done Yet!: MP Refresh 3 Move: We're Not Done Yet! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Sp. Atk + 5 Sp. Atk + 5 2 24 2
Sp. Def + 10 Sp. Def + 10 4 48 1
HP + 20 HP + 20 4 48 2
Thunder Wave: Satisfied Snarl 9 Move: Thunder Wave Lowers the target's Sp. Atk when a move targeting that opponent is successful. 9 108 2
Confusion Synergy 5 Powers up moves when the target is confused. 8 96 3
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Grand Entry 1 Raises the user's Sp. Atk when the Pokémon enters a battle. 8 96 1
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Speed + 5 Speed + 5 2 24 1
Defense + 10 Defense + 10 4 48 2
We're Not Done Yet!: Master Healer 2 Move: We're Not Done Yet! Increases the amount of HP restored by the user's healing moves. 8 96 2
Fuzzy Strike 5 Powers up sync moves when the target is confused. 8 96 3
Emergency Huddle 1 Once per battle, raises the Defense of all allied sync pairs when in a pinch. 8 96 3
HP + 10 HP + 10 2 24 1
Thunder Wave: Move Gauge Refresh 4 Move: Thunder Wave Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
HP + 10 HP + 10 3 36 1
X Speed: MP Refresh 3 Move: X Speed Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
HP + 20 HP + 20 4 48 1
Defense + 10 Defense + 10 4 48 2
Pump Up 2 Charges the move gauges of all allied sync pairs by two after using a sync move. 10 120 2
X Speed: Pep Rally 1 Move: X Speed Raises the Speed of all allied sync pairs when a move is successful. 7 84 2
HP + 20 HP + 20 4 48 3
Paralysis Synergy 5 Powers up moves when the target is paralyzed. 8 96 3
Mind-Bending Psychic: Power 25 Mind-Bending Psychic: Power + 25 5 60 3
Mind-Bending Psychic: Power 25 Mind-Bending Psychic: Power + 25 5 60 3

Calem Champion

Picture Name Role Base Rarity
Calem Artwork
Standard Outfit EX Outfit
Calem
RoleSupport
EX RoleTech
☆☆☆☆☆

 

Mindscape
Calem Champion Mindscape


Calem & Greninja (Shiny Greninja)

Picture Name Focal Move Type Weakness
Greninja Image
English: Greninja
Japan: Gekkouga
ゲッコウガ
French: Amphinobi
German: Quajutsu
Korean: 개굴닌자
Dark-type Bug-type
Passive Skills
Kalos Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Calm Fighter Water Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.
Recharging Strike 9: Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.
Impervious: Stats cannot be lowered.
Theme Skills
Dark Support: Raises the maximum HP of all allied sync pairs by 30
Kalos: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Champion: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
678 143 323 143 307 431
5 Star Max Potential Stats
778 183 363 183 347 471
5 Star Max Potential EX Role Stats
838 203 383 203 367 471


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Brutal Swing Dark-typePhysical Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Water Shuriken Water-typeSpecial Category Move 25-30 100 2 (Gauge) Opponent
Attacks the target two to five times in a row.
Transformational Double Team Normal-typeOther Category Move   2 (Max Uses) All allies
Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated.
Deactivation Condition: When this move is used.
Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ? Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ? Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
Glory of Understanding!  Other Category Move   2 (Gauge)
1 (Max Uses)
Allied side
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Shrouded Night Slash Dark-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Tech): Power * 1.5


Calem & Greninja (Shiny Greninja)

Picture Name Focal Move Type Weakness
Greninja Image
English: Greninja
Japan: Gekkouga
ゲッコウガ
French: Amphinobi
German: Quajutsu
Korean: 개굴닌자
Dark-type Bug-type
Passive Skills
Kalos Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Stoic Dark Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.
Restoring Strike 2: Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit.
Status Immunity: Status conditions cannot be inflicted on the user.
Theme Skills
Dark Support: Raises the maximum HP of all allied sync pairs by 30
Kalos: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Champion: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
678 143 323 143 307 431
5 Star Max Potential Stats
778 183 363 183 347 471
5 Star Max Potential EX Role Stats
838 203 383 203 367 471


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Brutal Swing Dark-typePhysical Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Water Shuriken Water-typeSpecial Category Move 25-30 100 2 (Gauge) Opponent
Attacks the target two to five times in a row.
Transformational Double Team Normal-typeOther Category Move   2 (Max Uses) All allies
Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated.
Deactivation Condition: When this move is used.
Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ? Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ? Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
Glory of Understanding!  Other Category Move   2 (Gauge)
1 (Max Uses)
Allied side
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Unseen Water Shuriken Water-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Brutal Swing: Power 4 Brutal Swing: Power Up 4 3 36 1
Brutal Swing: Move Gauge Refresh 3 Move: Brutal Swing Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Brutal Swing: Power 4 Brutal Swing: Power Up 4 3 36 2
Brutal Swing: Power 4 Brutal Swing: Power Up 4 3 36 1
Brutal Swing: Flabbergast 4 Move: Brutal Swing Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. 8 96 2
Team Mighty Sync 9 Once per battle, increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank after using the user's sync move. 10 120 3
Umbral Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. 9 108 2
Team Umbral Restoration 9 Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone. 8 96 3
Defense 5 Defense 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Water Shuriken: Power 1 Water Shuriken: Power Up 1 3 36 1
HP 20 HP 20 4 48 2
Water Shuriken: Power 1 Water Shuriken: Power Up 1 3 36 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 2
Team Safe Start Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. 10 120 3
Queue Cutter 2 Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Water Shuriken: Power 1 Water Shuriken: Power Up 1 3 36 1
Water Shuriken: Move Gauge Refresh 3 Move: Water Shuriken Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Water Shuriken: Power 1 Water Shuriken: Power Up 1 3 36 2
Water Shuriken: Power 1 Water Shuriken: Power Up 1 3 36 1
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 7 84 2
Team Sync Think 9 Once per battle, increases the Special Moves ? Next effect of all allied sync pairs by one rank after using the user's sync move. 10 120 3
Water Shuriken: Guaranteed Triple Move: Water Shuriken Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. 8 96 2
Rain Gear 2 Reduces damage when the user is hit by an attack move while the weather is rainy. 8 96 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Brutal Swing: Power 4 Brutal Swing: Power Up 4 3 36 1
Brutal Swing: Power 4 Brutal Swing: Power Up 4 3 36 2
Glory of Understanding!: MP Refresh 2 Move: Glory of Understanding! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Group Fortification 9 Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. 10 120 2
Glory of Understanding!: Propulsion 9 Move: Glory of Understanding! Reduces the user's sync move countdown by one when its move is successful. 10 120 3
Glory of Understanding!: Critical Squad 1 Move: Glory of Understanding! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Shrouded Night Slash: Power 50 Shrouded Night Slash: Power Up 50 7 84 3
Unseen Water Shuriken: Power 50 Unseen Water Shuriken: Power Up 50 7 84 3

Calem

Picture Name Role Base Rarity
Calem Artwork Calem Strike ☆☆☆☆

 

Mindscape
Calem  Mindscape


Calem & Fennekin

Picture Name Focal Move Type Weakness
Fennekin Image
English: Fennekin
Japan: Fokko
フォッコ
French: Feunnec
German: Fynx
Korean: 푸호꼬
Fire-type Ground-type
Passive Skills
Superduper Effective 5: Powers up moves that are super effective.
Super Interference 4: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves.
Healthy Superhit: Applies the Supereffective Up Next effect to the user if its HP is full when it enters a battle.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Kalos: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Sunglasses: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
631 236 117 328 125 281
5 Star Stats
671 256 137 348 145 301
5 Star Max Potential Stats
711 276 157 368 165 321


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Heat Wave Fire-typeSpecial Category Move 109-130 90 3 (Gauge) All opponents
Has a very small chance of leaving the target burned.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 (Gauge) Opponent
Has a very small chance of leaving the target confused
Battle Beside You!  Other Category Move   1 (Max Uses) Self
Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Friendly Rivalry Fire Beam Fire-typeSpecial Category Move 250-300 Opponent
no additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Heat Wave: Power 3 Heat Wave: Power Up 3 3 36 1
Heat Wave: Power 3 Heat Wave: Power Up 3 3 36 1
Heat Wave: Power 3 Heat Wave: Power Up 3 3 36 1
Heat Wave: Move Gauge Refresh 3 Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Heat Wave: Accuracy 5 Heat Wave: Accuracy Up 5 3 36 2
Heat Wave: Super Freebie 2 Move: Heat Wave Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. 7 84 2
Friendly Rivalry Fire Beam: Power 25 Friendly Rivalry Fire Beam: Power Up 25 5 60 3
Burn Synergy 3 Powers up the user's moves when the target is burned. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Heat Wave: Power 3 Heat Wave: Power Up 3 3 36 1
Heat Wave: Power 3 Heat Wave: Power Up 3 3 36 1
Heat Wave: Accuracy 5 Heat Wave: Accuracy Up 5 3 36 2
X Sp. Atk: MP Refresh 2 Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Friendly Rivalry Fire Beam: Power 25 Friendly Rivalry Fire Beam: Power Up 25 5 60 3
Scorching Sync 5 Powers up the user's sync move when the target is burned. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Psybeam: Power 3 Psybeam: Power Up 3 3 36 1
Psybeam: Power 3 Psybeam: Power Up 3 3 36 1
Psybeam: Power 3 Psybeam: Power Up 3 3 36 2
Psybeam: Move Gauge Refresh 3 Move: Psybeam Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Charging Confusion 4 Has a chance (50%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. 7 84 2
Super Interference 1 Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. 10 120 3
Baffle Buff 3 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Psybeam: Power 3 Psybeam: Power Up 3 3 36 1
Psybeam: Power 3 Psybeam: Power Up 3 3 36 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Battle Beside You!: MP Refresh 2 Move: Battle Beside You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Power Reserves 3 Powers up the user's moves when it is in a pinch. 7 84 2
Battle Beside You!: Ramp Up 1 Move: Battle Beside You! Raises the user's Sp. Atk by 1 stat rank when its move is successful. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Friendly Rivalry Fire Beam: Power 25 Friendly Rivalry Fire Beam: Power Up 25 5 60 3
Friendly Rivalry Fire Beam: Power 25 Friendly Rivalry Fire Beam: Power Up 25 5 60 3