Chase

Picture Name Role Base Rarity
Chase Artwork
Standard Outfit EX Outfit
Chase
RoleSupport
EX RoleSprint
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingChase Poke Fair Scout (January 31st 2024 - February 20th 2024) - 2%

Pokédex Entry

Flavor Text
ChaseThis Trainer set off on his journey from Kanto's Pallet Town. He loves to race outside with his partner Pikachu, who is strangely able to use Secret Techniques.
Mindscape
Chase Mindscape

Chase's Pokémon

Chase & Pikachu

Picture Name Focal Move Type Weakness
Pikachu Image
English: Pikachu
Japan: Pikachu
ピカチュウ
French: Pikachu
German: Pikachu
Korean: 피카츄
Electric-type Ground-type
Passive Skills
Electrifying Chase: Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.
T-Move: Team Speed ? & Evasiveness ? 9: Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
Full-Bracing Command 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
Theme Skills
Electric Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
718 210 323 272 328 355
5 Star Max Potential Stats
818 250 363 312 368 395
5 Star Max Potential EX Role Stats
878 270 363 332 368 435


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
Kanto Analysis  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
X Sp. Atk All  Other Category Move   All allies
Sharply raises the Sp. Atk of all allied sync pairs
Let's Go, Everyone!  Other Category Move   2 (Max Uses) Allied Side
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Running With My Partner Pika Papow Electric-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Kanto Analysis: T-Move: Crit Defense 9 Move: Kanto Analysis Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move. 10 120 4
Sync Burst 1 Restores 1 MP for the user the first time its sync move is used each battle. 10 120 5
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Staggering 4 Has a chance (50%) of making the target flinch when the user's attack move against it is successful. 10 120 4
Mind Games 9 Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 5
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Circle: MG ? 2 Quickly charges the move gauge when a circle applies to the allied field of play. 7 84 2
Defense 5 Defense 5 2 24 1
Circle: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 8 96 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 7 84 2
Kanto C (Spec) Extension 3 Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 2
Thunder Shock: Move Gauge Refresh 3 Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Thunder Shock: Hostile Environment 9 Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 2
Team Fist Bump 3 Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Let's Go, Everyone!: MP Refresh 2 Move: Let's Go, Everyone! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
HP 10 HP 10 2 24 1
Fail Forward 1 Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. 7 84 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. 7 84 2
Ridicure 3 Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. 10 120 3
Lithe Prevents the user from getting paralyzed. 5 60 1
Speed 5 Speed 5 2 24 1
Stalwart Sp. Def cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Electric Guard Reduces damage when the user is attacked by Electric-type moves. 8 96 2
Unbending Defense cannot be lowered. 5 60 2
X Sp. Atk All: MP Refresh 2 Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Team Grand Entry 2 Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
X Sp. Atk All: Team Smart Command 9 Move: X Sp. Atk All Increases the Special Moves ? Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. 10 120 3
Running With My Partner Pika Papow: Power 25 Running With My Partner Pika Papow: Power ? 25 5 60 3
Running With My Partner Pika Papow: Power 25 Running With My Partner Pika Papow: Power ? 25 5 60 3