AnchorsChase
Chase
Chase
Chase

Chase

Picture Name Role Base Rarity
Chase Artwork
Standard Outfit EX Outfit
Chase
RoleSupport
EX RoleSprint
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVolo EX Master Fair Scout (September 15th 2025 - October 25th 2025) - 0.010%
Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017%
Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018%
Triple Feature Poke Fair Scout A (December 1st 2024 - December 17th 2024) - 1.5%
5 Star Select Poke Fair Scout x15 (C) (September 4th 2024 - September 30th 2024) - 0.113%
and more...

Pokédex Entry

Flavor Text
ChaseThis Trainer set off on his journey from Kanto's Pallet Town. He loves to race outside with his partner Pikachu, who is strangely able to use Secret Techniques.
Mindscape
Chase Mindscape

Chase's Pokémon

Chase & Pikachu

Picture Name Focal Move Type Weakness
Pikachu Image
English: Pikachu
Japan: Pikachu
ピカチュウ
French: Pikachu
German: Pikachu
Korean: 피카츄
Electric-type Ground-type
Passive Skills
Electrifying Chase: Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.
T-Move: Team Speed ↑ & Evasiveness ↑ 9: Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
Full-Bracing Command 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
Let's Go, Pikachu! (Superawakened): Stats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.

Guaranteed Cookie Skill
Guarded Entry 1: Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle.
Theme Skills
Electric Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
878 260 403 342 408 445
5 Star Max Potential Stats
978 300 443 382 448 485
5 Star Max Potential EX Role Stats
1038 320 443 402 448 525
5 Star Max Potential EX Role & Superawakened Stats
1141 352 487 442 492 577
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1291 352 507 442 512 577


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
Kanto Analysis  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
X Sp. Atk All  Other Category Move   All allies
Sharply raises the Sp. Atk of all allied sync pairs
Let's Go, Everyone!  Other Category Move   2 (Max Uses) Allied Side
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Running With My Partner Pika Papow Electric-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Kanto Analysis: T-Move: Crit Defense 9 Move: Kanto Analysis Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move. 10 120 4
Sync Burst 1 Restores 1 MP for the user the first time its sync move is used each battle. 10 120 5
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Staggering 4 Has a chance (50%) of making the target flinch when the user's attack move against it is successful. 10 120 4
Mind Games 9 Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 5
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Circle: MG ? 2 Quickly charges the move gauge when a circle applies to the allied field of play. 7 84 2
Defense 5 Defense 5 2 24 1
Circle: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 8 96 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 7 84 2
Kanto C (Spec) Extension 3 Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 1
Thunder Shock: Power 3 Thunder Shock: Power ? 3 3 36 2
Thunder Shock: Move Gauge Refresh 3 Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Thunder Shock: Hostile Environment 9 Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 2
Team Fist Bump 3 Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Let's Go, Everyone!: MP Refresh 2 Move: Let's Go, Everyone! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
HP 10 HP 10 2 24 1
Fail Forward 1 Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. 7 84 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. 7 84 2
Ridicure 3 Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. 10 120 3
Lithe Prevents the user from getting paralyzed. 5 60 1
Speed 5 Speed 5 2 24 1
Stalwart Sp. Def cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Electric Guard Reduces damage when the user is attacked by Electric-type moves. 8 96 2
Unbending Defense cannot be lowered. 5 60 2
X Sp. Atk All: MP Refresh 2 Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Team Grand Entry 2 Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
X Sp. Atk All: Team Smart Command 9 Move: X Sp. Atk All Increases the Special Moves ? Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. 10 120 3
Running With My Partner Pika Papow: Power 25 Running With My Partner Pika Papow: Power ? 25 5 60 3
Running With My Partner Pika Papow: Power 25 Running With My Partner Pika Papow: Power ? 25 5 60 3

Chase (Variety)

Picture Name Role Base Rarity
Chase Artwork Chase
RoleTech
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Chase (Variety) Mindscape


Chase & Eevee

Picture Name Focal Move Type Weakness
Eevee Image
English: Eevee
Japan: Eievui
イーブイ
French: Évoli
German: Evoli
Korean: 이브이
Normal-type Fighting-type
Passive Skills
Extreme Typeboost: Lowers all of the following Type Rebuffs of all opposing sync pairs by one rank the first time the user's sync move is used each battle:, - Normal, - Fire, - Water, - Electric, - Grass, - Ice, - Psychic, - Dark, - Fairy
S-Move: Normal Zone: Turns the field of play's zone into a Normal Zone after using the user's sync move. (A Normal Zone powers up Normal-type attacks.)
P/S-Move on Opp: Defense & Sp. Def ↓2 9: Lowers the target's Defense and Sp. Def by two stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense and Sp. Def by two stat ranks after using the user's sync move targeting that opponent.

Guaranteed Cookie Skill
1st S-Move: Team Normal Rebuff ↓ 1: Lowers the Normal Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle.
Theme Skills
Normal Tech: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12
Expedition Skills
 


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
830 556 206 556 224 388
5 Star Max Potential Stats
930 596 246 596 264 428
5 Star Max Potential EX Role Stats
990 596 286 596 304 428


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Headbutt Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Growl Normal-typeOther Category Move   1 (Gauge) All opponents
Lowers the target's Attack by 1 stat rank.
Swift Normal-typeSpecial Category Move 57-68 2 (Gauge) All opponents
Never misses.
Let's Go Full Speed!  Other Category Move   1 (Max Uses) All allies
Raises the user's Attack and Sp. Atk by three stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Chasing Possibilities Normal Impact Normal-typePhysical Category Move 250-300 Opponent
The more the target's Defense is lowered, the greater the power of this attack.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Headbutt: Power 4 Headbutt: Power ↑ 4 3 36 1
Headbutt: Power 4 Headbutt: Power ↑ 4 3 36 2
Headbutt: Power 4 Headbutt: Power ↑ 4 3 36 1
Let's Go Full Speed!: Critical Eye 1 Move: Let's Go Full Speed! Raises the user's critical-hit rate by one stat rank when its move is successful. 9 108 2
Headbutt: Aggravation 1 Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Let's Go Full Speed!: MP Refresh 3 Move: Let's Go Full Speed! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Headbutt: Trip Twice 9 Move: Headbutt Lowers the target's Speed by two stat ranks when the user's attack move against it is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Headbutt: Power 4 Headbutt: Power ↑ 4 3 36 2
Headbutt: Power 4 Headbutt: Power ↑ 4 3 36 1
Normal Zone: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. 8 96 2
Headbutt: Move Gauge Refresh 3 Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Opp Rebuff ↓: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. 10 120 3
Normal Zone: Team Crit Immunity Protects all allied sync pairs against critical hits when the zone is a Normal Zone. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Swift: Power 4 Swift: Power ↑ 4 3 36 1
Swift: Power 4 Swift: Power ↑ 4 3 36 2
Normal Zone: MG → 2 Quickly charges the move gauge when the zone is a Normal Zone. 8 96 2
Might Afflicter 9 Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. 10 120 3
Growl: Move Gauge Refresh 3 Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
S-Move: Team Phys & Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. 10 120 3
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Swift: Power 4 Swift: Power ↑ 4 3 36 1
Swift: Power 4 Swift: Power ↑ 4 3 36 1
Swift: Power 4 Swift: Power ↑ 4 3 36 2
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 9 108 2
Swift: Move Gauge Refresh 3 Move: Swift Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Adrenaline 1 Reduces the sync move countdown by one the first time the user's sync move is used each battle. 10 120 3
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up the user's sync move. 10 120 3
Chasing Possibilities Normal Impact: Power 25 Chasing Possibilities Normal Impact: Power ↑ 25 5 60 3
Chasing Possibilities Normal Impact: Power 25 Chasing Possibilities Normal Impact: Power ↑ 25 5 60 3