Elaine

Picture Name Role Base Rarity
Elaine Artwork
Standard Outfit EX Outfit
Elaine
RoleSupport
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingElaine Poke Fair Scout (November 17th 2023 - December 7th 2023) - 2%

Pokédex Entry

Flavor Text
ElaineThis Trainer set off on her journey from Kanto's Pallet Town. She likes to go on leisurely walks with her partner Eevee, who is strangely able to use Secret Techniques.
Mindscape
Elaine Mindscape

Elaine's Pokémon

Elaine & Eevee

Picture Name Focal Move Type Weakness
Eevee Image
English: Eevee
Japan: Eievui
イーブイ
French: Évoli
German: Evoli
Korean: 이브이
Normal-type Fighting-type
Passive Skills
"Quick Move": Restore T-Move MP 9: Restores 1 MP for the user's Trainer when it uses a move that has the quick move effect tag.
Hit: Interference (1 Kind) 9: Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful.
1st Use Status P-Move: HP Recovery 4: Restores the user's HP by approximately 40% of its maximum HP the first time its Pokémon uses a status move each battle.
Theme Skills
Normal Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
696 169 313 169 313 298
5 Star Max Potential Stats
796 209 353 209 353 338
5 Star Max Potential EX Role Stats
856 229 373 229 373 338


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Swift Normal-typeSpecial Category Move 57-68 2 (Gauge) All opponents
Never misses.
Protect Normal-typeOther Category Move   2 (Gauge)
1 (Max Uses)
Self
Applies the Damage Guard Next effect to the user.
Quick Attack Normal-typePhysical Category Move 94-112 3 (Max Uses) Opponent
No additional effect
Let's Go Together!  Other Category Move   1 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Restores 1 MP of the user's moves that have the quick move effect tag. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ? Next effect or Special Moves ? Next effect of all allied sync pairs by 1 rank. (The same type of effect is increased for all allied sync pairs.)


Sync Moves
NameTypeCategoryMax PowerTarget
Partner Promenade Veevee Volley Normal-typePhysical Category Move 300-360 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Unbending Defense cannot be lowered. 5 60 2
Hit: Interference (1 Kind) 9 Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful. 10 120 4
Safety Net Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. 10 120 5
Stalwart Sp. Def cannot be lowered. 5 60 2
S-Move: Team Physical Boost ?2 9 Increases the Physical Moves ? Next effect of all allied sync pairs by 2 ranks after using the user's sync move. 10 120 4
Let's Go Together!: T-Move: HP Recovery (M) 9 Move: Let's Go Together! Restores the user's HP when its Trainer uses a move. 10 120 5
Defense 5 Defense 5 2 24 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Swift: Power 3 Swift: Power ? 3 3 36 1
Swift: Power 3 Swift: Power ? 3 3 36 2
Swift: Power 3 Swift: Power ? 3 3 36 1
Swift: Move Gauge Refresh 3 Move: Swift Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 8 96 3
Team Pinpoint Entry 1 Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 2
Let's Go Together!: Team Hit and Heal Move: Let's Go Together! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. 8 96 3
Sp. Def 5 Sp. Def 5 2 24 1
Quick Attack: Power 3 Quick Attack: Power ? 3 3 36 1
HP 10 HP 10 2 24 1
Quick Attack: Power 3 Quick Attack: Power ? 3 3 36 1
Brain Brawn 2 Reduces damage when the user is hit by a special attack move. 7 84 2
Defense 5 Defense 5 2 24 2
Sp. Def 10 Sp. Def 10 4 48 2
Status Immunity Status conditions cannot be inflicted on the user. 10 120 3
Let's Go Together!: Barricade Buddies 2 Move: Let's Go Together! Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's move is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Quick Attack: Power 3 Quick Attack: Power ? 3 3 36 1
Quick Attack: Power 3 Quick Attack: Power ? 3 3 36 2
Quick Attack: Power 3 Quick Attack: Power ? 3 3 36 1
Protect: Move Gauge Refresh 4 Move: Protect Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 2
Satisfied Snicker 9 Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. 8 96 3
Let's Go Together!: Slippery 1 Move: Let's Go Together! Raises the user's evasiveness by 1 stat rank when its move is successful. 8 96 2
Let's Go Together!: Move: Team Attack ? & Sp. Atk ? 9 Move: Let's Go Together! Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Swift: Power 3 Swift: Power ? 3 3 36 1
Swift: Power 3 Swift: Power ? 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 2
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. 7 84 2
Defense 10 Defense 10 4 48 2
Let's Go Together!: Shielded 2 Move: Let's Go Together! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. 10 120 3
Synchro Healing 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Partner Promenade Veevee Volley: Power 25 Partner Promenade Veevee Volley: Power ? 25 5 60 3
Partner Promenade Veevee Volley: Power 25 Partner Promenade Veevee Volley: Power ? 25 5 60 3