| Anchors | Elio | Elio | Alt | Neo Champion |
Elio | |||
| Picture | Name | Role | Base Rarity |
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Elio | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Elio | This Trainer loves Pokémon and adventure. He continues to train in the Alola island challenge, and his skills have even gained him recognition from Professor Kukui. |
| Elio Alt | Elio's wearing a different outfit than usual so he can be even better friends with Ultra Beasts. Today, he and his partner Stakataka are taking a calm walk, as always. |
| Elio Champion | Elio is dressed in an outfit honoring his earned title: Neo Champion of Pasio. His courage shines even brighter than the sun. |
| Mindscape |
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Elio's Pokémon
Elio & Popplio | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Team Inflict and Heal 3: Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. Guaranteed Cookie Skill Field Special DR: Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 624 | 297 | 270 | 352 | 303 | 296 |
| 5 Star Max Potential Stats | |||||
| 724 | 337 | 310 | 392 | 343 | 336 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Elio & Brionne | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Team Inflict and Heal 3: Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. Guaranteed Cookie Skill Field Special DR: Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 678 | 301 | 274 | 356 | 322 | 299 |
| 5 Star Max Potential Stats | |||||
| 778 | 341 | 314 | 396 | 362 | 339 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Elio & Primarina | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Team Inflict and Heal 3: Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. Guaranteed Cookie Skill Field Special DR: Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 743 | 308 | 281 | 364 | 332 | 305 |
| 5 Star Max Potential Stats | |||||
| 843 | 348 | 321 | 404 | 372 | 345 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Sunshine Oceanic Operetta | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 1 |
| Power Reserves 4 | Powers up moves in a pinch. | 6 | 72 | 2 |
| Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 1 |
| Sparkling Aria: Move Gauge Refresh 2 | Move: Sparkling Aria Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Sparkling Aria: Mind Games 4 | Move: Sparkling Aria Has a good chance of lowering the target's Sp. Def when an attack is successful. | 10 | 120 | 3 |
| Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 2 |
| Team Sync Cure 9 | Removes all status conditions from all allied sync pairs after using a sync move. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Unbending | Defense + cannot be lowered. | 5 | 60 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Good Night-mare 3 | Powers up moves when the target is asleep. | 8 | 96 | 2 |
| Sing: Move Gauge Refresh 1 | Move: Sing Has a small chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
| Sparkling Aria: Defense Crush 4 | Move: Sparkling Aria Has a good chance of lowering the target's Defense when an attack against it is successful. | 10 | 120 | 3 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Haste | Speed + cannot be lowered. | 5 | 60 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 10 | Defense + 10 | 4 | 48 | 2 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| We've Got Tricks!: MP Refresh 1 | Move: We've Got Tricks! Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Sparkling Aria: Trip Up 4 | Move: Sparkling Aria Has a good chance of lowering the target's Speed when an attack is successful. | 8 | 96 | 3 |
| Sentry Entry 1 | Raises the user's Defense when the Pokémon enters a battle. | 7 | 84 | 2 |
| Sparkling Aria: Team Fast-Track 4 | Move: Sparkling Aria Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 1 |
| X Sp. Def All: MP Refresh 2 | Move: X Sp. Def All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
| Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 3 |
| Team Critical Nightmare 3 | Has a moderately good chance of raising the critical-hit rate of all allied sync pairs when an attack move is successful against an opponent that is asleep. | 8 | 96 | 3 |
| Sunshine Oceanic Operetta: Power 25 | Sunshine Oceanic Operetta: Power Up 25 | 5 | 60 | 3 |
| Sunshine Oceanic Operetta: Power 25 | Sunshine Oceanic Operetta: Power Up 25 | 5 | 60 | 3 |
Elio | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Elio |
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☆☆☆☆☆ |
| Mindscape |
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Elio & Espeon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Weird World: Turns the field of play's terrain into Psychic Terrain after using the user's sync move. Psychic Terrain: Team Condition Nullification: Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Psychic Terrain. P-Move/S-Move on Opp: Sp. Def ?2 9: Lowers the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 2 stat ranks after using the user's sync move targeting that opponent. Guaranteed Cookie Skill 1st S-Move: Team Psychic Rebuff ↓ 1: Lowers the Psychic Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Alola Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 830 | 444 | 214 | 551 | 227 | 444 |
| 5 Star Max Potential Stats | |||||
| 930 | 484 | 254 | 591 | 267 | 484 |
| 5 Star Max Potential EX Role Stats | |||||
| 990 | 484 | 294 | 591 | 307 | 484 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 1 |
| Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 2 |
| Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 1 |
| Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Confusion: Aggravation 9 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
| Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 7 | 84 | 2 |
| Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 1 |
| Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 2 |
| Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 1 |
| Psychic: On a Roll 2 | Move: Psychic Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Psychic: Move Gauge Refresh 9 | Move: Psychic Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
| Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 1 |
| Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 8 | 96 | 2 |
| Mysterious Power!: MP Refresh 3 | Move: Mysterious Power! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Mysterious Power!: Full-Bracing Command 9 | Move: Mysterious Power! Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | 7 | 84 | 3 |
| Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 8 | 96 | 2 |
| P-Move/S-Move on Opp: Attack?2 9 | Lowers the target's Attack by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 2 stat ranks after using the user's sync move targeting that opponent. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
| Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 1 |
| Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 2 |
| Morning Sun: Move Gauge Refresh 3 | Move: Morning Sun Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
| Morning Sun: MP Refresh 2 | Move: Morning Sun Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Morning Sun: Master Healer 1 | Move: Morning Sun Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Shining High Shattered Psyche: Power 25 | Shining High Shattered Psyche: Power ? 25 | 5 | 60 | 3 |
| Shining High Shattered Psyche: Power 25 | Shining High Shattered Psyche: Power ? 25 | 5 | 60 | 3 |
Elio Alt | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Elio |
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☆☆☆☆☆ |
| Mindscape |
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Elio & Stakataka | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| 1st T-Move: Defense ↑ & Sp. Def ↑ 6: Raises the user's Defense and Sp. Def by six stat ranks the first time its Trainer uses a move each battle. Set Allied/Entire Field Effect: Team Attack ↑ & Sp. Atk ↑ 9: Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user activates a field effect on either the entire field of play or the allied field of play. Impervious: Stats cannot be lowered. Ultra Stacked (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Stats cannot be lowered for all allied sync pairs when the zone is a Rock Zone. Turns the field of play's zone into a Rock Zone the first time the user's sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Guaranteed Cookie Skill Sync Damage Guard: Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Rock Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 835 | 224 | 418 | 204 | 398 | 310 |
| 5 Star Max Potential Stats | |||||
| 935 | 264 | 458 | 244 | 438 | 350 |
| 5 Star Max Potential EX Role Stats | |||||
| 995 | 284 | 458 | 264 | 438 | 390 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1094 | 312 | 503 | 290 | 481 | 429 |
| 5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
| 1244 | 312 | 523 | 290 | 501 | 429 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 4 |
| Alola C (Defensive) Extension 5 | Extends the duration of Alola Circle (Defensive) when Alola Circle (Defensive) is applied to the allied field of play. | 10 | 120 | 5 |
| Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | 8 | 96 | 2 |
| Rock Zone Extension 3 | Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | 10 | 120 | 4 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 5 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 1 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 2 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 1 |
| Smack Down: Move Gauge Refresh 2 | Move: Smack Down Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Rock Zone: Team Physical DR 2 | Reduces physical attack move damage taken by allies when the zone is a Rock Zone. | 10 | 120 | 3 |
| Defense 20 | Defense 20 | 7 | 84 | 2 |
| Smack Down: Move Gauge Refresh 9 | Move: Smack Down Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 1 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Alola Solidarity: MP Refresh 2 | Move: Alola Solidarity Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
| Ultra Endurance!: MP Refresh 3 | Move: Ultra Endurance! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Ginormous Rock Tomb: Power 4 | Ginormous Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Ginormous Rock Tomb: Power 4 | Ginormous Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Team Pinpoint Entry 1 | Raises the accuracy of all allied sync pairs by one stat rank when the user enters a battle. | 8 | 96 | 2 |
| Rock Zone: Team Special DR 2 | Reduces special attack move damage taken by allies when the zone is a Rock Zone. | 10 | 120 | 3 |
| Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Ginormous Rock Tomb: Power 4 | Ginormous Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Ginormous Rock Tomb: Power 4 | Ginormous Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Speed 20 | Speed 20 | 7 | 84 | 2 |
| Ginormous Rock Tomb: Power 4 | Ginormous Rock Tomb: Power ↑ 4 | 3 | 36 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Hit: Team Attack ↑ 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
| Hit: Team Sp. Atk ↑ 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
| Stacked-Up Emotions Continental Crush: Power 25 | Stacked-Up Emotions Continental Crush: Power ↑ 25 | 5 | 60 | 3 |
| Stacked-Up Emotions Continental Crush: Power 25 | Stacked-Up Emotions Continental Crush: Power ↑ 25 | 5 | 60 | 3 |
Elio Neo Champion | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Elio |
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☆☆☆☆☆ |
| Mindscape |
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Elio & Necrozma (Dusk Mane (Shiny)) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Alola Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) The Beast That Devours the Sun: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Raises the user's Attack by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Raises the sync buff of the user's team by one rank the first time its sync move is used each battle. Limitless Power: Increases the user's Physical Moves ↑ Next effect by two ranks when an ally applies a circle to the allied field of play. Increases the user's Sync Move ↑ Next effect by three ranks when an ally applies a circle to the allied field of play. Gentle Morning Sun: Reduces the MP for the user's Morning Sun by one and grants all of the following effects when its HP drops to half or below: Restores the user's HP by approximately 50% of its maximum HP. Increases the user's Physical Moves ↑ Next effect by two ranks. Guaranteed Cookie Skill Circle: S-Moves ↑ 4: Powers up the user's sync move when a circle applies to the allied field of play. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Soothing -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 871 | 638 | 206 | 546 | 206 | 408 |
| 5 Star Max Potential Stats | |||||
| 971 | 678 | 246 | 586 | 246 | 448 |
| 5 Star Max Potential EX Role Stats | |||||
| 1031 | 698 | 246 | 606 | 246 | 488 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Ally Sets Circle: Team Physical Boost ↑1 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play. | 0 | 5 | 5 |
| Trainer Sync Redemption 1 | Restores one MP for the user's Trainer the first time its sync move is used each battle. | 0 | 5 | 4 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sunsteel Strike: Power 2 | Sunsteel Strike: Power ↑ 2 | 3 | 36 | 1 |
| Sunsteel Strike: Power 2 | Sunsteel Strike: Power ↑ 2 | 3 | 36 | 1 |
| Sunsteel Strike: Power 2 | Sunsteel Strike: Power ↑ 2 | 3 | 36 | 2 |
| Sunsteel Strike: Move Gauge Refresh 3 | Move: Sunsteel Strike Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Solar Sunsteel Strike: Power 2 | Solar Sunsteel Strike: Power ↑ 2 | 3 | 36 | 1 |
| Solar Sunsteel Strike: Power 2 | Solar Sunsteel Strike: Power ↑ 2 | 3 | 36 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 2 |
| Take SE Hit: P-Move DR & S-Move DR 3 | Reduces damage taken by the user from super effective moves and super effective sync moves. | 9 | 108 | 2 |
| Sunward Glory!: Mighty Command 9 | Move: Sunward Glory! Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 9 | 108 | 2 |
| Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
| Circle: Team S-Moves ↑ 2 | Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Solar Sunsteel Strike: Power 2 | Solar Sunsteel Strike: Power ↑ 2 | 3 | 36 | 1 |
| Solar Sunsteel Strike: Power 2 | Solar Sunsteel Strike: Power ↑ 2 | 3 | 36 | 1 |
| Solar Sunsteel Strike: Power 2 | Solar Sunsteel Strike: Power ↑ 2 | 3 | 36 | 2 |
| Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 9 | 108 | 2 |
| Circle: S-Moves ↑ 9 | Powers up the user's sync move when a circle applies to the allied field of play. | 10 | 120 | 3 |
| Ally Sets Circle: Free Move Next 9 | Applies the Free Move Next effect to the user when an ally applies a circle to the allied field of play. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sunsteel Strike: Power 2 | Sunsteel Strike: Power ↑ 2 | 3 | 36 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Morning Sun: MP Refresh 2 | Move: Morning Sun Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Morning Sun: Master Healer 1 | Move: Morning Sun Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Sunsteel Strike: Power 2 | Sunsteel Strike: Power ↑ 2 | 3 | 36 | 2 |
| Super Sync 9 | Applies the Supereffective ↑ Next effect to the user after using its sync move. | 10 | 120 | 3 |
| Hit: Sync Move Boost ↑2 9 | Increases the user's Sync Move ↑ Next effect by two ranks when its attack move is successful. | 10 | 120 | 3 |
| Dusk Solar Eclipse Sunsteel Strike: Power 25 | Dusk Solar Eclipse Sunsteel Strike: Power ↑ 25 | 5 | 60 | 3 |
| Dusk Solar Eclipse Sunsteel Strike: Power 25 | Dusk Solar Eclipse Sunsteel Strike: Power ↑ 25 | 5 | 60 | 3 |
























