Elio

Picture Name Role Base Rarity
Elio Artwork
Standard Outfit EX Outfit
Elio Support ☆☆☆☆☆

Obtaining Methods

Summon Location

Pokédex Entry

Flavor Text
ElioThis Trainer loves Pokemon and adventure. He continues to train in the Alola island challenge, and his skills have even gained him recognition from Professor Kukui.

Elio's Pokémon

Elio & Popplio

Picture Name Focal Move Type Weakness
Popplio Image
English: Popplio
Japan: Ashimari
アシマリ
French: Otaquin
German: Robball
Korean: 누리공
Water-type Grass-type
Passive Skills
Propelling Move 5: Has a very good chance of charging the user's move gauge by one when the user's Pokémon uses a move.
First Aid 4: Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
Team Inflict and Heal 3: Has a moderately good chance of restoring the HP of all allied sync pairs when a status move used by the Pokémon is successful.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Alola: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Nature Lover: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
484 213 200 254 219 212
5 Star Max Potential Stats
584 253 240 294 259 252


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20- 100 1 Opponent
No additional effect
X Sp. Def All  Other Category Move   2 All allies
Sharply raises the Sp. Def of all allied Sync Pairs
Sing  Other Category Move   45 1 Opponent
Puts the target to sleep
We've Got Tricks!  Other Category Move   1 All allies
Raises the Speed of all allied sync pairs. Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Sp. Atk by up to 4 stat ranks


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Beam Water-typeSpecial Category Move 200-240 Opponent
No additional effect


Elio & Brionne

Picture Name Focal Move Type Weakness
Brionne Image
English: Brionne
Japan: Osyamari
オシャマリ
French: Otarlette
German: Marikeck
Korean: 키요공
Water-type Grass-type
Passive Skills
Propelling Move 5: Has a very good chance of charging the user's move gauge by one when the user's Pokémon uses a move.
First Aid 4: Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
Team Inflict and Heal 3: Has a moderately good chance of restoring the HP of all allied sync pairs when a status move used by the Pokémon is successful.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Alola: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Nature Lover: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
524 217 204 258 238 215
5 Star Max Potential Stats
624 257 244 298 278 255


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20- 100 1 Opponent
No additional effect
X Sp. Def All  Other Category Move   2 All allies
Sharply raises the Sp. Def of all allied Sync Pairs
Sing  Other Category Move   45 1 Opponent
Puts the target to sleep
We've Got Tricks!  Other Category Move   1 All allies
Raises the Speed of all allied sync pairs. Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Sp. Atk by up to 4 stat ranks


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Beam Water-typeSpecial Category Move 200-240 Opponent
No additional effect


Elio & Primarina

Picture Name Focal Move Type Weakness
Primarina Image
English: Primarina
Japan: Ashirene
アシレーヌ
French: Oratoria
German: Primarene
Korean: 누리레느
Water-type Grass-type
Passive Skills
Propelling Move 5: Has a very good chance of charging the user's move gauge by one when the user's Pokémon uses a move.
First Aid 4: Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
Team Inflict and Heal 3: Has a moderately good chance of restoring the HP of all allied sync pairs when a status move used by the Pokémon is successful.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Alola: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Nature Lover: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
575 224 211 266 248 221
5 Star Max Potential Stats
675 264 251 306 288 261


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Sparkling Aria Water-typeSpecial Category Move 100-120 100 3 All opponents
No additional effect
X Sp. Def All  Other Category Move   2 All allies
Sharply raises the Sp. Def of all allied Sync Pairs
Sing  Other Category Move   45 1 Opponent
Puts the target to sleep
We've Got Tricks!  Other Category Move   1 All allies
Raises the Speed of all allied sync pairs. Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Sp. Atk by up to 4 stat ranks


Sync Moves
NameTypeCategoryMax PowerTarget
Sunshine Oceanic Operetta Water-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sparkling Aria: Power 3 Sparkling Aria: Power Up 3 4 48 1
Power Reserves 4 Powers up moves in a pinch. 6 72 2
Sparkling Aria: Power 3 Sparkling Aria: Power Up 3 4 48 1
Sparkling Aria: Move Gauge Refresh 2 Move: Sparkling Aria Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
Sparkling Aria: Mind Games 4 Move: Sparkling Aria Has a good chance of lowering the target's Sp. Def when an attack is successful. 10 120 3
Sparkling Aria: Power 3 Sparkling Aria: Power Up 3 4 48 2
Team Sync Cure 9 Removes all status conditions from all allied sync pairs after using a sync move. 10 120 3
Speed 5 Speed 5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
HP 20 HP 20 4 48 2
Good Night-mare 3 Powers up moves when the target is asleep. 8 96 2
Sing: Move Gauge Refresh 1 Move: Sing Has a small chance of charging the user's move gauge by one when a move is successful. 7 84 2
Impatient 1 Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. 10 120 3
Sparkling Aria: Defense Crush 4 Move: Sparkling Aria Has a good chance of lowering the target's Defense when an attack against it is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Haste Speed cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 10 Defense 10 4 48 2
Speed 5 Speed 5 2 24 1
We've Got Tricks!: MP Refresh 1 Move: We've Got Tricks! Has a small chance of restoring one MP of the move used if the move is successful. 7 84 2
Sparkling Aria: Trip Up 4 Move: Sparkling Aria Has a good chance of lowering the target's Speed when an attack is successful. 8 96 3
Sentry Entry 1 Raises the user's Defense when the Pokémon enters a battle. 7 84 2
Sparkling Aria: Team Fast-Track 4 Move: Sparkling Aria Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Sparkling Aria: Power 3 Sparkling Aria: Power Up 3 4 48 1
X Sp. Def All: MP Refresh 2 Move: X Sp. Def All Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Sparkling Aria: Power 3 Sparkling Aria: Power Up 3 4 48 2
Sp. Def 10 Sp. Def 10 4 48 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user once during battle. 8 96 2
Sp. Atk 20 Sp. Atk 20 7 84 3
Team Critical Nightmare 3 Has a moderately good chance of raising the critical-hit rate of all allied sync pairs when an attack move is successful against an opponent that is asleep. 8 96 3
Sunshine Oceanic Operetta: Power 25 Sunshine Oceanic Operetta: Power Up 25 5 60 3
Sunshine Oceanic Operetta: Power 25 Sunshine Oceanic Operetta: Power Up 25 5 60 3