| Anchors | Emmet | Special Costume | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Emmet | |||
| Picture | Name | Role | Base Rarity |
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Emmet | Strike | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Emmet Costume Scout (April 21st 2022 - May 4th 2022) - 2% 5 Star Poke Fair Select Scout (March 6th 2022 - March 17th 2022) - 0.163% 5 Star -Select Poké Fair Scout x25 A (January 1st 2022 - January 18th 2022) - 0.175% Emmet Poké Fair Scout (June 30th - July 15th 2021) - 2% |
Pokédex Entry
| Flavor Text | |
| Emmet | This subway boss is the younger of twin brothers who run the battle subway in Unova. He likes working with different combinations of Pokémon in Double Battles. |
| Emmet Special Costume | Emmet is in a special costume! This Bug-type Physical Strike sync pair does tons of damage with Megahorn! |
Emmet's Pokémon
Emmet & Archeops | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Healthy Strength 5: The user's Attack increases 50% when the user's remaining HP is at half or more. Sand Superiority 3: Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm. Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 664 | 312 | 121 | 244 | 121 | 380 |
| 5 Star Max Potential Stats | |||||
| 764 | 352 | 161 | 284 | 161 | 420 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Full Speed Stone Edge | ![]() | ![]() |
250- | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
| Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 1 |
| Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 2 |
| Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
| First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
| Healthy Power-Up 1 | Powers up moves when the user’s HP is full. | 10 | 120 | 3 |
| Stone Edge: Critical Strike 2 | Move: Stone Edge Powers up the user’s attacks when they become critical hits. | 10 | 120 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 1 |
| Stone Edge: Power 3 | Stone Edge: Power Up 3 | 4 | 48 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 2 |
| Right on Track!: Move Gauge Refresh 9 | Move: Right on Track! Charges the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
| Sand Blaster 5 | Powers up sync moves during a sandstorm. | 10 | 120 | 3 |
| Sand Sync | Causes a sandstorm the first time the user’s sync move is used each battle. | 12 | 144 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Rock Slide: Power 3 | Rock Slide: Power Up 3 | 4 | 48 | 1 |
| Rock Slide: Move Gauge Refresh 3 | Move: Rock Slide Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Rock Slide: Power 3 | Rock Slide: Power Up 3 | 4 | 48 | 2 |
| Rock Slide: Move Gauge Refresh 3 | Move: Rock Slide Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
| Attack + 10 | Attack + 10 | 4 | 48 | 2 |
| Rock Slide: Aggravation 1 | Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Rock Slide: Power 3 | Rock Slide: Power Up 3 | 4 | 48 | 2 |
| Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Sand Fortress | Stats cannot be lowered during a sandstorm. | 8 | 96 | 2 |
| Head Start 1 | Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. | 12 | 144 | 3 |
| Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
| Full Speed Stone Edge: Power 25 | Full Speed Stone Edge: Power Up 25 | 5 | 60 | 3 |
| Full Speed Stone Edge: Power 25 | Full Speed Stone Edge: Power Up 25 | 5 | 60 | 3 |
Emmet Special Costume | |||
| Picture | Name | Role | Base Rarity |
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Emmet | Strike | ☆☆☆☆☆ |
Emmet & Escavalier | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Critical Affliction 9: Raises the user's Critical Hit ratio by 1 stat rank when the user's Pokémon or Trainer uses a status move. Mighty Affliction 2: Has a chance (30%) of raising the user's Physical Moves Up Next effect by 1 rank when the user's Pokémon uses a status move. Rising Tide: The more the user's stats have been raised, the more it powers up sync moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Bug Strike - Raises allies's Attack and Sp. Atk by 15 when using Bug-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Glasses: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 636 | 390 | 152 | 330 | 152 | 248 |
| 5 Star Max Potential Stats | |||||
| 736 | 430 | 192 | 370 | 192 | 288 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Victory Joust Bug Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Megahorn: Accuracy 5 | Megahorn: Accuracy Up 5 | 3 | 36 | 1 |
| Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 1 |
| Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 1 |
| Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 2 |
| Safety First!: MP Refresh 2 | Move: Safety First! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Megahorn: Accuracy 10 | Megahorn: Accuracy Up 10 | 5 | 60 | 2 |
| Attack 30 | Attack 30 | 10 | 120 | 3 |
| Charging Infliction 1 | Charges the user's move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Swords Dance: Move Gauge Refresh 3 | Move: Swords Dance Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 2 |
| Defense 20 | Defense 20 | 7 | 84 | 2 |
| Swords Dance: Berserker 1 | Move: Swords Dance Raises the user's Attack by 1 stat rank when its move is successful. | 10 | 120 | 3 |
| Swords Dance: Charging Infliction 2 | Move: Swords Dance Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 2 |
| Iron Defense: Move Gauge Refresh 3 | Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Iron Defense: Shielding Strikes 1 | Move: Iron Defense Raises the user's Defense by 1 stat rank when its move is successful. | 10 | 120 | 2 |
| Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Iron Defense: Charging Infliction 2 | Move: Iron Defense Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 1 |
| Megahorn: Power 2 | Megahorn: Power Up 2 | 3 | 36 | 2 |
| Megahorn: Move Gauge Refresh 3 | Move: Megahorn Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Brawn Sync 2 | Powers up the user's sync move when its Attack is raised. | 10 | 120 | 2 |
| Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 10 | 120 | 3 |
| Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
| Victory Joust Bug Impact: Power 25 | Victory Joust Bug Impact: Power Up 25 | 5 | 60 | 3 |
| Victory Joust Bug Impact: Power 25 | Victory Joust Bug Impact: Power Up 25 | 5 | 60 | 3 |













