AnchorsFantina
Fantina
Fantina
Fantina

Fantina

Picture Name Role Base Rarity
Fantina Artwork
Standard Outfit EX Outfit
Fantina Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingCarmine Poke Fair Scout (July 29th 2025 - September 6th 2025) - 0.106%
Silver Master Fair Scout (July 25th 2025 - August 25th 2025) - 0.143%
Double Feature Variety Scout (July 23rd 2025 - August 10th 2025) - 0.066%
Ethan Arc Suit Scout (July 17th 2025 - August 24th 2025) - 0.143%
Silver Arc Suit Scout (July 15th 2025 - August 24th 2025) - 0.143%
and more...

Pokédex Entry

Flavor Text
FantinaThis Gym Leader uses Ghost types and has made a reputation for herself in both contests and Pokémon battles. She is known for her avid study of Pokémon.
Mindscape
Fantina Mindscape

Fantina's Pokémon

Fantina & Mismagius

Picture Name Focal Move Type Weakness
Mismagius Image
English: Mismagius
Japan: Mumargi
ムウマージ
French: Magirêve
German: Traunmagil
Korean: 무우마직
Ghost-type Dark-type
Passive Skills
Backfire 2: Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints.
Bulk Buster 4: The larger the target's percentage of remaining HP, the more it powers up the user's moves.
Theme Skills
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Artistic: Raises allies's Attack and Sp. Atk by 2
Contest Lover: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
665 169 171 467 225 448
5 Star Max Potential Stats
765 209 211 507 265 488


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ominous Wind Ghost-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def
Dance with Me!  Other Category Move   2 (Max Uses) Self
Increases the user's move gauge by three. Raises the user's critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Soulful Dancer Shadow Ball Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
HP + 10 HP + 10 2 24 1
Speed + 10 Speed + 10 4 48 1
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 1
Shadow Ball: Move Gauge Refresh 2 Has Up moderate chance of charging the user's move gauge by one when Up move is successful. 6 72 1
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 1
Defense + 10 Defense + 10 4 48 2
HP + 20 HP + 20 4 48 2
On Up Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
On Up Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 7 84 3
Shadow Ball: Move Gauge Refresh 2 Has Up moderate chance of charging the user's move gauge by one when Up move is successful. 6 72 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 10 Defense + 10 4 48 1
HP + 10 HP + 10 2 24 1
Ominous Wind: Move Gauge Refresh 3 Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. 6 72 1
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 1
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 2
Speed + 20 Speed + 20 7 84 2
Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. 7 84 2
Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. 7 84 3
Power Flux 5 The fuller the move gauge, the more this powers up moves. 10 120 3
Defense + 5 Defense + 5 2 24 1
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 1
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 1
Dance with Me!: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Critical Will 6 Has Up great chance of raising the user's Sp. Def when the user lands Up critical hit. 10 120 2
Ominous Wind: Power Up 4 Ominous Wind: Power Up 4 4 48 2
Sp. Def + 20 Sp. Def + 20 6 72 2
Soulful Dancer Shadow Ball: Power Up 25 Soulful Dancer Shadow Ball: Power Up 25 5 60 3
Critical Strike 2 Powers up attacks if they become critical hits. 9 108 3
Speed + 5 Speed + 5 2 24 1
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 1
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 1
X Sp. Atk: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Ominous Wind: Move Gauge Refresh 3 Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. 6 72 2
Shadow Ball: Power Up 3 Shadow Ball: Power Up 3 4 48 2
Sp. Atk + 20 Sp. Atk + 20 6 72 2
Soulful Dancer Shadow Ball: Power Up 25 Soulful Dancer Shadow Ball: Power Up 25 5 60 3
Guilt Trip 2 Sharply lowers the Sp. Def of all opposing sync pairs just before the user faints. 10 120 3
Soulful Dancer Shadow Ball: Power Up 25 Soulful Dancer Shadow Ball: Power Up 25 5 60 3
Soulful Dancer Shadow Ball: Power Up 25 Soulful Dancer Shadow Ball: Power Up 25 5 60 3
Sp. Atk 20 Sp. Atk 20 0 5 1
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 3 36 2
Dance with Me!: Super Preparation 9 Move: Dance with Me! Applies the Supereffective Up Next effect to the user when its move is successful. 5 60 3
Speed 20 Speed 20 0 5 1
Mind Games 4 Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. 3 36 2
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up the user's sync move. 5 60 3

Fantina

Picture Name Role Base Rarity
Fantina Artwork Fantina
RoleSupport
EX RoleField
☆☆☆☆☆

 

Mindscape
Fantina  Mindscape


Fantina & Dusknoir

Picture Name Focal Move Type Weakness
Dusknoir Image
English: Dusknoir
Japan: Yonoir
ヨノワール
French: Noctunoir
German: Zwirrfinst
Korean: 야느와르몽
Ghost-type Dark-type
Passive Skills
Ghostly Rondo: Powers up the Ghost-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
The Alluring, Soulful Dancer (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Sinnoh Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.
Theme Skills
Ghost Support: Raises the maximum HP of all allied sync pairs by 30
Sinnoh: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Artistic: Raises the maximum HP of all allied sync pairs by 4
Contest Lover: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
808 228 343 170 346 350
5 Star Max Potential Stats
908 268 383 210 386 390
5 Star Max Potential EX Role Stats
968 268 403 210 406 430
5 Star Max Potential EX Role & Superawakened Stats
1064 294 443 231 446 473
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1214 294 463 231 466 473


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Astonish Ghost-typePhysical Category Move 12-14 100 1 (Gauge) Opponent
Has a moderate chance of making the target flinch
Sinnoh Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Mini Potion All  Other Category Move   2 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Never Give Up!  Other Category Move   1 (Max Uses) All allies
Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
Also a Contest Expert Ghost Impact Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Astonish: Power 4 Astonish: Power ↑ 4 3 36 1
Speed 5 Speed 5 2 24 1
Astonish: Power 4 Astonish: Power ↑ 4 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Unbending Defense cannot be lowered. 5 60 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Mini Potion All: MP Refresh 2 Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Defense 10 Defense 10 4 48 2
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 10 120 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Circle: Status Immunity Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. 8 96 2
Haunted Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. 8 96 2
Never Give Up!: MP Refresh 2 Move: Never Give Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
HP 20 HP 20 4 48 3
1st S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Fighting Guard Reduces damage when the user is attacked by Fighting-type moves. 8 96 2
Stalwart Sp. Def cannot be lowered. 5 60 1
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 10 120 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 8 96 2
Sinnoh Solidarity: MP Refresh 1 Move: Sinnoh Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. 10 120 3
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Astonish: Power 4 Astonish: Power ↑ 4 3 36 1
Astonish: Move Gauge Refresh 2 Move: Astonish Has a chance (30%) of charging the user's move gauge by one when its move is successful. 7 84 1
Astonish: Power 4 Astonish: Power ↑ 4 3 36 2
Normal Guard Reduces damage when the user is attacked by Normal-type moves. 8 96 2
Sp. Def 10 Sp. Def 10 4 48 2
Astonish: Aggravation 1 Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Team First Super Sync Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. 10 120 3
Also a Contest Expert Ghost Impact: Power 25 Also a Contest Expert Ghost Impact: Power ↑ 25 5 60 3
Also a Contest Expert Ghost Impact: Power 25 Also a Contest Expert Ghost Impact: Power ↑ 25 5 60 3