Anchors | ![]() Fantina | ![]() Fantina |
Fantina | |||
Picture | Name | Role | Base Rarity |
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Fantina | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Carmine Poke Fair Scout (July 29th 2025 - September 6th 2025) - 0.106% Silver Master Fair Scout (July 25th 2025 - August 25th 2025) - 0.143% Double Feature Variety Scout (July 23rd 2025 - August 10th 2025) - 0.066% Ethan Arc Suit Scout (July 17th 2025 - August 24th 2025) - 0.143% Silver Arc Suit Scout (July 15th 2025 - August 24th 2025) - 0.143% and more... |
Pokédex Entry
Flavor Text | |
Fantina | This Gym Leader uses Ghost types and has made a reputation for herself in both contests and Pokémon battles. She is known for her avid study of Pokémon. |
Mindscape |
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Fantina's Pokémon
Fantina & Mismagius | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Backfire 2: Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints. Bulk Buster 4: The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 Contest Lover: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 169 | 171 | 467 | 225 | 448 |
5 Star Max Potential Stats | |||||
765 | 209 | 211 | 507 | 265 | 488 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Soulful Dancer Shadow Ball | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
Shadow Ball: Move Gauge Refresh 2 | Has Up moderate chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
On Up Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
On Up Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 3 |
Shadow Ball: Move Gauge Refresh 2 | Has Up moderate chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Ominous Wind: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 1 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 2 |
Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 7 | 84 | 2 |
Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 7 | 84 | 3 |
Power Flux 5 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 1 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 1 |
Dance with Me!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Critical Will 6 | Has Up great chance of raising the user's Sp. Def when the user lands Up critical hit. | 10 | 120 | 2 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 6 | 72 | 2 |
Soulful Dancer Shadow Ball: Power Up 25 | Soulful Dancer Shadow Ball: Power Up 25 | 5 | 60 | 3 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 9 | 108 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
X Sp. Atk: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Ominous Wind: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 2 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 2 |
Sp. Atk + 20 | Sp. Atk + 20 | 6 | 72 | 2 |
Soulful Dancer Shadow Ball: Power Up 25 | Soulful Dancer Shadow Ball: Power Up 25 | 5 | 60 | 3 |
Guilt Trip 2 | Sharply lowers the Sp. Def of all opposing sync pairs just before the user faints. | 10 | 120 | 3 |
Soulful Dancer Shadow Ball: Power Up 25 | Soulful Dancer Shadow Ball: Power Up 25 | 5 | 60 | 3 |
Soulful Dancer Shadow Ball: Power Up 25 | Soulful Dancer Shadow Ball: Power Up 25 | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 3 | 36 | 2 |
Dance with Me!: Super Preparation 9 | Move: Dance with Me! Applies the Supereffective Up Next effect to the user when its move is successful. | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | 1 |
Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 3 | 36 | 2 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 5 | 60 | 3 |
Fantina | |||||||
Picture | Name | Role | Base Rarity | ||||
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Fantina |
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☆☆☆☆☆ |
Mindscape |
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Fantina & Dusknoir | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ghostly Rondo: Powers up the Ghost-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. The Alluring, Soulful Dancer (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Sinnoh Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
808 | 228 | 343 | 170 | 346 | 350 |
5 Star Max Potential Stats | |||||
908 | 268 | 383 | 210 | 386 | 390 |
5 Star Max Potential EX Role Stats | |||||
968 | 268 | 403 | 210 | 406 | 430 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1064 | 294 | 443 | 231 | 446 | 473 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1214 | 294 | 463 | 231 | 466 | 473 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Circle: Status Immunity | Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | 8 | 96 | 2 |
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | 8 | 96 | 2 |
Never Give Up!: MP Refresh 2 | Move: Never Give Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 3 |
1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | 8 | 96 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 10 | 120 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
Sinnoh Solidarity: MP Refresh 1 | Move: Sinnoh Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Astonish: Move Gauge Refresh 2 | Move: Astonish Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 2 |
Normal Guard | Reduces damage when the user is attacked by Normal-type moves. | 8 | 96 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Team First Super Sync | Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Also a Contest Expert Ghost Impact: Power 25 | Also a Contest Expert Ghost Impact: Power ↑ 25 | 5 | 60 | 3 |
Also a Contest Expert Ghost Impact: Power 25 | Also a Contest Expert Ghost Impact: Power ↑ 25 | 5 | 60 | 3 |