Flannery

Picture Name Role Base Rarity
Flannery Artwork Flannery Tech ☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 3: Rise Beyond the Flames - Kindling Friendship

Pokédex Entry

Flavor Text
FlanneryA Gym Leader with a fiery, brave personality, she can be a bit too serious and sometimes tries too hard to conduct herself properly.

Flannery's Pokémon

Flannery & Torkoal

Picture Name Focal Move Type Weakness
Torkoal Image
English: Torkoal
Japan: Cotoise
コータス
French: Chartor
German: Qurtel
Korean: 코터스
Fire-type Water-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Grown Woman: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
526 91 230 243 202 220
4 Star Stats
566 111 250 263 222 240
5 Star Stats
606 131 270 283 242 260
5 Star Max Potential Stats
646 151 290 303 262 280


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ember Fire-typeSpecial Category Move 17-20 100 1 Opponent
Has a very small chance of leaving the target burned.
X Sp. Atk  Other Category Move   2 Self
Sharply raises the user's Sp. Atk
Will-O-Wisp Fire-typeOther Category Move   90 2 Opponent
Leaves the target burned
Too Hot to Handle!  Other Category Move   2 Self
Sharply raises the user's Defense. Raises the user's critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Fiery Passion Overheat Fire-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is burned.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 3 36 1
Will-O-Wisp: Move Gauge Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 5 60 1
Ember: Power + 4 Ember: Power + 4 3 36 1
Ember: Power + 4 Ember: Power + 4 3 36 1
HP + 20 HP + 20 4 48 1
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Defense + 10 Defense + 10 5 60 1
Sp. Def + 10 Sp. Def + 10 5 60 2
Solar Shield The Pokémon is not affected by status conditions when the weather is sunny 7 84 3
Critical Strike 5 Powers up attacks if they become critical hits 10 120 3
Fortuitous 4 Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful 10 120 3
Fiery Passion Overheat: Power + 25 Fiery Passion Overheat: Power + 25 5 60 3
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Ember: Power + 4 Ember: Power + 4 2 24 1
Ember: Power + 4 Ember: Power + 4 2 24 1
Ember: Power + 4 Ember: Power + 4 3 36 2
X Sp. Atk: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
Ember: Power + 4 Ember: Power + 4 3 36 1
Power Chain 1 Powers up moves when unity bonus is in effect 5 60 2
Ember: Move Gauge Refresh 4 Has a good chance of increasing the user's move gauge by one when a move is successful 6 72 2
Ember: Power + 4 Ember: Power + 4 3 36 2
Power Chain 1 Powers up moves when unity bonus is in effect 5 60 3
Power Chain 1 Powers up moves when unity bonus is in effect 5 60 3
Speed + 5 Speed + 5 2 24 1
Ember: Power + 4 Ember: Power + 4 3 36 1
Too Hot to Handle!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Healing Sun 1 Restores the Pokémon's HP whenever it takes an action while the weather is sunny. 6 72 3
HP + 20 HP + 20 6 72 2
Sp. Atk + 10 Sp. Atk + 10 5 60 2
Sp. Atk + 20 Sp. Atk + 20 10 120 3
Pass It On Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints 10 120 3
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Burn Synergy 5 Powers up moves when the target is burned. 8 96 1
Will-O-Wisp: Move Gauge Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 5 60 1
Ember: Power + 4 Ember: Power + 4 3 36 1
Speed + 20 Speed + 20 5 60 2
HP + 20 HP + 20 4 48 2
Will-O-Wisp: Accuracy + 10 Will-O-Wisp: Accuracy + 10 7 84 3
Burn Synergy 5 Powers up moves when the target is burned. 10 120 3
Sp. Atk + 10 Sp. Atk + 10 5 60 3
Fiery Passion Overheat: Power + 25 Fiery Passion Overheat: Power + 25 5 60 3